New Supper Banana! is about 80% finished. I will show some progress here.
Hold on to your warm chestnuts on this winter day, because today we have crazy Careto jumps to show you!
We announced that we're coming to steam and we shortly talked about what feature has been added
We talked (and showed lots of visuals) about modules that are the core of the battle system
Clay has joined the team to help us populate the maps with amazing new props and effects. Plus new screenshots of maps in progress.
Read the first of our 7 Reasons to Play Dad Quest Blog Series!
We talk about the game's Compass and exploration, the main city Plaza, and more!
Few GIFs of new area (WIP) and new mechanics: checkpoints and power cables!
A new addition to the team, a bunch of updates to our Combat system, and much more in this month's developer update for Blades.
Find out what we've been working on for Flashing Lights over the last few weeks.
Our sound designer, Adam, has written a few words about his approach to the music for Alder's Blood. We've decided to show you a fragment of his soundtrack...
Here goes some progress of working on Catmaze! I represent some new animations and other stuff.
We've just posted some brand new GIFS on our GIPHY page. This includes some the other GIFS we already posted on social media, but also some brand new...
We are super excited to announce our release date! MarZ Rising will be available on Steam Early Access on September 26! Turn on your speakers to 11 and...
Help support our Turn-based Tactical RPG by backing us on Kickstarter!
The past few weeks since our last update have been a hive of activity for the team, and for the first time ever we’re very excited to bring you some...
Cheers IndieDB! Last week was very busy for us, we put the game on Steam Greenlight along with first animated GIFs and a short quirky teaser video.
We made it to the top 100, and that's thanks to you!! Now, we need you guys to vote one more time!
In this dev. log we will compare timing with the two different attacks that our hero can use, based on the feedback we received from players who tested...
With our last post being about events, and the one before that being about the press we've received, this time we're getting back to basics and talking...
It has been one heck of a year for events! Expos, conventions, conferences... you name it! Over the course of this year we've been to 13 events. Let's...
Over this past few months, Collapsus has gotten a LOT of press. Let's talk about that!
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