Tag "plans"
What's Next For The Mod?

What's Next For The Mod?

News

A quick rundown of my plans for future updates. My aim is to try and post with some degree of frequency.

New update on projects and the future!

New update on projects and the future!

News

This is an update on what is coming in the future.

Plans for Future

Plans for Future

News

This small article will navigate you through my ideas for this mod.

Current Status and Remaining Work

Current Status and Remaining Work

News

AI Enhancing textures can produce some amazing results, I've decided to take it further by applying this technique to every texture in Vice City. Introduction...

Alder's Blood - plans for 2019

Alder's Blood - plans for 2019

News

It’s time to talk about future plans for Alder’s Blood!

Ectolibrium Roadmap WIP

Ectolibrium Roadmap WIP

News

To avoid early access purgatory, it's important to give customers a set of expectations to measure your progress against. We're working on a roadmap for...

Plans For Future Updates

Plans For Future Updates

News

Here I explain possible plans for the next updates in store for Invasion of Tork.

Roadmap: Februrary 2019

Roadmap: Februrary 2019

News

A brief plan of attack for the next month of updates.

Devlog #7 (PLANS PLANS PLANS)

Devlog #7 (PLANS PLANS PLANS)

News

Just a runthrough of the plans right now, where we're at, and where we're headed!

Release Stages Plan

Release Stages Plan

News

Release stages of the game. Starting from the simplest components leading to the full fledged game!

What The Games Future Holds

What The Games Future Holds

News

Odd Branch Publishing provides an update blog to lay out the future plans for Weaverse so players know what to expect.

Developer Diary 2: Old World Religion

Developer Diary 2: Old World Religion

News

Some words on Old World religion in Warhammer and how it can be implemented in Crusader Kings 2.

Changelog and Todo List

Changelog and Todo List

News

Changes, updates, fixes, future plans, you name it.

Feature plans & Suggestions

Feature plans & Suggestions

News

I'm planning on more custom made troops. Beware that they're non-savefile compatible.

Our Future Plans and what we have

Our Future Plans and what we have

Feature

We are enjoying the making of this mod, and are open to suggestions!

Change of Plans! [IMPORTANT]

Change of Plans! [IMPORTANT]

News

Steam Greenlight is gone a year ago, and Plans have been changed.....

Official Game Documentation, Lore, and Story Page

Official Game Documentation, Lore, and Story Page

News

This will contain what I wrote online from my book so far, and explains the story behind this game.

Gameplay depth and obstacles

Gameplay depth and obstacles

News

Update talking about gameplay. What works, and what didn't work.

EthoZ - Planned Features 8/26/17

EthoZ - Planned Features 8/26/17

News

I explain the current state of the game, and where it's headed

Neon Knight: Future Plans

Neon Knight: Future Plans

News

During the previous months, development of Neon Knight has made steady progress.

Coming soon in the Wild Terra: Corrupted Lands and New Inhabitans

Coming soon in the Wild Terra: Corrupted Lands and New Inhabitans

News

new type of zone will appear in the Wild Terra - Corrupted Lands.

What's planned for 2017

What's planned for 2017

News

Das Geisterschiff is planned for release in Summer 2017, while the release of a playable demo (Der Geisterjäger) is planned for February.

Magna Polonia - The Plans

Magna Polonia - The Plans

Feature

The general idea and description behind 'Magna Polonia' and its features, a mod for M&B II.

Planning

Planning

News

Here is the lowdown on Updates,And the current phase: Planning

Blog | Plans for the future

Blog | Plans for the future

News

Friends for half a month no news about the project and I would like to tell you what I do and what will happen next.

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