MAKE SURE TO DOWNLOAD AND INSTALL THE CUTSCENES! This is the official Mod Release for C&C Tiberian Dawn Redux v1.5.3! This release includes a massive gameplay overhaul with updated visuals, a new UI, reworked balancing, a rebuilt AI, several new skirmish maps, and four additional campaign missions for the SPEC-OPS Campaign!
WHATS FOUND IN VERSION 1.5.3:
AI and INI code overhaul improves framerate and game pacing
UI overhauled with a cleaner look
Updated models with cleaner textures
New particle FX & terrain textures added
New shader technology implemented
Skirmish AI rebuilt implementing some improved features developed from Red Alert Redux
Reworked/optimized several skirmish maps including recycled EA Generals maps
Four new SPEC-OPS mission maps based off of the N64 missions
Several campaign missions reworked and rebalanced to further optimize gameplay
All ground vehicle movement speeds increased to be more true to the original game
Tiberium Fields reworked to not run out as quickly in skirmishes
Tiberium Refinery Auto Deposits $100 every 30 seconds
Tiberium Silo Auto Deposits $25 every 10 seconds
Tiberium Harvester build limit removed in skirmish
RailGun weapon reworked
Ion Cannon reworked
Power Plant upgrade exploit fixed (no longer restores to full health)
ConYard System reworked & SuperWeapon build limit exploits fixed
New flamethrower weapon physics
New tracer weapon physics
Rocket Soldiers reworked to maintain late game usefulness
Several infantry models reworked for better clarity
Helicopter locomotors reworked to reduce visual/orientation glitches
Artillery/Rocket Artillery weapon ranges increased while slightly decreasing accuracy
Machine Gun weapon burst rates reworked
Fixed the EVA "Need Harvester" announcement bug
Superweapons now have a recurring "On Hold" EVA announcement if sat idle for too long
Land Bridges and Destructable Bridges implemented on a select few maps
© 2024 C&C Redux Development Team
Epic, if I can get my hands on Generals Zero Hour again then I will give this mod a go again!
More campaign missions woot woot!
Hey sgtmyers88 would you be interested in an interview on my youtube channel?
Appreciate the feedback, yeah I would have to find some time, but I'd be happy to at some point.
Can't believe this dropped the same day I decided to get back into Generals. Must be a sign from Kane.
It does not work for me!! I installed the mod to Zero Hour folder and installed the videos but when I run the shortcut it opens a screen that says "The operation completed successfully or something and it closes and nothing happens??? Any help??
Sounds like your Anti-Virus is blocking something or the mod was installed wrong and it cant find the generals.exe that launches the game.
Bug report for NOD Mission 11. Destroying all enemies does not clear the mission, even with all enemies destroyed on the South Bank of the river.
How strange, it hasnt been messed with since the old version which did work as intended. Might be a game engine bug. I'll look at it. Thanks!
Woop excellent. Just on last week i bought the C&C pack that dropped into Steam's store. It came there with big discount. Gonna install maybe on weekend & enjoy content with relaxed pace. I'll also give a vote for this :) Good year to whole crew :)
everything is installed as should, when run, nothing happens after generals trys to launch with admin privileges.
i should mention it is the steam version.
There's been a lot of issues reported using GenTool and Mod Launchers with the steam version due to the strange executable. You might need to use this version of the mod so it's force enabled Moddb.com