Welcome to Red Alert 20XX. The aim of this mod is to pay tribute to old Command & Conquer games, while giving YR a fresh feel in a brand new cold war context.
Make version 1.0.5 of Red Alert 20XX even better with this addon.
Installation instruction are below :
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= I. Red Alert 20XX - Introduction =
=======================================================
Welcome to Red Alert 20XX. The aim of this mod is to pay tribute to old Command & Conquer games, while giving YR a fresh feel in a brand new cold war context.
Version : 1.0.5a
ModDb : Moddb.com
Author : Danielovich7
***EA has not endorsed and does not support this product***
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= II. Changelog =
=======================================================
-----------------------------------------------------------------------
- Here are the additions and changes from 1.0.5 : -
-----------------------------------------------------------------------
=== Units change ===
-Added the Shenlong Airfortress, which replaces the Ling Ao. It fires a heavy flame beam underneat, which deals heavy damage. Unique to China;
-Added a new Allied Construction Yard model, by Scipcion;
-Yet again, added a new Ore Purifier model, the model base by McPwny and the edited version by UNSC;
-Added a new model to the Legion Tank to reflect its Missile Interception System, by Crazy Bird;
=== SFX, graphics and sound ===
-Integrated Phobos's lasertrail logic : better aircraft's flying effect, better artilleries's trails, better nuke afterburner, better missiles effect;
=== Balance ===
-Increase the damage of the Orca Type S versus defenses and vehicles;
-Made the V3's missiles rise up faster and have less time between recharges. Also made its missiles faster and increased its health;
-Made the Hammerhead's missile rise up faster and have less time between recharges. Also made the missiles faster and with more health. The damage radius and damage spread in the cells affected were also increased;
-Made flamethrower weapons more efficient at clearing garrisonned buildings;
-Made the Berzerker and the Hoplite immune to dogs;
=== Bugfix ===
-Added a new VPL that fixes the pink dots on some voxel models;
-Fixed some buildings's art on night maps (some had overly bright pixels);
-Fixed the Allied Power Plant's animations and layering issues;
-Using Phobos, fixed the drone attacking friendly units bug;
-Fixed a bug where artilleries would chase their target and get too close to enemy fire;
-Removed some duplicate tags.
-----------------------------------------------------------------------
- Here are the additions and changes from 1.0.4 : -
-----------------------------------------------------------------------
=== Launcher and major mod changes ===
-New mod logo, by Yamaneko;
-The mod now runs Phobos 0.2.2.2;
=== Units change ===
-Added the Jupiter Cannon for the USA, a mobile Atlas Cannon. It has a load time, using a targeting laser, then fires a smaller version of the Atlas Cannon. Replaces Hypnos Jammer for the USA;
-Added the Foxteam Sniper for the USA, which replaces the Sniper. It uses regular a sniper versus infantry, and an anti-tank rifle when deployed which 100% kill any vehicle driver. It still uses C4 for buildings;
-Added the Castello Skyshield for the EU. It replaces the Areoblazer and is the ultimate anti-air unit;
-Added the Gladiator DCA for the EU, which replaces the Pillbox for the EU. This defense is power dependant, and uses a fast innacurate MG to shot ground and air target;
-Added the Fenrir APC for the EU, which overwrite the Tortoise APC. It is equipped with the Gladiator's DCA and fires a AG-AA missile once in a while. It is also amphibious;
-Added the Divine Wind Supersonic Bomber for the Pacific Shogunate. It is very fast and deals heavy AoE damage, but is has paper-thin armor. It replaces the Orca Bomber;
-Added the Doomsday Device for Russia. It is a new superweapon building that replaces the Nuclear Silo. It launches a weaponized Iron Curtain storm that leaves iron curtain particles on the ground that damage units over time, and causes Iron Curtain effect for a few seconds on vehicles - friends or foes alike;
-Added the Sunstorm ICBM for the Eastern Republic. This long range unit must deploy to fire, then launches a high ROF, high AoE missile. It replaces the V3;
-Added the Gattling Tank for China. It replaces the Tunguska, but is cheaper and sturdier. It uses a classic single gattling gun that can target ground and air units;
-Added the Red Brigade, a new tier 1 anti-Tank infantry. It is as competent as the Conscript, but has a anti-vehicle rocket launcher and is way costlier;
-Added the Hephaestus, a new Allied support vehicle available with the Service Depot. This unit has an area-repair aura and can spawn 4 MG drones if the Drone Command Center is active;
-Added the Minerva's Owl as a new unit for the Allied. It requires the Drone Command Center to operate (or the Advanced Armory for the EU). It is armed with a missile interceptor weapon. It will crash if either the Drone Command Center/Advanced Armory is destroyed;
-Added the Tank Bunker, a new defense building for the Allied. Works as the classic Yuri Tank Bunker;
-The Atlas Cannon now has a new animation and deals more damage, making it a SW on par with the Tactical Nuke. Now takes 10 minutes to recharge;
-The Battle Lab has a new graphic, and now gives access to the Athena Communication Uplink as an upgrade for it, which is only available to the USA;
-Changed the Allied Airfield model;
-Changed the Ore Purifier model;
-Changed the Allied Power Plant model;
-New Eagle Squad mechanic : units are now using drop pods instead of being paradropped;
-The Arthemis Launcher now has a new model and fires 6 missiles more quickly;
-The Athena Strike SW was changed. It now drop more bombs and closer to the designated target;
-The Legion Tank now has a auxiliary defensive system : it can intercept enemy missiles once in a while;
-The Orca Spectre, now named the Orca Type S, has a new model and uses cluster missiles to hit multiples targets in a large area;
-The Orca Bomber, now named the Orca Type B, is now available to all Allied countries;
-The Orca Hunter, now named the Orca Type H, has a new model;
-The Cerberus MLRS is now the Tsunami MLRS, and is therefore a Pacific Shogunate unique unit. It is a bit slower and has a bit less armor, but also has new model;
-The Sturmpanzer and its Ace variant now selfheal and drop shell casing. Both have a new voxel;
-The Damocles has a new weapon behavior;
-The Gap Generator now causes the Broken Line of Sight debuff, which reduces the ROF of enemy vehicle by 25%. Boosted its power usage;
-The Hypnos Jammer has a new model and was buffed (increased its range and it now affect SW buildings);
-The Battlemaster has a new model and is now named the Ursa Major Tank;
-The Sickle is now a ranged mine layer, with its missiles having 20% chance of placing mines. It can no longer deploy and no longer causes radiation. It now replaces the Antlion Minelayer for the Eastern Republic, pushing the Desolator to a unique unit that does not replace a core unit, meaning that the Shock Trooper is no longer unavailable to the ER;
-The Terror Drone has a new model;
-The Hover Harvester has a new model;
-The Advanced Armory is now a Tier 2 building, and replaces the Drone Command Center. Its health was reduced from 2000 to 1200;
-The Berzerker now requires the Drone Command Center or the Advanced Armory for the EU, and has a new model;
-The Phanlax can no longer heal infantries;
-The Ulysses is no longer cloaked;
-The MG Drone from the Drone Command Center is now faster and overall, more practical;
-The Dragoon now requires the Battle Lab to be build;
-The Automata Tank was removed completely;
-The Chronos Tank was removed... for now;
-The Nuclear Reactor now makes an alarm sound when it has less than 50% health;
-New Tech Secret Lab model, now gives access to high tech country specific units;
-New Tech Oil Derrick model;
-New Tech Power Plant model and function (+300 power, -5% cost for all production);
-New Tech Hospital model;
-New Tech Outpost, which is now an innacurate Grand Cannon;
-New Tech Machine Shop model;
-New Tech Airport model;
-You will now receive a custom message for all tech building captured;
=== SFX, graphics and sound ===
-New loadscreens, by Ocey;
-Added description tooltips to all units, SW and buildings, thanks to Phobos;
-Added a new active harvester counter, thanks to Phobos;
-Added a progress bar ongoing production, thanks to Phobos;
-Added a dust ring when building explode and changed the smoke animation;
-Edited the animation of vehicle destruction;
-Damaged building spawns smoke;
-Railguns have a new animation. Plus, their damage against infantries and building was reduced;
-New flame animation;
-New custom death animation for infantries killed by Atlas/Jupiter Cannon and Iron Particle weapons;
-Made the Hellion MLRS 5% wider;
-Added some new explosion animation;
-Added a new bonus crates graphic;
-Added Haubibban's voice acting for the Red Brigade, the Inferno Cannon, the Tunguska, the Pyrocycle and the Piranha;
-Added Flamewh33l's voice acting for the Guardian, the Hoplite, the Castello Skyshield and the Phalanx Fortress;
-Most aircraft ambiant sound have been given higher priority, meaning you'll hear them more often;
=== AI ===
-Complete rework of the AI Attack Teams, which will include a better use of the new units;
-Changed the dispersion of AI attacks teams in their own base to prevent cluttering;
-Removed the obligation for the AI to build many Refinery, blocking it from creating attack teams early game;
=== Balance ===
-Harvesters (and Machine Gun Drones) can't be selected by the selection box if combattant units are selected within too, thanks to Phobos;
-Used Phobos's Spawn range limit for MG Drone + use Hide health bars for all spawners (Drone Carrier + all other);
-New ore spawning rules : now will spawn in bigger patchs, thanks to Phobos;
-Having multiple factory of a certain type will give a better bonus to production speed;
-Removed the ability to build base near tech buildings;
-The Robot Center is now renamed to the Drone Command Center. Its cost was increased from 600 to 1000;
-The V3 Launcher does more damage (~20% more);
-Reduce damage of Migs versus Construction Yards, so Tactical Nuke + Napalm Strike doesn't instantly destroy one;
-Reduced the EMP Strike's EMP effect duration and increased the time needed to recharge it;
-Increased the V3 and the Hammerhead's missile health by 50%;
-Increased the Iron Curtain effect duration of the Iron Particle Bombarbier;
-The Tank Hunter can no longer attack air target and now replaces the Red Brigate, instead of the Flak Trooper (making it available to China);
-The Commando can no longer be crushed;
-The Tunguska's health reduced from 350 to 300;
-Lowered the Pillbox's damage versus buildings;
-The Typhoon Submarine can now detect other submarines;
-Increased the Seawolf's AA range by 2 cells;
-Removed the Rocketeer/Icarus Trooper ability to attack air units;
-The Pyrocycle was made uncrushable;
=== Bugfix ===
-Removed the campaign option from the main menu;
-Fixed China's flag bug;
-With the help of Phobos, the Antlion Mine Layer will no longer continously deploys mines;
-Fixed the chinese paradrop support power not parachuting Tank Hunter, but Flak Trooper instead;
-Fixed the Peacekeeper and the Guardian's paradropping frame sequence;
-Komissar could not target vehicle to provoke their Propaganda Buff attack. It is now fixed;
-Fixed the bug where an Allied Engineer would spawns from a destroyed Soviet CY;
-Fixed the Advanced Armory not making a sound when selected;
-Fixed the position of its missile firing from the Missile Silo;
-Fixed a prerequisite bug for the Desolator (it only needed a Radar Dome, instead of a Bureau of Industry/Propaganda/Technology);
-Fixed the palette of some New Urban tiles (the barricades);
-Fixed the remap on the Commando when diving;
-Fixed the Pyroscript sometime using the Crazy Ivan voice;
-Fixed a graphical bug on the Allied Refinery;
-Fixed a graphical bug when Tank Hunter were parachuting.
=======================================================
= III. How to Install =
=======================================================
***Using RA20XX requires an authentic copy of Yuri's Revenge***
1. Extract RA20XX's zip file in a fresh folder (do not unzip it in an folder with an older version of RA20XX).
2. Copy the following files from your YR's directory into your new RA20XX folder :
-BINKW32.dll
-Blowfish.dll
-gamemd.exe
-langmd.mix
-language.mix
-ra2.mix
-ra2md.mix
3. Use YRLauncher.exe to run RA20XX in version 1.0.5. Enjoy!
*Troubleshooting*
If you ever have problems with this simple installation, here are some possible solution :
-Make sure all executable files (YRLauncher.exe, gamemd.exe and syringe.exe) are configured as "run as
administrator";
-Make sure all executable files (YRLauncher.exe, gamemd.exe and syringe.exe) are set to Window XP Service Pack 3
in the compatibility tab.
-In the Option menu, try different rendering options.
=======================================================
= IV. Credits (public assets) =
=======================================================
*If I forgot to credit any artist, feel free to let me know on ModDb. I'll rectify the error as soon as possible.
---Apollo
Arthemis Launcher (missile)
Various Animation
---Arzi_Apoc
Tesla Tank
Komodo Tank
---Atomic_Noodles
Typhoon Attack Sub Icarus Raider (edits)
Flame Tower (edits) Radar Dome (damaged frames)
Tesla Coil (edits) Tesla Twin
Gattling Gun's sound (edits)
---Augusto
Red Brigade
---ayylmao/XxpeddyxX
Urban Terrain (conversion from OmegaBolt's Temperate Terrain)
---B.A.Znd
Heavy Miner V3 Launcher
Piranha Civilian Vehicle
---BaRaka
Various Animation
---Brian/Symphonic
Tesla Coil
---ConMan
Civilian Vehicle
---Cranium
Various Animation
---Crazy Bird/Creator
Spartan IFV (Turret) Dragoon
Troop Crawler (Turret) Divine Wind Sonic Bomber
Gun Boat Aegis Cruiser (Base)
Destroyer Castello Skyshield (Base)
Ursa Major Tank
---cxtian39
Heal Animation Pyrocycle
Sickle Walker Minerva's Owl Drone
MG Drone
---deathreaperz
Tank Bunker Cameo
---Denmon0728
Commando
---die
Aegis Cruiser (Turret)
Drone Carrier's Drone
---Dmitry Volkov T-666
Flak Animation Allied Cargo Plane
Desolator Overpowered tesla zap death animation
Iron Sky animation
---DonutArnold
Various Animation
---EoralMilk
Tech Hospital
---EVA-251
Cameo (Tactical Nuke, Legion Tank, Paradrop, Ballista Howitzer, Missile Silo, Grasshopper)
---Flaguna
Various Animation
---Fryone
Automata Tank
Custom Cursor (EMP Strike)
---Gamemate
Various Animation
---G-E
Civilian Vehicle
Cameo (Hammerhead)
---Gilbear
Chronos Tank
---IcePelosi
Chitzkoi Drone
---ImP_RuLz
Atlas Cannon Animation
---KAAMOS
Various Animation
---kenosis
Bombardier Eagle Squad Drop Pods (plus code)
Repair Ring Animation Custom Cursor
---Kerbiter
Twinblade
---Lao Tze
Eagle Squad
---Lefthand
Allied/Soviet Veterancy Insignia
Cameo (Conscript, Desolator, RPG Trooper, Volkov Soldier, Tesla Reactor, Soviet Refinery, Soviet Barrack, Soviet Warfactory, Ministry of Propaganda, Industrial Complex, Soviet Walls, Flak Cannon, Tesla Coil, Iron Curtain)
---LEGO
Tengu Zero
---Lin Kuei Ominae
Various Animation
---Machine
Hoplite
Icarus Raider
---MadHQ
Gun Turret Radar Dome
Gap Generator Animation Missile Silo
Sub Pen Trees
Civilian Vehicle Allied Tank Bunker
Doomsday Device
---McPwny
Allied Ore Purifier
Tech Repair Facility
---Medusa
Volkov Soldier
---Merophage
Peacekeeper Conscript
Allied/Soviet Engineer Flame Tower
Guardian Medic
---MigEater
Aegis Defense System Twinblade (Rotors)
Interceptor Athena Stratobomber
Gladiator DCA (Base) Seawolf
Mammoth Tank Allied/Soviet GUI
---Moder.U
Apollo Tank
Leviathan Fortress
Apocalypse Tank
---NucSpl
Tsunami MLRS
---OmegaBolt
Advanced Armory Temperate Terrain
Cameo (Ursa Major Tank, Apocalypse Tank, Chronoshift)
---OverWatch/cyanideT
Civilian Vehicle
Bonus Crate
---partyzanPaulZy
Volkov Soldier
---raminator
Tank Hunter
Pyroscript
---Salted Old
Grand Cannon
Iron Fist
Civilian Vehicle
---SaneDisruption
Allied MCV
---seven800
Tech Industrial Accelerator
---Shepherd Moons
Inferno Cannon
Nikola Tank
Ifrit Tank
---Shin.Peter.Pan/Issly/Longwall
Hammer Tank Kirov Airship
Phalanx Fortress Soviet MCV
Shagohod Tunguska
Troop Crawler (Base) Flak Cannon (Turret)
---snmiglight
Building Placement
Animation (edits)
---Speeder
Shock Trooper
---Starkku
Various Animation
---SWR Productions
Cameo (Sturmpanzer, Damocles, Raijin Tank, Nikola Tank, Ifrit Tank)
---TiberFCSL
Custom Cursor
---Trans_C
Soviet Kommissar
Tech Grand Cannon
---unknown_men
Cameo (Flak Trooper, Pyroscript)
---Wen-Jr
Soviet Victory Screen
---xuetianyi
Atlas Control Station
Bureau of Industry
---Yamanekoayf
Twinblade (edits)
---Zerg Kete/liyignn
Spy Plane Soviet Cargo Plane
Helix Gunship Propaganda Tower
Mig Hammerhead Submarine (Rocket)
Bureau of Technology
---Zero18
Allied Amphibious Transport
Soviet Amphibious Transport
---天啓の骑士
Drone Carrier
Aeroblazer
---雷德克里莫
Building/unit health bar Alpha Lights
Soviet Barrack Bureau of Propaganda
---贝儿利亚
Explosion Animation
---黑之圣杯
Bonus Crate (edits)
=======================================================
= V. Credits (private assets) =
=======================================================
***YOU ARE NOT ALLOWED TO USE OR DISTRIBUTE THE FOLLOWING ASSETS***
---Ayylmao
Fire animation
---Crazy Bird/Creator
Grasshopper Armadillo APC
Damocles Spartan IFV
Ballista Howitzer (plus Ace variant) Sturmpanzer (plus Ace variant)
Raijin Tank Legion Tank (plus Ace variant)
Proletarian APC Scavenger
Hellion MLRS Gattling Tank
Castello Skyshield (Turret) Gladiator DCA (Turret)
Jupiter Cannon Hover Miner
Orca Type H Orca Type S
Orca Type B
---Haubibban
Red Brigade VA Pyrocycle VA
Volkov Soldier VA Piranha VA
Fallout Cannon VA
---HG_SCIPCION
Atlas Control Station (from the mod 瞎几把玩)
Allied Airfield Command
Allied Battle Lab
---Kerbiter
Cameos
---Lupin III
Allied Power Plant (+ upgrade)
---MirceaOfRivia
Fire animation
---SMxReaver
Cameos
Red Brigade (edits)
---Xuetainyi
Atlas Control Station (from the mod 瞎几把玩)
Atlas Cannon infantry death animation
Iron Curtain weapon infantry death animation
---Yamanekoayf
Twinblade (edits)
Infantry insignia
---Yuri_Prime
Hercules Overlord (Battle + Propaganda + Tesla)
Ulysses Mobile War Factory
Allied Cargo Plane (edits) Antlion Minelayer
Ling Ao Propaganda Airship Twinblade (edits)
Fenrir APC Sunstorm ICBM
Hypnos Jammer Arthemis Launcher
---厕纸大盗
Atlas Control Station (from the mod 瞎几把玩)
---RA20XX's other assets (made by Danielovich7)
Bullet and shell casing animation
Berzerker (initial 3D model by Merophage, heavy edits and conversion to shp by me)
Tech Oil Derrick/Airport/Secret Lab
-Allied Power Plant (my edits)
=======================================================
= VI. Extra Credits =
=======================================================
===== Soundtrack =====
---EA's music artists
C&C music
---Frank Klepacki
Classic C&C music
---J. Yarmosh
Act on Instinct (Remix)
Mechanical Man (Remix)
Youtube channel : Youtube.com
---The Patriot213
C&C Generals & Zero Hour Remix
Youtube channel : Youtube.com
---Totems Arts
Renegade X music
Website : Renegade-x.com
= === Direct C>
---ayylmao/XxpeddyxX
For helping me understand CNCNet Client, terrain editing, ini coding help and various edits
---Crazy Bird/Creator
For the custom voxels
---Flamewh33l
For the custom voice acting
---Haubibban
For the custom voice acting
---Kerbiter
For the help with CNCNet integration and for the custom cameos
---MirceaOfRivia
For letting me use some assets from WarZone
---Nolt
For helping me learn how to convert voxel in 3d and to use Blender
---Ocey
For the loadscreens, bug tracking, unit balancing, concept idea and for the Youtube promotion
Youtube channel : Youtube.com
---SMxReaver
For the custom cameos and ini coding help
---WURTH_PT
For the coding help with the Tengu Zero
---Yamanekoayf
For the awesome logo, plus many graphical edits, various concepts idea and proof reading
---Yuri_Prime
For the customs voxels
---zoom3000
For the Youtube promotion
Youtube channel : Youtube.com
===== Beta Testers =====
-Abe
-CommanderNour
-FieldWolf
-Max Lenarc
-rey
-sayedmamdouh
-SMxReaver
-Testator
-Yamanekoayf
===== Other mods for inspiration, concept idea and coding help =====
...Check them out!
---Rise of the East, by ayylmao/XxpeddyxX
ModDb page : Moddb.com
---Command and Conquer : WarZone, by MirceaOfRivia
ModDb page : Moddb.com
---Brutal Yuri Mod!, by MirceaOfRivia
ModDb page : Moddb.com
---Red-Resurrection, by OmegaBolt
ModDb page : Moddb.com
---CnC : Final War, by SMxReaver
ModDb page : Moddb.com
---VS_INI, by Toveena
ModDb page : Moddb.com
---World Axletree, by Antimo Project
ModDb page : Moddb.com
---Rise of the Reds, by SWR Productions
ModDb page : Moddb.com
===== Final Credits =====
Thank to the PPM community and Discord's C&C Mod Haven community
Thank to the Ares Project Team
-AlexB, main developper
-pd, past developper
-DCoder, past developper
-Renegade, past developper
-Electro, past developper
-Marshall, past developper
-Graion Dilach, past developper
-All other contributors, collaborators and testers
Full credits : Ares-developers.github.io
Thank to the CNCNet Client developpers
-Rampastring, Original CnCNet Client & updater, example DTA update server scripts
-Starkku, Client contributions, extended client updater, VersionWriter, some client graphical assets, client configuration, documentation
-Kerbiter, Client contributions, draft of the updater documentation
-tomsons26, Edited Yuri's Revenge UI assets originally for use with CnCNet Yuri's Revenge
Thank to Westwood Studios
When Starting with the Launcher crash
Have you tried the troobleshooting section in the ReadMe file? If it crashes when starting a game, try changing the renderer to CNC-DDRAW in the options.
i have same problem, i tryed all renderer and still crash (origin version)
Did you follow all of the installation instructions?
When starting with the CnCLauncher there is a crash, also when trying to use the inyector bat it say that need a system with atleast 16-bits
Have you tried the troobleshooting section in the ReadMe file? If it crashes when starting a game, try changing the renderer to CNC-DDRAW in the options.
It say something weird about the Framework, i dont know wh i also changed the CNC-DDRAW and change the renderer to GDI, but about the framework i downloaded what the original CnCNet was asking
and its weird bcs this also happends to Middle east mod and the red ressurrection, but this doesnt happen with Mental Omega
When i go LAN and create COOP room crash
It should be fixed in the next version, I hope (to be out soon).
The archive is in either damaged or unknown format...
Works good for me. Make sure you use WinRar.
not working keeps crashing
Try another renderer in the option menu.
Hello. I am unable to do the campaigns. Do they not work? Skirmish works fine, though. When I try a campaign mission, it says "unable to read scenario" and goes back to the main menu.
Hi, the campaigns are not implemented yet.
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New to this... sorry, do I need to install original red alert2 with Yuri revenge and then install this mod or is this a standalone game itself. Just to clarify, this is a mod for Red alert 2 and nor red alert 3? Pardon my ignorance
This mod is for YR and you'll need the game, yes.
Pressing the Tab (diplomacy button) button freezes the game.
Are apps we able to play the original campaigns and the expanded versions?
...what?
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Hello.I have some problems opening the game. After installing as required, I can open the client normally, but when I open encounter, there is no response at all( Before installing mod, the original version can be played normally). I handled it according to the solution in read me and found that my YRLauncher.exe do not have Window XP Service Pack 3 in the compatibility tab.Can you help me ?
Try making gamemd.exe always run as administrator.
It's still don't work , bro
Have you followed the instructions in the ReadMe.txt file? From re-reading your first comment, I get the feeling you dumped the mod in the YR's directory, which is not what you're supposed to do.
Imgur.com
helpp.. i've followed on what you included in the instructions, i've used all the renderer included in the game but it's still crashing
Are you trying to start the campaign or start a skirmish?
skirmish
a few days ago when i set the renderer to TS-DDraw Legacy it was working pretty fine but when i try to start it now it just crashes
Imgur.com
where can i get the background music used in the game
Here : Youtube.com
So at the moment only skirmish works not the campaign mode yet?
Exact.
THIS IS WHAT I WAS WAITING FOR... THANK YOU FRIENDS... FOR YOUR HARDWORK... I WAS WAITING FOR THIS FOR A LONG TIME...
My pleasure. Hope you'll enjoy the update.
Is this stand alone version?or is this a patch?
The game says I dont have directx 11 or XNA 4.0 installed,But i have both of them.And i can play Other modes.
Follow the installation instructions and this will be fixed.
I did everything but the game does not run.it opens a dialogue box with 3 option.XNA version,directx 11 version and exit.clicking directx version or XNA version does not work.
I used similar method to run other red alert modes and the run fine.
Every game desync with my friend. Yes it's installed correctly, will try different renderers.