Crytek is an interactive entertainment development company founded by Cevat, Avni and Faruk Yerli in 1999. The main office is located in Frankfurt am Main, Germany. Crytek is dedicated to the creation of high-quality video games for PC and next generation consoles and 3D-Game-Technologies such as the CryENGINE™ game engine. The company's goal is to provide gamers with an intuitive user interface, innovative exciting gameplay, and revolutionary atmospheric visuals. To achieve this, Crytek has developed a highly advanced 3D Engine, the CryENGINE™, to surpass both today's and tomorrow's expectations for blockbuster games. In addition to the in-house development of complete games, Crytek also licenses it's technology for use in other developer's game products. Crytek's development team is comprised of game professionals from 27+ different nations.

Gamespy Shutdown Solutions
Game

Gamespy Shutdown Solutions

Jun 12, 2014 Editor's Notes Basic server tools 51 comments

Re connect with your friends with these game specific solutions to resolve the gamespy shutdown debacle.

UDK: Creating Modular Assets from a Texture Sheet
Mist of Stagnation

UDK: Creating Modular Assets from a Texture Sheet

Mar 6, 2013 Mist of Stagnation Intermediate props modelling 5 comments

Tutorial that shows how to create modular assets very quickly using a texture sheet.

CryENGINE 3: Breaking Ground with Sandbox
Game

CryENGINE 3: Breaking Ground with Sandbox

Oct 30, 2012 Basic mapping/technical 3 comments

Use some of the functions and entities that the CryENGINE 3 SDK gives to us straight out of the box.

CryEngine 3 Custom 3d Vegetation using 3ds Max
Game

CryEngine 3 Custom 3d Vegetation using 3ds Max

Sep 3, 2011 CryENGINE 3 Basic props modelling 0 comments

In this episode we bring you 3d repeating textures from 3ds Max. Very simple, accurate, and easy to follow CryEngine 3 tutorials!

CryEngine 3 SDK (Sandbox) Tutorial part 16 : Time of day [HD]
Game

CryEngine 3 SDK (Sandbox) Tutorial part 16 : Time of day [HD]

Sep 2, 2011 CryENGINE 3 Basic ui/hud 4 comments

Hello everybody, this is the 16th Cryengine 3 sdk tutorial. Today we are goind to look at the time of day tool box where we can adjust lighting, fod and...

CryEngine 3 SDK (Sandbox) Tutorial part 15: Layers [HD]
Game

CryEngine 3 SDK (Sandbox) Tutorial part 15: Layers [HD]

Sep 2, 2011 CryENGINE 3 Basic mapping/technical 0 comments

Hi, CyberGameArts here with the 15th Cryengine SDK tutorial. Today we are going to look at Layers, a concept that allows a development to have nicer workflow...

CryEngine 3 SDK (Sandbox) Tutorial part 14: CryEngine 3 SDK launcher [HD]
Game

CryEngine 3 SDK (Sandbox) Tutorial part 14: CryEngine 3 SDK launcher [HD]

Sep 2, 2011 CryENGINE 3 Basic starting a mod 0 comments

This is the 14th part of my tutorial series and today we are going to talk about how to distribute your game to the Cryengine 3 launcher! If you have...

CryEngine 3 SDK (Sandbox) Tutorial part 13: Prefabs [HD]
Game

CryEngine 3 SDK (Sandbox) Tutorial part 13: Prefabs [HD]

Sep 2, 2011 CryENGINE 3 Basic props modelling 0 comments

Hello everybody to my 13th part of my Cryengine 3 tutorial series. Today we are going to talk about Prefabs. Prefabs are basically virtual objects that...

CryEngine 3 SDK (Sandbox) Tutorial part 12: Solid Objects and modeling
Game

CryEngine 3 SDK (Sandbox) Tutorial part 12: Solid Objects and modeling

Sep 2, 2011 CryENGINE 3 Basic props modelling 0 comments

This the 12th part of my CryEngine SDK tutorial series. We are going to talk about the modeling capabilities of the Cryengine SDK and how to use solid...

CryEngine 3 SDK (Sandbox) Tutorial part 11: Geom entity vs Brush
Game

CryEngine 3 SDK (Sandbox) Tutorial part 11: Geom entity vs Brush

Sep 2, 2011 CryENGINE 3 Basic mapping/technical 0 comments

This the 11th part of my CryEngine SDK tutorial series. We are going to talk about the the differences between a Geom Entity and Brushes. The Main diffrence...

Cryengine 3 SDK Tutorial part 10: the Select and Scale tool [HD]
Game

Cryengine 3 SDK Tutorial part 10: the Select and Scale tool [HD]

Sep 2, 2011 CryENGINE 3 Basic mapping/technical 0 comments

This the 10thpart of my CryEngine SDK tutorial series. We are going to talk about how to use the select and scale tool. If you have any questions you...

CryEngine 3 SDK (Sandbox) Tutorial part 9: the Rotate Transformation Tool [HD]
Game

CryEngine 3 SDK (Sandbox) Tutorial part 9: the Rotate Transformation Tool [HD]

Sep 2, 2011 CryENGINE 3 Basic mapping/technical 1 comment

This the 9th part of my CryEngine SDK tutorial series. We are going to talk about the Rotate transformation tool and how 3ds max and the cryengine 3 sdk...

CryEngine 3 SDK (Sandbox) Tutorial part 8: the X,Y,Z Transformation tool [HD]
Game

CryEngine 3 SDK (Sandbox) Tutorial part 8: the X,Y,Z Transformation tool [HD]

Sep 2, 2011 CryENGINE 3 Basic mapping/technical 1 comment

This the 8th part of my CryEngine SDK tutorial series. We are going to talk about the X,Y,Z transformation tool and how 3ds max and the cryengine 3 sdk...

Cryengine 3 SDK Editor (Sandbox) Tutorial part 7 : Layout Problems [HD]
Game

Cryengine 3 SDK Editor (Sandbox) Tutorial part 7 : Layout Problems [HD]

Sep 2, 2011 CryENGINE 3 Basic mapping/technical 0 comments

This the 7th part of my CryEngine SDK tutorial series. We are going to talk about navigating through the viewports and making specific changes regarding...

Cryengine 3 SDK (Sandbox) Tutorial part 6: Vegetation
Game

Cryengine 3 SDK (Sandbox) Tutorial part 6: Vegetation

Sep 2, 2011 CryENGINE 3 Basic ui/hud 1 comment

This the thrid part of my CryEngine SDK tutorial series. We are going to talk about how to place vegetation in your scene. If you have any questions you...

CryEngine 3 SDK (Sandbox) Tutorial part 5:Texturing Terrains [HD]
Game

CryEngine 3 SDK (Sandbox) Tutorial part 5:Texturing Terrains [HD]

Sep 1, 2011 CryENGINE 3 Basic ui/hud 1 comment

This the fifth part of my CryEngine SDK tutorial series. We are going to talk about texturing and painting the terrain. If you have any questions you...

Cryengine 3 SDK (Sandbox) Tutorial part 4: Sculpting Terrains [HD]
Game

Cryengine 3 SDK (Sandbox) Tutorial part 4: Sculpting Terrains [HD]

Sep 1, 2011 CryENGINE 3 Basic ui/hud 4 comments

This the fourthpart of my CryEngine SDK tutorial series. We are going to talk about how to scultp terrains and how to modify them. If you have any questions...

Cryengine 3 SDK (Sandbox) Tutorial part 3: Creating Terrains [HD]
Game

Cryengine 3 SDK (Sandbox) Tutorial part 3: Creating Terrains [HD]

Sep 1, 2011 CryENGINE 3 Basic ui/hud 0 comments

This the third part of my CryEngine SDK tutorial series. We are going to talk about how to create terrains. If you have any questions you can message...

CryEngine 3 SDK (Sandbox) Tutorial part 2: Viewports and navigation [HD]
Game

CryEngine 3 SDK (Sandbox) Tutorial part 2: Viewports and navigation [HD]

Sep 1, 2011 CryENGINE 3 Basic ui/hud 0 comments

This the second part of my CryEngine SDK tutorial series. We are going to talk about navigating through the viewports and making specific changes regarding...

Cryengine 3 Tutorial Series part 1: Introduction and download [HD]
Game

Cryengine 3 Tutorial Series part 1: Introduction and download [HD]

Sep 1, 2011 CryENGINE 3 Basic ui/hud 4 comments

Hello everybody and welcome to your first ever CryEngine 3 SDK tutorial!!!! Over the course of time I will show you the ins and outs of the CryEngine...

Cry Engine 3 Tutorial - 3ds Max Custom Models and Textures
Game

Cry Engine 3 Tutorial - 3ds Max Custom Models and Textures

Aug 31, 2011 CryENGINE 3 Basic players modelling 4 comments

You will have custom textured models from 3ds Max into CryEngine 3 in no time at all.

Cryengine 3 Tutorial - Custom Textures and Models using XSI Mod Tool
Game

Cryengine 3 Tutorial - Custom Textures and Models using XSI Mod Tool

Aug 26, 2011 CryENGINE 3 Basic mapping/technical 2 comments

I hope you will find this tutorial extremely accurate and to the point. I created this tutorial after experiencing immense frustration blending textures...

How to Create a New Vehicle in CryENGINE 3
Game

How to Create a New Vehicle in CryENGINE 3

Aug 2, 2011 CryENGINE 3 Advanced mapping/technical 3 comments

In this article we will explore some advanced components of CryENGINE 3 by creating a new vehicle for your player to drive around in your level.

CryENGINE 3: Sandbox Basics
Game

CryENGINE 3: Sandbox Basics

Aug 2, 2011 CryENGINE 3 Intermediate level design/theory 0 comments

This article will deal with the majority of the tools you will use on a regular basis as well as the essentials for creating new and exciting levels for...

CryENGINE 3: Terrain Sculpting
Game

CryENGINE 3: Terrain Sculpting

Aug 2, 2011 CryENGINE 3 Intermediate mapping/technical 1 comment

With the overall complexity involved in creating games becoming exceedingly difficult and expensive with every successive console generation, many game...

Using Existing Materials With Custom Meshes
Game

Using Existing Materials With Custom Meshes

Aug 19, 2009 CryENGINE 2 Basic props modelling 0 comments

This tutorial describes in detail how a modder can use the Autodesk Softimage Mod Tool to link existing CryEngine materials with custom meshes.

Photo to Seamless texture
Game

Photo to Seamless texture

Jan 14, 2008 Basic textures 13 comments

How to make a seamless/well tiling texture from a photo and add additional parts to make the texture "your own".

Cryengine Flowgraph Tutorial
Game

Cryengine Flowgraph Tutorial

Nov 23, 2007 CryENGINE 2 Basic mapping/technical 9 comments

This will explain the basics and a bit more advanced flowgraph editing.

Crysis Mapping #2
Crysis

Crysis Mapping #2

Nov 12, 2007 Crysis Basic mapping/technical 14 comments

Continuing were we last stopped, lets add some trees :D

Cryengine 2 Mapping
Game

Cryengine 2 Mapping

Nov 11, 2007 CryENGINE 2 Basic mapping/technical 24 comments

This tutorial will tell you how to create your first basic crysis map.

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Nov 9, 2007
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