Welcome to Red Alert 20XX. The aim of this mod is to pay tribute to old Command & Conquer games, while giving YR a fresh feel in a brand new cold war context.

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Report RSS New Gap Generator Effect (view original)
New Gap Generator Effect
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eil
eil - - 846 comments

i'd say animation is too intense, will make player irritated during even one fight observing this on own base.

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Danielovich7 Author
Danielovich7 - - 407 comments

I've increased the transparency a bit, but otherwise it's not too intrusive imo.

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Leeching
Leeching - - 86 comments

I might agree with eil on this one, but we'll see. The buff is wonderful regardless.

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Description

I always found myself choosing not to build thethe Gap Generator when playing the Allied against the AI. Thus, I really wanted to do something about that in the mod. So, after seeing a post by Bu7loos for his mod Red Counter-Strike (https://www.moddb.com/mods/red-counter-strike/images/allies-20#imagebox), I... huh... "borrowed" his idea.

The Gap Generator will now disrupt enemy vehicles's communication and optical systems in a 10 cell radius, making it harder for them to see in the artificial shroud and identifying targets to shoot. Thus, the "broken line of sight" debuff will be applied, reducing their rate of fire by 30%. The price and the power usage of the Gap Generator has been increased accordingly.

Credits to MadHQ for the spinning animation, and to Dmitry Volkov T-666 for the blue wave animation.