Here it is, version 1.0.5 of Red Alert 20XX. This update marks an important milestone for me, because it means 99% of both sides are done. Of course I do plan future changes, but those should be small compared to what has been done up to this point. It is also an important update because it marks a change of direction in the next few updates leading to 1.1; from now own, I'll start focusing on single player content and, in the background, on the planned third side.
On that matter, art of the third side has been commissionned, and I'm happy to report that around 70% of the units and 60% of the buildings art model are done. I really look forward to show it, but it will take time before I have a fully working side.
However, you're not here for some obscure speculation on a third side, are you? So what is new to Red Alert 20XX version 1.0.5? Download it here and listen up!
= Version 1.0.5 Highlights =
This version focused on two main points : 1. the Allied forces and 2. adding one more unique unit per country.
1. General Mod change
-As started in the last article, the mod has now a new logo, thanks to Yamaneko;
-The mod now runs Phobos 0.2.2.2. More info on what is Phobos can be found here;
2. Allied additions
-Added the Jupiter Cannon for the USA, a mobile Atlas Cannon. It has a load time, using a targeting laser, then fires a smaller version of the Atlas Cannon. Replaces Hypnos Jammer for the USA. You can see it in action here (Credits to Crazy Bird);
-Added the Foxteam Sniper for the USA, which replaces the Sniper. It uses regular a sniper versus infantry, and an anti-tank rifle when deployed which 100% kill any vehicle driver. It still uses C4 for buildings. You can see it in action here (Credits to DaFool);
-Added the Castello Skyshield for the EU. It replaces the Areoblazer and is the ultimate anti-air unit. You can see it in action here (Credits to Crazy Bird);
-Added the Gladiator DCA for the EU, which replaces the Pillbox for the EU. This defense is power dependant, and uses a fast innacurate MG to shot ground and air target. You can see its old model in action here (Credits to Crazy Bird);
-Added the Fenrir APC for the EU, which overwrite the Tortoise APC. It is equipped with the Gladiator's DCA and fires a AG-AA missile once in a while. It is also amphibious. You can see it in action here (Credits to Yuri_Prime, exclusive to RA20XX);
-Added the Divine Wind Supersonic Bomber for the Pacific Shogunate. It is very fast and deals heavy AoE damage, but is has paper-thin armor. It replaces the Orca Bomber. You can see it in action here (Credits to Crazy Bird);
-Added the Hephaestus, a new Allied support vehicle available with the Service Depot. This unit has an area-repair aura and can spawn 4 MG drones if the Drone Command Center is active. You can see it in action here (Credits to Crazy Bird, exclusive to RA20XX);
-Added the Minerva's Owl as a new unit for the Allied. It requires the Drone Command Center to operate (or the Advanced Armory for the EU). It is armed with a missile interceptor weapon. It will crash if either the Drone Command Center/Advanced Armory is destroyed. You can see it in action here (Credits to cxtian39);
-Added the Tank Bunker, a new defense building for the Allied. Works as the classic Yuri Tank Bunker (image below, credits to MadHQ);
-The Arthemis Launcher now has a new model and fires 6 missiles more quickly. You can see it in action here (Credits to Yuri_Prime, exclusive to RA20XX);
-The Sturmpanzer and its Ace variant now selfheal and drop shell casing. Both have a new voxel. You can see the railgun variant in action here (Credits to Crazy Bird, exclusive to RA20XX);
-The Cerberus MLRS is now the Tsunami MLRS, and is therefore a Pacific Shogunate unique unit. It is a bit slower and has a bit less armor, but also has new model (Credits to NucSpl);
-The Hypnos Jammer has a new model and was buffed. Plus, its range is increased and it will now affect SW buildings (Credits to Yuri_Prime, exclusive to RA20XX);
-The Hover Harvester has a new model (Credits to Crazy Bird);
-The Berzerker now requires the Drone Command Center or the Advanced Armory for the EU, and has a new model. You can see it in action here (Credits to Merophage for the original 3D model);
-The Orca Spectre, now named the Orca Type S, has a new model and uses cluster missiles to hit multiples targets in a large area. You can see it in action here (Credits to Crazy Bird, exclusive to RA20XX);
-The Orca Bomber, now named the Orca Type B, is now available to all Allied countries. You can see it in action here (Credits to Crazy Bird, exclusive to RA20XX);
-The Orca Hunter, now named the Orca Type H, has a new model. You can see it in action here (Credits to Crazy Bird, exclusive to RA20XX);
-The Legion Tank now has a auxiliary defensive system : it can intercept enemy missiles once in a while;
-Some Allied building got a makeover : the Allied Power Plant and its fusion reactor upgrade (credits to Lupin III for the model, exclusive to RA20XX), the Airfield and the Battle Lab (both credits to Scipcion, exclusive to RA20XX) and the Ore Purifier (credit to McPwny);
-The Athena Strike SW was changed, as it now drop more bombs and drops them closer to the designated target;
-The Atlas Cannon now has a new animation and deals more damage, making it a SW on par with the Tactical Nuke. Now takes 10 minutes to recharge. You can see it in action here;
-The Damocles has a new weapon behavior;
-The Gap Generator now causes the Broken Line of Sight debuff, which reduces the ROF of enemy vehicle by 25%. Boosted its power usage. You can see it in action here;
-The Advanced Armory is now a Tier 2 building, and replaces the Drone Command Center;
3. Soviet additions
-Added the Doomsday Device for Russia. It is a new superweapon building that replaces the Nuclear Silo. It launches a weaponized Iron Curtain storm that leaves iron curtain particles on the ground that damage units over time, and causes Iron Curtain effect for a few seconds on vehicles - friends or foes alike. You can see it in action within the lastest article (Credits to MadHQ for the building);
-Added the Sunstorm ICBM for the Eastern Republic. This long range unit must deploy to fire, then launches a high ROF, high AoE missile. It replaces the V3. You can see it in action here (Credits to Yuri_Prime, exclusive to RA20XX);
-Added the Gattling Tank for China. It replaces the Tunguska, but is cheaper and sturdier. It uses a classic single gattling gun that can target ground and air units. You can see it in action here (Credits to Crazy Bird, exclusive to RA20XX);
-Added the Red Brigade, a new tier 1 anti-Tank infantry. It is as competent as the Conscript, but has a anti-vehicle rocket launcher and is way costlier. You can see it in action here (Credits to Augusto);
-The Battlemaster has a new model and is now named the Ursa Major Tank (Credits to Crazy Bird);
-The Terror Drone has a new model (Credits to IcePelosi);
-The Sickle is now a ranged mine layer, with its missiles having 20% chance of placing mines. It can no longer deploy and no longer causes radiation. It now replaces the Antlion Minelayer for the Eastern Republic;
-Making the Sickle now replace the Antlion Minelayer, the Desolator is now pushed as a unique unit that does not replace a core unit, meaning that the Shock Trooper (which it previously replaced) is now available to the Eastern Republic too;
4. Neutral additions
-All Tech Buildings have new models. Some, like the Tech Power Plant or the Tech Outpost, have completely new functions (Credits to EoralMilk for the Tech Hospital, McPwny for the Tech Repair Shop, Trans_C for the Tech Grand Cannon and seven800 for the Tech Industrial Accelerator);
5. Notable graphical, GUI, balance and AI additions
-Brand new loadscreens, by Ocey;
-Added some flashy new explosions FX for buildings and vehicles;
-Added Haubibban's voice acting for the Red Brigade, the Inferno Cannon, the Tunguska, the Pyrocycle and the Piranha;
-Added Flamewh33l's voice acting for the Guardian, the Hoplite, the Castello Skyshield and the Phalanx Fortress;
-Added description tooltips to all units, SW and buildings, thanks to Phobos;
-Added a new active harvester counter, thanks to Phobos;
-Having multiple factory of a certain type will give a better bonus to production speed;
-Removed the ability to build base near tech buildings;
-New ore spawning rules : it will now spawn in bigger patches;
-Complete rework of the AI Attack Teams, which will include a better use of the new units;
-Changed the dispersion of AI attacks teams in their own base to prevent cluttering;
-Many, many, many more changes, which can be seen in the Readme file of the mod, or here.
Enjoy the mod!
6. Red Alert Anniversary Event
As stated before, the modding community is preparing a Red Alert Anniversary event, and Red Alert 20XX will be part of it.
Click on the images to enlarge.
(Credits to Geno for the art)
(Note : art and schedule are not final)
The mod will be showcased by Danku on his Youtube channel and will be streamed by TheKaution on his Twitch channel from 5:00 PM to 10:00 PM GMT, all on the 19th of november. I hope to see you there!
Until next time.
My dog just Insta-Killed a Berserker. Not sure if that is intended or not.
I'll check into it. It's not something I thought about tbh... thanks.
I hope you'll like the mod ;)
loving these prospects!! :)
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The mod is great, I hope there will be updates that add new units, thank you very much
Sure thing! I glad you like the mod, thanks.
It does not run.It says lunch via XNA version or direct x 11 version.I have direct x 11 and XNA 4.0 installed but it says it does not detect anything.