In this tutorial, you will learn how to turn a custom model into a bot. I'll be using the excellent Harley Quinn model to demonstrate the procedure, but...
Arches like these can be extremely hard or very time consuming to make without using certain techniques. In this tutorial, I'll show you the methods I...
This tutorial will show you how to use AutoSprites to create realistic-looking plant life in your Quake 3 maps.
I don't know about you, but I've always loved transparent textures in a game. Even DooM had them. For some reason, iD dropped them during Quake and Quake...
This is the example level for the see through shader tutorial
In this tutorial, we'll learn how to create realistic falling leaves, blowing leaves, and swirling leaves.
In this tutorial, I'll explain how shaders work using multiple textures to provide some of the effects seen in Quake 3: Arena. For our example, we'll...
In our first tutorial, we made a cargo aircraft, texturing everything with the standard Q3A textures and shaders. If you're into designing castles or...
In our last tutorial, we roughed out a cargo aircraft--it's not quite there yet. And before we do the hangar, thought must be given to the environment...
This is a tutorial going over how to build an airplane in QERadiant for Quake 3.
This set of map source files was created so that every fan of Returning to Wolfenstein Castle could personally work with various aspects of the details...
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