CryENGINE®3 is the first PC, Playstation®3, and Xbox 360™ all-in-one game development solution that is Next-Gen ready with scalable computation and graphics technologies. Using the CryENGINE®3, you can start the development of your next generation games today. CryENGINE®3 is the only game engine that provides multi-award winning graphics, state-of-the art lighting, physics and AI, out of the box. The famous CryENGINE®3 Sandbox™ editor is a production proven, third-generation real-time tool suite designed and built by AAA developers. CryENGINE®’s powerful real-time renderer is now even better! DirectX 11 (DX11) support significantly enhances the capabilities of the renderer within CryENGINE®3, allowing for some of the best visuals ever seen.

Post tutorial Report RSS CryEngine 3 SDK (Sandbox) Tutorial part 9: the Rotate Transformation Tool [HD]

This the 9th part of my CryEngine SDK tutorial series. We are going to talk about the Rotate transformation tool and how 3ds max and the cryengine 3 sdk are similar. If you have any questions you can message me or send me an email at my email address

Posted by on - Basic Mapping/Technical



This the 9th part of my CryEngine SDK tutorial series. We are going to talk about the Rotate transformation tool and how 3ds max and the cryengine 3 sdk are similar. If you have any questions you can message me or send me an email.

Comments
drakeparker1466
drakeparker1466

Hello again,
I have a question. Is it possible to make the models in Blender and import them to SDK? also does SDK give all the options in the imported model like it gives to the models created in its own builder?

Thank you.

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