In 2006, a second nuclear disaster occurred at the Chernobyl Nuclear Power Plant which caused strange changes to the area around it, even to the laws of physics. This place is called the "Zone" by its new residents known as "stalkers". The military, scientists, criminals and fortune seekers travel through the Zone, many of them joining factions. All of them entered the Zone for their own reasons, worth facing the dangers of the Zone. You will meet horribly mutated creatures, thieves, murderers and new friends. Who are you? Road to the north is a complete overhaul mod built on top of CoM. Adds a real story with 37+ new missions, many new characters and a huge amount of multiple choice dialogs. This is only a part of all the new content that has been added. Read the full feature list below.

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Report RSS (No Spoiler, safe!) mission tree (view original)
(No Spoiler, safe!) mission tree
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NeBuLa199
NeBuLa199

Sounds amazing man! You are doing insane work :o

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NeighbourPL
NeighbourPL

Thank you Seda, very cool!

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jackheretherealon
jackheretherealon

Wonderful. Anticipation intensifies.

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DesmanMetzger
DesmanMetzger

Hey Seda, is this a tool available for quest building or is it just a visual representation of what you've done?

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Seda145 Author
Seda145

This is just a visual, a screenshot from UE4 's node system (which is usually used for codeless programming or math.)

I put a full interactive version on road-to-the-north.com in the help section, but be careful the mission name/order are spoilers for RTTN. I placed it there as a guide.

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Description

Timeline from left to right.
Missions unlocking after another are connected with red lines.
Recommended play order connected with white lines.
Seperated blocks can be played in any order after unlocking.
Seperated nodes are small side missions.

Full HD version will be uploaded to my official website after release, to use as a guide. The mod has a self writing journal, PDA and large amounts of dialog to send you in the right direction, so I'd use the guide for a second playthrough to make sure you don't miss any missions.

Missions and dialogs can be different with each playthrough. This depends on your faction, gender, death of important npcs, recent events and choices. some missions might completely change depending on the death of an npc or event.

Missions often send you from one map to another, giving you the chance to explore the world (SoC, CS, CoP maps) in between.

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Seda145
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