Adds the Buck T-rex from the Lost World to your park. Does not require the regular pose mod.
We had a challenging month and a half that was full of bug fixes and system revamps - but we feel that the new combat system is ready for deployment!
On this episode of "GDD" - Game Dev & Design Gal continues to demonstrate visual combat scripting in Unity.
On this episode of "GDD" - Game Dev & Design Gal demonstrates visual combat scripting in Unity.
A new experimental segment called "GDD" - Game Dev & Design where Gal documents his work on BUCK as he adjusts the game through Early Access based on...
It's been a long and tough road for our little three-dev studio, but our game is finally on Steam! Now what?
As BUCK will be launching on Steam's Early Access platform on the 25th of February, we thought we'd share with you the design process behind our two last...
It's been a crazy year for us and we'd thought we'll take a look back on how far BUCK has actually come since our Kickstarter Launch on June 23rd.
Some of our Kickstarter backers and players prefer to stay away from any form of DRM. So we thought we'd mirror BUCK's demo on steam right here on IndieDB...
A short video tour of Buck's real home location and how it was incorporated into the game.
Thought I'd share my thoughts as a self-taught game, level designer about my experience in creating levels in our game BUCK.
Our latest edition to the game. A new Kickstarter backer pet has made it into the game. Say hello to Rex.
Our latest Kickstarter update. This one covers the huge list of changes made to the Kickstarter Early Access build. Nearly all of these changes have been...
Another Recap Update, this one covers our participation in the GameIN convention and the inclusion of backer pets into the game.
Another Recap Update, this update covers the launch of our Kickstarter Early Access build.
Recap Update. Our July 23rd 2016 update. The day our Kickstarter has ended with 105% successful funding.
We've been behind on our IndieDB updates. IT'S TIME FOR A RECAP! This is our update from July 23rd 2016, the day our Kickstarter has successfully funded.
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