Crytek is an interactive entertainment development company founded by Cevat, Avni and Faruk Yerli in 1999. The main office is located in Frankfurt am Main, Germany. Crytek is dedicated to the creation of high-quality video games for PC and next generation consoles and 3D-Game-Technologies such as the CryENGINE™ game engine. The company's goal is to provide gamers with an intuitive user interface, innovative exciting gameplay, and revolutionary atmospheric visuals. To achieve this, Crytek has developed a highly advanced 3D Engine, the CryENGINE™, to surpass both today's and tomorrow's expectations for blockbuster games. In addition to the in-house development of complete games, Crytek also licenses it's technology for use in other developer's game products. Crytek's development team is comprised of game professionals from 27+ different nations.

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Gamespy Shutdown Solutions

Gamespy Shutdown Solutions

Editor's Notes Server Tools 55 comments

Re connect with your friends with these game specific solutions to resolve the gamespy shutdown debacle.

UDK: Creating Modular Assets from a Texture Sheet
Mist of Stagnation

UDK: Creating Modular Assets from a Texture Sheet

Mist of Stagnation Props Modelling 5 comments

Tutorial that shows how to create modular assets very quickly using a texture sheet.

CryENGINE 3: Breaking Ground with Sandbox

CryENGINE 3: Breaking Ground with Sandbox

Mapping/Technical Tutorial 3 comments

Use some of the functions and entities that the CryENGINE 3 SDK gives to us straight out of the box.

CryEngine 3 Custom 3d Vegetation using 3ds Max

CryEngine 3 Custom 3d Vegetation using 3ds Max

CryENGINE 3 Props Modelling 0 comments

In this episode we bring you 3d repeating textures from 3ds Max. Very simple, accurate, and easy to follow CryEngine 3 tutorials!

CryEngine 3 SDK (Sandbox) Tutorial part 16 : Time of day [HD]

CryEngine 3 SDK (Sandbox) Tutorial part 16 : Time of day [HD]

CryENGINE 3 UI/HUD 4 comments

Hello everybody, this is the 16th Cryengine 3 sdk tutorial. Today we are goind to look at the time of day tool box where we can adjust lighting, fod and...

CryEngine 3 SDK (Sandbox) Tutorial part 15: Layers [HD]

CryEngine 3 SDK (Sandbox) Tutorial part 15: Layers [HD]

CryENGINE 3 Mapping/Technical 0 comments

Hi, CyberGameArts here with the 15th Cryengine SDK tutorial. Today we are going to look at Layers, a concept that allows a development to have nicer workflow...

CryEngine 3 SDK (Sandbox) Tutorial part 14: CryEngine 3 SDK launcher [HD]

CryEngine 3 SDK (Sandbox) Tutorial part 14: CryEngine 3 SDK launcher [HD]

CryENGINE 3 Starting a mod 1 comment

This is the 14th part of my tutorial series and today we are going to talk about how to distribute your game to the Cryengine 3 launcher! If you have...

CryEngine 3 SDK (Sandbox) Tutorial part 13: Prefabs [HD]

CryEngine 3 SDK (Sandbox) Tutorial part 13: Prefabs [HD]

CryENGINE 3 Props Modelling 0 comments

Hello everybody to my 13th part of my Cryengine 3 tutorial series. Today we are going to talk about Prefabs. Prefabs are basically virtual objects that...

CryEngine 3 SDK (Sandbox) Tutorial part 12: Solid Objects and modeling

CryEngine 3 SDK (Sandbox) Tutorial part 12: Solid Objects and modeling

CryENGINE 3 Props Modelling 0 comments

This the 12th part of my CryEngine SDK tutorial series. We are going to talk about the modeling capabilities of the Cryengine SDK and how to use solid...

CryEngine 3 SDK (Sandbox) Tutorial part 11: Geom entity vs Brush

CryEngine 3 SDK (Sandbox) Tutorial part 11: Geom entity vs Brush

CryENGINE 3 Mapping/Technical 0 comments

This the 11th part of my CryEngine SDK tutorial series. We are going to talk about the the differences between a Geom Entity and Brushes. The Main diffrence...

Cryengine 3 SDK Tutorial part 10: the Select and Scale tool [HD]

Cryengine 3 SDK Tutorial part 10: the Select and Scale tool [HD]

CryENGINE 3 Mapping/Technical 0 comments

This the 10thpart of my CryEngine SDK tutorial series. We are going to talk about how to use the select and scale tool. If you have any questions you...

CryEngine 3 SDK (Sandbox) Tutorial part 9: the Rotate Transformation Tool [HD]

CryEngine 3 SDK (Sandbox) Tutorial part 9: the Rotate Transformation Tool [HD]

CryENGINE 3 Mapping/Technical 1 comment

This the 9th part of my CryEngine SDK tutorial series. We are going to talk about the Rotate transformation tool and how 3ds max and the cryengine 3 sdk...

CryEngine 3 SDK (Sandbox) Tutorial part 8: the X,Y,Z Transformation tool [HD]

CryEngine 3 SDK (Sandbox) Tutorial part 8: the X,Y,Z Transformation tool [HD]

CryENGINE 3 Mapping/Technical 1 comment

This the 8th part of my CryEngine SDK tutorial series. We are going to talk about the X,Y,Z transformation tool and how 3ds max and the cryengine 3 sdk...

Cryengine 3 SDK Editor (Sandbox) Tutorial part 7 : Layout Problems [HD]

Cryengine 3 SDK Editor (Sandbox) Tutorial part 7 : Layout Problems [HD]

CryENGINE 3 Mapping/Technical 0 comments

This the 7th part of my CryEngine SDK tutorial series. We are going to talk about navigating through the viewports and making specific changes regarding...

Cryengine 3 SDK (Sandbox) Tutorial part 6: Vegetation

Cryengine 3 SDK (Sandbox) Tutorial part 6: Vegetation

CryENGINE 3 UI/HUD 1 comment

This the thrid part of my CryEngine SDK tutorial series. We are going to talk about how to place vegetation in your scene. If you have any questions you...

CryEngine 3 SDK (Sandbox) Tutorial part 5:Texturing Terrains [HD]

CryEngine 3 SDK (Sandbox) Tutorial part 5:Texturing Terrains [HD]

CryENGINE 3 UI/HUD 1 comment

This the fifth part of my CryEngine SDK tutorial series. We are going to talk about texturing and painting the terrain. If you have any questions you...

Cryengine 3 SDK (Sandbox) Tutorial part 4: Sculpting Terrains [HD]

Cryengine 3 SDK (Sandbox) Tutorial part 4: Sculpting Terrains [HD]

CryENGINE 3 UI/HUD 4 comments

This the fourthpart of my CryEngine SDK tutorial series. We are going to talk about how to scultp terrains and how to modify them. If you have any questions...

Cryengine 3 SDK (Sandbox) Tutorial part 3: Creating Terrains [HD]

Cryengine 3 SDK (Sandbox) Tutorial part 3: Creating Terrains [HD]

CryENGINE 3 UI/HUD 0 comments

This the third part of my CryEngine SDK tutorial series. We are going to talk about how to create terrains. If you have any questions you can message...

CryEngine 3 SDK (Sandbox) Tutorial part 2: Viewports and navigation [HD]

CryEngine 3 SDK (Sandbox) Tutorial part 2: Viewports and navigation [HD]

CryENGINE 3 UI/HUD 0 comments

This the second part of my CryEngine SDK tutorial series. We are going to talk about navigating through the viewports and making specific changes regarding...

Cryengine 3 Tutorial Series part 1: Introduction and download [HD]

Cryengine 3 Tutorial Series part 1: Introduction and download [HD]

CryENGINE 3 UI/HUD 4 comments

Hello everybody and welcome to your first ever CryEngine 3 SDK tutorial!!!! Over the course of time I will show you the ins and outs of the CryEngine...

Cry Engine 3 Tutorial - 3ds Max Custom Models and Textures

Cry Engine 3 Tutorial - 3ds Max Custom Models and Textures

CryENGINE 3 Players Modelling 4 comments

You will have custom textured models from 3ds Max into CryEngine 3 in no time at all.

Cryengine 3 Tutorial - Custom Textures and Models using XSI Mod Tool

Cryengine 3 Tutorial - Custom Textures and Models using XSI Mod Tool

CryENGINE Developers Mapping/Technical 2 comments

I hope you will find this tutorial extremely accurate and to the point. I created this tutorial after experiencing immense frustration blending textures...

How to Create a New Vehicle in CryENGINE 3

How to Create a New Vehicle in CryENGINE 3

CryENGINE 3 Mapping/Technical 3 comments

In this article we will explore some advanced components of CryENGINE 3 by creating a new vehicle for your player to drive around in your level.

CryENGINE 3: Sandbox Basics

CryENGINE 3: Sandbox Basics

CryENGINE 3 Level Design/Theory 0 comments

This article will deal with the majority of the tools you will use on a regular basis as well as the essentials for creating new and exciting levels for...

CryENGINE 3: Terrain Sculpting

CryENGINE 3: Terrain Sculpting

CryENGINE 3 Mapping/Technical 1 comment

With the overall complexity involved in creating games becoming exceedingly difficult and expensive with every successive console generation, many game...

Using Existing Materials With Custom Meshes

Using Existing Materials With Custom Meshes

CryENGINE 2 Props Modelling 0 comments

This tutorial describes in detail how a modder can use the Autodesk Softimage Mod Tool to link existing CryEngine materials with custom meshes.

Photo to Seamless texture

Photo to Seamless texture

Textures Tutorial 13 comments

How to make a seamless/well tiling texture from a photo and add additional parts to make the texture "your own".

Cryengine Flowgraph Tutorial

Cryengine Flowgraph Tutorial

CryENGINE 2 Developers Mapping/Technical 9 comments

This will explain the basics and a bit more advanced flowgraph editing.

Crysis Mapping #2
Crysis

Crysis Mapping #2

Crysis Mapping/Technical 14 comments

Continuing were we last stopped, lets add some trees :D

Cryengine 2 Mapping

Cryengine 2 Mapping

CryENGINE 2 Developers Mapping/Technical 24 comments

This tutorial will tell you how to create your first basic crysis map.

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