Developer: rnm_016
Platform: X-Ray 1.6.0.2 + Forward Frontier (mortan)
Current Version: 0.9 RC Patch 2
Description: Weapon pack, the main purpose of which is resuscitation of standard GSC weapon models and bringing them to mind. Mirrored and finalized almost all models of weapons + new animations. The textures were taken from the builds + new bump texture for each trunk. New addon models, full-part recharging of weapons.
Options:
Works used: r_pop (OWR 2,OWR 3, OGR), KingFriday (SRAP 2.0), Lancew (SWM 1.0, SWM 2.1), GWR, OLR 3.0, StCoP 3.4
Helped with development: 2clip, Azetrix, П.С.Е.В.Д.О.-С.Т.А.Л.К.Е.Р., Domestos, Gaz24, Renesansss, XMODER, Бот_Николай, hi_flyer, pirat
Use in other modifications\assemblies: Only with attribution
Updated Full version + Patch 0.86 + hotfix
Changes in 0.86
-Fixed Protecta shoot sound
-Fixed AKS-74U Cobra
-Fixed Groza + included unque Tunder
-Fixed error with unque SPAS-12
-Fixed reload sound of TOZ-34
-Fixed scope texture on Gauss Rifle
-Unque VSS have a new sound of shoot + fixed texture and new new bump
-Fixed aim on Protecta
-Stalker Hands (Green) have a new bump
-New scope textures
-Deleted upgade icon from OWR3
Weapon pack, the main purpose of which is resuscitation of standard GSC weapon models and bringing them to mind. Mirrored and finalized almost all models...
Weapon pack, the main purpose of which is resuscitation of standard GSC weapon models and bringing them to mind. Mirrored and finalized almost all models...
Weapon pack, the main purpose of which is resuscitation of standard GSC weapon models and bringing them to mind. Mirrored and finalized almost all models...
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thank u this is what i was looking for
Cool concept but i really hate that this mod not only goes out of its way to change the vanilla gun balance and add new weapons with higher quality models that do not fit the vanilla arsenal texture wise (i.e. The UMP) but also touch other files that did not need changing. If you try the game with this mod you can already see how the spawns are broken in key places and also the bandits are outright hostile to the player which breaks the game and that is what you notice when starting the game. I wonder how much stuff is also unnecessarily tweaked and or changed as this mod does not list these in the modpage. *So users beware.*
Imo it's really disingenuous to advertise the mod as one thing and then change other stuff without notifying the user. Specially since a mod that calling itself a reanimation of vanilla guns shouldn't touch the balance of guns and other aspects of the game that does not fit in the scope of the mod. The additional new guns aren't that big of an issue as there are only a handful and they are used for Nimble's uniques but i wish the new weapon models and textures were consistent with the aesthetic this mod is trying to keep intact.
groza scope doesn't work, it show the wrong crosshair
The spawn system is broken since i installed this mod, there are bloodsuckers inside yanov station and dooty soldiers keep spawning filling the entire room, also, this morning when i was just about to give Nitro the Calibration Tools, there was like 6 or 7 bandits squatting inside the base, as soon as i opened the doors one of them screamed "GET HIM" and i couldn't defend myself since its a safe zone, so i can't use my weapons.
Oh and the mission icons keep appearing in my GPS and i've already done them.
Will this mod work with Sigerous?
This sadly doesn't work with X-Ray Oxygen latest version. What to do with the bin folder that clearly isn't for Oxygen's bin folder called "bins" where instead of launching xrEngine you launch xrPlay. Any ideas devs? Also just noticed that my crash log is completely same as that one of user's paranoiia8 with his comment down below.
Is there a reason why all the bandits are hostile? I mean, I don't mind them being hostile per-se, but it breaks the 'safe' areas like Skadovsk and Yanov, leading to them locking down as if they're under attack.
Can you make version for Lost Alpha DC?
nice!
If this is x-ray oxygen it should be stated that this engine does not work with processors that doesnt have AVX, unless it is compiled so it doesnt have working AVX instructions.