"RTTN has that Roadside Picnic feeling. Everyone entered the Zone for their own reasons and everyone is connected to eachother in some way. The game adapts to your choices and world events, changing dialogs and missions. Characters you meet have their own interests and personalities, some will tell you their story. Everything included is lorefriendly to stalker, based on the information we can find in the original games and will take you on a well written journey. The world's size allows you to choose your own path, the order in which you play missions and write your own story as well. The Zone is an unforgiving place and it will be difficult to survive. Take your time, explore, roleplay and.. Good hunting, Stalker."

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Report RSS (No Spoiler, safe!) mission tree (view original)
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NeBuLa199
NeBuLa199 - - 408 comments

Sounds amazing man! You are doing insane work :o

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NeighbourPL
NeighbourPL - - 12 comments

Thank you Seda, very cool!

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jackheretherealon
jackheretherealon - - 131 comments

Wonderful. Anticipation intensifies.

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DesmanMetzger
DesmanMetzger - - 189 comments

Hey Seda, is this a tool available for quest building or is it just a visual representation of what you've done?

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Seda145 Author
Seda145 - - 982 comments

This is just a visual, a screenshot from UE4 's node system (which is usually used for codeless programming or math.)

I put a full interactive version on road-to-the-north.com in the help section, but be careful the mission name/order are spoilers for RTTN. I placed it there as a guide.

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Guest
Guest - - 691,740 comments

I have such a problem, there are no empty ones, there is no one on Scadovsk, and indeed there are no souls other than mutants and zombies, because of this I can’t go through the plot

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Seda145 Author
Seda145 - - 982 comments

You need the latest version (redownload RTTN with the updated links on my RTTN page) or install all patches from the downloads section and restart.

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dobermannpharaoh
dobermannpharaoh - - 8 comments

Why is your description of the mod

"In 2006, a second nuclear disaster occurred at the Chernobyl Nuclear Power Plant which caused strange changes to the area around it, even to the laws of physics. This place is called the "Zone" by its new residents known as "stalkers". The military, scientists, criminals and fortune seekers travel through the Zone, many of them joining factions. All of them entered the Zone for their own reasons, worth facing the dangers of the Zone. You will meet horribly mutated creatures, thieves, murderers and new friends"?

That is the description of the game...

Anyone looking for mods for stalker games, would know this already and would want information on what your mod brings TO that...
How about describing your mod...?

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Seda145 Author
Seda145 - - 982 comments Reply Good karma+1 vote
Alex626
Alex626 - - 640 comments

Why not using Articy:Draft or any similar software for that?

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Description

Timeline from left to right.
Missions unlocking after another are connected with red lines.
Recommended play order connected with white lines.
Seperated blocks can be played in any order after unlocking.
Seperated nodes are small side missions.

Full HD version will be uploaded to my official website after release, to use as a guide. The mod has a self writing journal, PDA and large amounts of dialog to send you in the right direction, so I'd use the guide for a second playthrough to make sure you don't miss any missions.

Missions and dialogs can be different with each playthrough. This depends on your faction, gender, death of important npcs, recent events and choices. some missions might completely change depending on the death of an npc or event.

Missions often send you from one map to another, giving you the chance to explore the world (SoC, CS, CoP maps) in between.