Valve the company behind the games such as Half Life and Half Life 2 is located in Bellevue, Washington. They are a exciting and dynamic company well known for picking up mods as retail games and welcoming budding game designers to there head office for tours.
William is joined by Dave, Bluefire and Danboe. Topics include Dave's GDC experiences, Dopusk 31, NS2's Engine Test, GI's Portal 2 Hub, Phillip's Arcadium...
This week William and Phillip are joined by Dave of ModDB. They talk about L4D2, Dead Before Dawn, Decay, XDM, AoM DC, Frontiers, CSS SCI FI 3, Jailbreak...
Tripwire Interactive's Vice President discusses the collaboration that made Killing Floor possible.
As we count down the days to the retail release of Killing Floor, Alex recounts his journey from modder to full-blown game developer with ModDB.
ModDB showcases some more art submitted for the Left 4 Dead concept art contest.
After 10 years, we look back at everything that the original Half-Life has given us.
Discussing the Popular and successful games of 2007 that really are Art.
With Steam firmly established, it's time to take a long overdue look at exactly what it means for both mod makers and players.
With 2003 almost behind us, it is time to look at the year that was 'modification explode' and scope out what captured gamers imaginations, hearts and...
As all you HL multiplayers will know, VALVe's new toy, Steam, has been the subject of much argument. Let's take a look at it from beginning to end, see...
With 2002 now behind us, it is time to look at the year that was 'modification style' and scope out what captured gamers imaginations, hearts and of course...