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The return of infection in the Zone will be a new challenge for everyone...



Status:

Progress: Cancelled
Platform: Call of Pripyat

Engine: OpenXRay 64 Bits

Language: English & Spanish


Mod description:

The Zombie Zone 2 is a zombies-based mod, you dreamed with zombies in Chernobyl, well, here you have.

Really there's no much to talk about this


Gamemodes:

There are 2 gamemodes in The Zombie Zone 2:


Story mode:

Sorry, no details right now...


Dead Zone

A Call of Duty: Black Ops Zombies-based gamemode, you need to survive all the hordes to escape alive.



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The project is dead

After so much time thinking about it and still stuck in some technical aspects I can't still developing this mod thanks to my my lack of knowledge. I don't like cancel this after like 2 years of developing but at the end it's not wasted time. I started this mod with null knowledge about modding and programmation, but with time and following the trial and error formula I learned a LOT about modding. I didn't lost 2 years in this, Not at all.

This time something stopped me in my tracks and it is something that I could not learn how it works, the S.T.A.L.K.E.R quests system with which I had planned to make the wave system of the Dead Zone mode.

Basically, trader will give you the first wave as a mission and via scripts of the quest, zombies will spawn and the objective is kill them all and return to trader for next mission / wave. It sounds like a basic thing but the X-Ray Engine is never easy. After get stuck on this so much time it made me lose the interest in this and I started other small projects like my potato addons.

Well, I will not develop this anymore, but if someone is interested in finish this or use the assets as modder resources, here is the latest build packed as a Standalone. If somebody want to finish this PM me and I will send you all the full resources.

Know issues or unfinished stuff:

  • Weapons atachments doesn't work
  • Weapons reload sounds are desync
  • Infected and Zombie dogs AI doesn't work properly
  • HUD is broken
  • Perks doesn't work
  • 64 bits engine is outdated
  • Consumables Items needs tweaking
  • Menu and Loadingscreen arent finished

Much other stuff still broken but I didn't tested them.

Before this articles end, some screenshots I took (Latest builds looks a bit different but its like this)

ss rammaken 02 20 21 20 02 32 s

ss rammaken 02 20 21 20 03 24 s

ss rammaken 02 20 21 21 44 32 s

Thanks to all who supported this project


Pre-alpha program

Pre-alpha program

News 2 comments

Today the first build is released so that everyone can try what has been done so far.

Official YouTube channel and new video showcase

Official YouTube channel and new video showcase

News

Featuring our new YouTube channel where we will upload all the content related to The Zombie Zone 2 development.

1 Year of development

1 Year of development

News

First year developing The Zombie Zone 2 (April, 2020).

Comments  (0 - 10 of 50)
Mercss
Mercss

Bruh its already 2021.

Reply Good karma Bad karma+2 votes
jeromelaw012
jeromelaw012

What the released Date for this Mod

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Rammaken Creator
Rammaken

Will be released this year, i can't tell you exactly when, but it will be an Pre-alpha testing program soon.

Reply Good karma+2 votes
jeromelaw012
jeromelaw012

It the mod like Stalker Call of Chernobyl or is it something new because I really like what you. Did to this mod.

Reply Good karma Bad karma+1 vote
Rammaken Creator
Rammaken

It will have an Story mode and a CoD Zombies based gamemode.

Reply Good karma+2 votes
D.a.s.h.
D.a.s.h.

sos alto g4mEr humilde B) +rep alto capo y suerte con tu mod

Reply Good karma Bad karma+3 votes
Rammaken Creator
Rammaken

Gracias por el apoyo mirey B)

Reply Good karma+3 votes
profesor_kruglov
profesor_kruglov

al toke mi rey siempre para vos capo

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personalbed
personalbed

gravel jojoj

Reply Good karma Bad karma+1 vote
Guest
Guest

rammaken terrible cAp0

Reply Good karma Bad karma+1 vote
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