Tag "Plans"  (0 - 30 of 48)
What is "The Thing Redux"?

What is "The Thing Redux"?

News

Welcome to the page for my first ever Half-Life 2 mod! In this article, i will try to tell you what the point of this mod is.

Scene pack and some news about development

Scene pack and some news about development

News

Scene pack for the first mod version, every single scene showed in the previews are available in this pack (except the last one) . Take your time for...

Hell Denizen: v7 and two new E2 Levels

Hell Denizen: v7 and two new E2 Levels

News

Hell Denizen has progressed into version 7 along with 2 levels in episode 2.

Future Plans

Future Plans

News

Many people have been asking us about our future update plans and about the current state of the game. We've written up a blog post about what is coming...

The Present and Future

The Present and Future

News

A discussion on the future of Star Wars Interregnum.

Chapter 1 Plans

Chapter 1 Plans

News

these are plans for chapter 1 of city 32. Please read below.

Crucible v2.00 released!!!

Crucible v2.00 released!!!

News

It took a few weeks longer that we were hoping but here it is. Crucible will finally be released on ModDB this Sunday. We have had public playtesting...

Plans for the mod

Plans for the mod

News

As for now, I have to slowly build the mod feature by feature. Every major alpha build that will be released will be a part of the foundation. Beta will...

Welcome to the Crucible Mod!

Welcome to the Crucible Mod!

News

Hi and welcome to our new ModDB page! I wanted to welcome everyone to the Crucible mod, explain what we are and go through our plans for the future. A...

Plans For This Mod.

Plans For This Mod.

News

I will be going over all my plans for this mod. Enjoy.

Celebrating the Latest Release (3.5.6)

Celebrating the Latest Release (3.5.6)

News

Discussing the latest release, media attention & future.

The Future of Nutritious Edition

The Future of Nutritious Edition

News

I was going to leave but I guess I'm just not ready yet...

Devlog #7 - Building photorealistic and believable apartment interiors

Devlog #7 - Building photorealistic and believable apartment interiors

News

In this new episode of making of Epidemic Tracer game, I'm going to show you an extended workflow for creating beautiful and realistic apartments for...

Devlog #6 - Huge update on a storyline and further plans

Devlog #6 - Huge update on a storyline and further plans

News

In this article I'm explaining about my delay on updates; how I won Epic MegaGrant, how I'm working on a storyline for my quarantine-based game Epidemic...

Plans and info

Plans and info

News

Plans and info on what the mod will probably become.

Devlog #5 - Building street environment using Next-Gen approach

Devlog #5 - Building street environment using Next-Gen approach

News

In this article I would like to share you my approach on building outdoor environment for the imaginary location of my quarantine inspired indie game...

Devlog #4 - First look at the buildings interiors

Devlog #4 - First look at the buildings interiors

News

In this short devlog, I'm going to show you results of my hard work after many calculations and experiments. This time it's about alpha version of Brutalist...

Devlog #3 - Gameplay challenges and issues of Marketplace assets for level designing

Devlog #3 - Gameplay challenges and issues of Marketplace assets for level designing

News

In this article I'm going to show you how to adapt an imaginary location (based on a real one) for the game in order to make gameplay more interesting...

DevDiary #2 - Designing realistic living complex interiors for exploring

DevDiary #2 - Designing realistic living complex interiors for exploring

News

In this article I'm going to show you how to create imaginary but realistic living complex interiors without any concept art needed, plus, how I'm using...

DevDiary #1 - Building a virtual living complex for exploring (based on a real one)

DevDiary #1 - Building a virtual living complex for exploring (based on a real one)

News

In this article I'm going to show you how to create imaginary but realistic worlds without any concept art needed, and based on real life locations.

The Hopeless: Plans

The Hopeless: Plans

News

Some words about the custom story as well as its problems.

Christmas Event winners and minor updates

Christmas Event winners and minor updates

News

Conclusion of the first game event, future plans and minor updates.

Our plans for Ark Fantastic in 2020

Our plans for Ark Fantastic in 2020

Feature

As we enter the roaring 20s, we prepare ourselves for the coming year and our plans for it.

What's Next For The Mod?

What's Next For The Mod?

News

A quick rundown of my plans for future updates. My aim is to try and post with some degree of frequency.

New update on projects and the future!

New update on projects and the future!

News

This is an update on what is coming in the future.

Plans for Future

Plans for Future

News

This small article will navigate you through my ideas for this mod.

Current Status and Remaining Work

Current Status and Remaining Work

News

AI Enhancing textures can produce some amazing results, I've decided to take it further by applying this technique to every texture in Vice City. Introduction...

Alder's Blood - plans for 2019

Alder's Blood - plans for 2019

News

It’s time to talk about future plans for Alder’s Blood!

Ectolibrium Roadmap WIP

Ectolibrium Roadmap WIP

News

To avoid early access purgatory, it's important to give customers a set of expectations to measure your progress against. We're working on a roadmap for...

Plans For Future Updates

Plans For Future Updates

News

Here I explain possible plans for the next updates in store for Invasion of Tork.

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