Welcome to the page for my first ever Half-Life 2 mod! In this article, i will try to tell you what the point of this mod is.
Scene pack for the first mod version, every single scene showed in the previews are available in this pack (except the last one) . Take your time for...
Hell Denizen has progressed into version 7 along with 2 levels in episode 2.
Many people have been asking us about our future update plans and about the current state of the game. We've written up a blog post about what is coming...
It took a few weeks longer that we were hoping but here it is. Crucible will finally be released on ModDB this Sunday. We have had public playtesting...
As for now, I have to slowly build the mod feature by feature. Every major alpha build that will be released will be a part of the foundation. Beta will...
Hi and welcome to our new ModDB page! I wanted to welcome everyone to the Crucible mod, explain what we are and go through our plans for the future. A...
Discussing the latest release, media attention & future.
In this new episode of making of Epidemic Tracer game, I'm going to show you an extended workflow for creating beautiful and realistic apartments for...
In this article I'm explaining about my delay on updates; how I won Epic MegaGrant, how I'm working on a storyline for my quarantine-based game Epidemic...
In this article I would like to share you my approach on building outdoor environment for the imaginary location of my quarantine inspired indie game...
In this short devlog, I'm going to show you results of my hard work after many calculations and experiments. This time it's about alpha version of Brutalist...
In this article I'm going to show you how to adapt an imaginary location (based on a real one) for the game in order to make gameplay more interesting...
In this article I'm going to show you how to create imaginary but realistic living complex interiors without any concept art needed, plus, how I'm using...
In this article I'm going to show you how to create imaginary but realistic worlds without any concept art needed, and based on real life locations.
Conclusion of the first game event, future plans and minor updates.
As we enter the roaring 20s, we prepare ourselves for the coming year and our plans for it.
A quick rundown of my plans for future updates. My aim is to try and post with some degree of frequency.
AI Enhancing textures can produce some amazing results, I've decided to take it further by applying this technique to every texture in Vice City. Introduction...
To avoid early access purgatory, it's important to give customers a set of expectations to measure your progress against. We're working on a roadmap for...
Here I explain possible plans for the next updates in store for Invasion of Tork.
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