Welcome to Red Alert 20XX. The aim of this mod is to pay tribute to old Command & Conquer games, while giving YR a fresh feel in a brand new cold war context.

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Report RSS The world. Where to strike? The choice, my friend, is yours.
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Epsilon2
Epsilon2

Kane and Nod would be proud.

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Danielovich7 Author
Danielovich7

Hehe ;)

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eil
eil

i only hope there will be no more lags after shot.

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Danielovich7 Author
Danielovich7

I've adjusted it to reduce lag.

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Guest
Guest

TD missions remake when? ;)

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ayylmaoRotE
ayylmaoRotE

ahhh oops I wasn't logged in! haha

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Danielovich7 Author
Danielovich7

Wouldn't that be cool, huh? I would just need to have Nod in-game tho..!

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Description

After fiddling around, I'm happy to announce that the Atlas Cannon has achieved its final form (I hope) in 1.0.5.

The Atlas Cannon project was started as soon as the Russians sent Sputnik into space. It took 30 years for the Allied to finally send the station in orbit. The event marked the superiority of the capitalist world on the Soviet, making them able to instantly strike anywhere in on Earth.

The station itself is a fortress. While it can use its main cannon to shoot any earth-to-space projectile or spacecrafts, it is also equipped with auxiliary missiles systems to defend itself if the cannon misses. Needless to say, blowing the station represent a great challenge for the Soviets, considering that their space war program was substantially ampered because of power struggle within the Soviet Union.

Recently, the USA Government also deployed the Jupiter Cannon defensive system all around it. Those are miniturized Atlas Cannon (27 in total) that orbit around the main station, ready to fire on any incoming threat. While those Jupiter Cannon can target location on earth, they require highly precise real-time geodata. Those datas are to be provided directly from the battlefield. More on this soon...