Tag "PS4"  (0 - 30 of 332)
Pro Wrestling Federation

Pro Wrestling Federation

Game

Pro Wrestling Federation or PWF Game it's a solo development Wrestling video game developed on Unreal Engine 4 The game allowed you to be your own Professional...

Time To Support

Time To Support

News

TIME TO SUPPORT ~ DEAD END 3! This Update is Heavy!

Devlog #54 – Cinematics

Devlog #54 – Cinematics

News

Complete cinematics and remodelled level are on the roll in this devlog! Excited and curious on these topics? Check these out!

Devlog #53 – Texture updates and Cutscene Animation

Devlog #53 – Texture updates and Cutscene Animation

News

Interested in animated cutscenes and curious about our cutscene storyboards? Guess what, we got it all here and also other cool content! If you want...

Devlog #52 – Score System and others

Devlog #52 – Score System and others

News

Want to check new updates on our cutscnees and still images? We also got to work on our score system for the levels ranking. Come check if interested!

Devlog #51 – Cutscenes and Still Images

Devlog #51 – Cutscenes and Still Images

News

Want to see more of our new systems implemented in the game and more beautiful cutscene art? You came to the right place, we got some of that here! Come...

Devlog #50– Special Devlog

Devlog #50– Special Devlog

News

It's our special 50th Devlog!! We re-organised our entire project and have new details about cutscenes, dialogue and more! Check it out for celebration!

Devlog #49 – A new member in Chama?

Devlog #49 – A new member in Chama?

News

This week a new team member joined our project to help us with the programming in Chama! We also did some fixes around levle 5, so if you're interested...

Devlog #48– Helicopter Movement

Devlog #48– Helicopter Movement

News

This week we have loads of art to show you and how we do it!! We also have some fixes around our helicopter to show you! Still not interested? We got...

Devlog #6: Same Player Different Shapes

Devlog #6: Same Player Different Shapes

News

In this Devlog for Caapora - Oath of the Forest, Afonso will give an in-depth analysis at one of our core gameplay mechanics, the Shapeshifting ability.

RAZE PS4 CONFIG FILE

RAZE PS4 CONFIG FILE

Download

This .ini file takes the headache out of configuring your PS4 controller for use with Redneck Rampage on Raze.

Devlog #47– Smoke effects

Devlog #47– Smoke effects

News

Want to see some fiery effects and wonderful animations? Then you're in the right place! We got some new updates of our game for you!

Mooneye Studios

Mooneye Studios

Company

With mooneye we want to bring you unique games with depth. Our love for narrative and emotional games inspires not only our own games - which we call...

Devlog #46– Level ranking with expressions

Devlog #46– Level ranking with expressions

News

It's time to add more color to the ranking system and some more adjestments to the outside area of the level 4 with new assets and more!

Welcome to Speed Limit: Arcade Edition!

Welcome to Speed Limit: Arcade Edition!

News

The first major update for Speed Limit brings two completely new game modes. PLUS: A new demo! And it's all free.

Update 1 - Spider-Man v1.9 Beta

Update 1 - Spider-Man v1.9 Beta

News

Update 1 - Spider-Man v1.9 Beta, include fixes related to hud, gamepad and models.

Update 1 - Spider Man v1.9 Beta

Update 1 - Spider Man v1.9 Beta

Download

Update 1 Spider-Man Mod for GTA SA c.2018 - 2021 This is a small update with these fixes:

Devlog #45– Applying Animations and Mechanics

Devlog #45– Applying Animations and Mechanics

News

Time to add some cool animation and mechanics to our level 4. If you're interested in this kind of stuff come check!!

Devlog #3: When Roots Sprout into Gameplay Vines (and Loops!)

Devlog #3: When Roots Sprout into Gameplay Vines (and Loops!)

News

Previously we talked about how we created the Core in Caapora, and how we defined our Game Pillars from it. In this Devlog for Caapora - Oath of the Forest...

Devlog #44– A Different Path

Devlog #44– A Different Path

News

Time for some fixes and add more mechanics! The development been slow due to some changes in the team. Come check to see what's been happening around...

Devlog #42– Character introduction on the new level

Devlog #42– Character introduction on the new level

News

This week we got once again some changes to trees and foliage textures, introductions of some characters and testing fire effects in levels. If you're...

DredgeLine

DredgeLine

Company

We are a team of students from Portugal, we're currently working on our first game!

Devlog #42 – Level Hazards

Devlog #42 – Level Hazards

News

This week we're going to focus on developing game hazards in level 4 and optimizing some other assets. Come check if you're interested! :>

Devlog #41 – Ranking System

Devlog #41 – Ranking System

News

It's time to introduce a new implemented system, Ranking system in levels! We also have more, like enviromnet changes in level 5, character dialogue boxes...

Batora: Lost Haven

Batora: Lost Haven

Game

Batora: Lost Haven combines the features of a hack & slash and a twin-stick shooter in a nonlinear interplanetary story-driven action RPG. The physical...

Devlog #40 – New Cutscene Art style

Devlog #40 – New Cutscene Art style

News

We got new cutscene art, dialogue box fixes, new level 3 textures and more! Come check if you're interested!

Devlog #39 – Collectibles’ Time

Devlog #39 – Collectibles’ Time

News

Time for some Collectables addition, game event triggers and our favorite game fixes Come check out if you're interested.

Devlog #38 – Adding Mechanics to level 4

Devlog #38 – Adding Mechanics to level 4

News

First article of the month! Here's some stuff about UI, asset remodelling and creation event triggers for a level! ALways hot stuff, come check it out...

Exo: Into Starlight Game Trailer

Exo: Into Starlight Game Trailer

News

Trailer for our Game Exo: Into Starlight coming to PS5, Mac and PC in 2021. Play in the role of a research android that gets thrown millions of miles...

Devlog #37 – Updating Textures

Devlog #37 – Updating Textures

News

This week is a big variety salad of things we worked on! Character remodelling, asset and floor texture updates, cutscenes and achievement implementation...

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