Keys to Bind
FIRE - Performs the main attack of the weapon.
ALT-FIRE - Most weapons have an alternate attack, if they don't then pressing alt-fire simply triggers the primary attack
ZOOM - Any weapon with a scope can be used, this key is also used for saber throw while using the lightsaber with force powers unlocked
WEAPON STATE 1 - Use the force! (After unlocking force powers)
WEAPON STATE 2 & 3 - Select force powers
WEAPON STATE 4 - Recharge force power, crouching will recharge faster as will not holding a weapon (except for the lightsaber).
RELOAD - Switches between weapon types
ITEM KEYS - Make sure you bind your keys for using and selecting items.
Ammunition
Energy Unit
Normal Capacity: 250
Backpack Capacity: 500
Power Clip
Normal Capacity: 275
Backpack Capacity: 550
Power Cell
Normal Capacity: 200
Backpack Capacity: 400
Bolt Clip
Normal Capacity: 300
Backpack Capacity: 600
Explosive Shell
Normal Capacity: 50
Backpack Capacity: 100
Plasma Cell
Normal Capacity: 300
Backpack Capacity: 600
Plasma Missile
Normal Capacity: 50
Backpack Capacity: 100
Weapons
Slot 1:
Fists, typical unarmed attack. Is silent. Alt-fire does a kick. All classes will have this attack.
Damage: 2, Alt : 12
Projectile Speed: N/A
Rate of Fire: Medium, Alt: Very Low
Accuracy: N/A
The Lightsaber, the weapon of a Jedi. Alt-fire lets you deflect projectiles, but be careful you're not invincible. Pressing the reload key switches the blade color. Spawns with the chainsaw. Only usable by Kyle, Mara and the Jedi class.
Damage: 90
Projectile Speed: N/A
Rate of Fire: Low
Accuracy: N/A
Merr-Sonn Shock Baton, delivers a stream of electricity that stuns foes. Only usable by the smuggler class.
Damage: 1
Projectile Speed: N/A
Rate of Fire: Very High
Accuracy: N/A
X-21 Shock Glove, a weapon worn over the hands. Delivers a stunning electric punch. Alt-fire performs a constant stream of electricity, completely stunning most foes as they're being attacked. Requires batteries to run. Spawns with the chainsaw. Only usable by the trooper class.
Damage: 10, Alt: 1
Projectile Speed: N/A
Rate of Fire: High, Alt: Extreme
Accuracy: N/A
Ammo Type: Battery
Grapple Hook Shot, fires a grappling hook chain that can carry the user across areas. Alt-fire can grapple a target a bring them towards the user. Only usable by the Mandalorian class.
Damage: 2
Projectile Speed: 20
Rate of Fire: Low
Accuracy: High
Ammo Type: Battery
The Darksaber, a legendary black lightsaber wielded by the leader of Mandalore. Alt-fire lets you deflect projectiles, but be careful you're not invincible. Only usable by the Mandalorian class.
Damage: 90
Projectile Speed: N/A
Rate of Fire: Low
Accuracy: N/A
Slot 2:
Bryar Pistol, shoots a weak blaster shot, alt-fire charges up a more powerful attack. Replaces the standard pistol.
Damage: 2, Alt: 10-20
Projectile Speed: 45-70
Rate of Fire: Low
Accuracy: Medium
Ammo Type: Energy Unit
DL-44 Heavy Pistol, shoots a strong blaster shot, alt-fire is the punch. This weapon has the 'zoom' function. Dropped by various foes. Can be dual-wielded by the trooper, smuggler and mandalorian classes after finding a second pistol, press "Reload" to switch between single and dual wield. The smuggler class starts with this weapon.
Damage: 9-15
Projectile Speed: 50
Rate of Fire: Medium
Accuracy: High
Ammo Type: Blaster Clip
SD-77 Sonic Pistol, shoots a blast of sonic energy, not effective at all on droids but otherwise does decent damage, especially on animals. Alt-fire is the punch. Dropped by Imperial Admirals. Can be dual-wielded by the trooper, smuggler and mandalorian classes after finding a second pistol, press "Reload" to switch between single and dual wield.
Damage: 16-32
Projectile Speed: 60
Rate of Fire: Medium
Accuracy: High
Ammo Type: Power Cell
DH-17 Blaster Pistol, a standard issue blaster pistol. Alt-fire shoots a stun blast that shortly stuns most foes. Has 'zoom' function. The trooper class starts with this weapon.
Damage: 6-12
Projectile Speed: 50
Rate of Fire: Medium
Accuracy: Medium
Ammo Type: Energy Unit
IB-94 Blaster Pistol, a highly accurate semi-auto blaster pistol. Alt-fire is the punch. The mandalorian class starts with this weapon.
Damage: 2
Projectile Speed: ??
Rate of Fire: High
Accuracy: Very High
Ammo Type: Energy Unit
Slot 3:
E-11 Blaster Rifle, standard Storm Trooper rifle. Fires rapid fire blaster shots, alt-fire shoots a stun blast that shortly stuns most foes. Has 'zoom' function. Dropped by various Imperial troopers and spawns with shotguns.
Damage: 6-12
Projectile Speed: 50
Rate of Fire: High
Accuracy: Medium
Ammo Type: Energy Unit
EE-3 Carbine Rifle, a powerful semi-auto blaster. Shoots three round bursts of enhanced blaster bolts. Alt-fire does a single more accurate shot. Has 'zoom' function. Spawns with supershotguns.
Damage: 12-24x3, Alt: 12-24
Projectile Speed: 125
Rate of Fire: Medium
Accuracy: High
Ammo Type: Energy Unit
A280 Blaster Rifle, standard Rebel Trooper rifle. Fires rapid fire blaster shots, alt-fire shoots a three round burst. Has 'zoom' function. Can be found on fallen rebel troopers. The trooper class starts with this weapon.
Damage: 9-15
Projectile Speed: 45
Rate of Fire: Medium
Accuracy: High
Ammo Type: Energy Unit
CR-1 Blast Cannon, a blaster shotgun. Fires a spread of five blaster bolts. Has 'zoom' function. Can be found on fallen rebel troopers. The smuggler class starts with this weapon.
Damage: 9-15x5
Projectile Speed: 50
Rate of Fire: Low
Accuracy: Low
Ammo Type: Energy Unit
Slot 4:
DLT-19 Heavy Blaster, shoots blaster bolts at a very high rate of fire. Alt-fire shoots a single full powered blast with great accuracy. Dropped by Heavy Stormtroopers and spawns with chainguns.
Damage: 3-15, Alt: 15
Projectile Speed: 50
Rate of Fire: Very High, Alt: Medium
Accuracy: Low, Alt: High
Ammo Type: Blaster Clip
DC-15x Sniper Rifle, fires a strong and accurate blaster shot. Alt-fire shoots a beam that you can "sweep" to hit multiple targets. Obviously has a 'zoom' function. Dropped by scout troopers and spawns with shotguns.
Damage: 30-60, Alt: 4-14x12
Projectile Speed: 250
Rate of Fire: Low, Alt: Very Low
Accuracy: Very High
Ammo Type: Blaster Clip
Slot 5:
Imperial Repeater Gun, shoots strong metal bolts at high rate of fire. Alt-fire does a "tri-shot". Dropped by Shock Stormtroopers and spawns with chainguns.
Damage: 6-24, Alt: 6-24x3
Projectile Speed: 50
Rate of Fire: High
Accuracy: Medium
Ammo Type: Bolt Clip
Accelerated Charged Particle Scatter Gun, fires a spread of metallic bolts. Alt-fire shoots a more narrow spread. Used by Trandoshan hunters and spawns with super shotguns.
Damage: 6-24x10
Projectile Speed: 50
Rate of Fire: Very Low
Accuracy: Low
Ammo Type: Bolt Clip
Slot 6:
CA-87 Ion Blaster, shoots a spread of three ionized blaster bolts that do extra damage on droids and mechs. Alt-fire charges up shots with more bolts and a wider spread. Dropped by Imperial Engineers or Jawas and spawns with shotguns.
Damage: 6-12, Alt: 6-12x3-10
Projectile Speed: 60
Rate of Fire: Medium, Alt: Low
Accuracy: Medium, Alt: High
Ammo Type: Power Cell
Wookie Bowcaster, fires powerful but slow moving projectile, can be charged to shoot up to 5 shots. Alt-fire shoots bouncing projectiles at a slightly higher rate. Has 'zoom' function. Spawns with super shotguns.
Damage: 15x1-5
Projectile Speed: 60
Rate of Fire: Low, Alt: Medium
Accuracy: High
Ammo Type: Power Cell
Slot 7:
Jeron Fusion Cutter, a tool that can be used as a weapon. It shoots gobs of energy at a quick rate, or can fire a spread at a slower rate. Spawns with plasma rifles.
Damage: 8, Alt: 8x4
Projectile Speed: 25
Rate of Fire: Very High, Alt: Medium
Accuracy: High
Ammo Type: Plasma Cell
Oppressor Flamethrower, shoots a short-range stream of flames. Alt-fire will spew a stronger flame that bounces off surfaces. Spawns with plasma rifles.
Damage: 3, Alt: 6
Projectile Speed: 15
Rate of Fire: Extreme
Accuracy: Medium
Ammo Type: Plasma Cell
Slot 8:
Packered Mortar Gun, launches a powerful mortar shell at a long distance. Alt-fire launches the mortar with less force allowing it to bounce off floors and walls. Spawns with rocket launchers.
Damage: 50, Radius: 128
Projectile Speed: 55
Rate of Fire: Medium
Accuracy: High
Ammo Type: Explosive Shell
HH-12 Rocket Launcher, launches a high-explosive rocket, alt-fire shoots a seeking missile that homes into the closest target (be careful!). Has 'zoom' function. Spawns with rocket launchers.
Damage: 75, Radius: 128
Projectile Speed: 75, Alt: 50
Rate of Fire: Low
Accuracy: High, Alt: Very High
Ammo Type: Explosive Shell
Slot 9:
Stouker Concussion Rifle, fires a powerful blast of plasma causing spread damage but keeps the shooter safe. Alt-fire shoots a single concussive beam. Spawns with BFG9000s.
Damage: 50, Radius: 16x8, Alt: 100
Projectile Speed: 200
Rate of Fire: Low
Accuracy: High
Ammo Type: Plasma Cell
Dark Trooper Assault Cannon, fires plasma blasts at a quick rate, alt-fire launches a powerful plasma missile. Spawns with BFG9000s.
Damage: 20, Alt: 75, Radius: 228
Projectile Speed: 75
Rate of Fire: High, Alt: Low
Accuracy: High
Ammo Type: Plasma Cell, Alt: Plasma Missile
Slot 0:
This weapon slot is used for grenades, you can also set up a second hot-key to select grenades.
Thermal Detonators, can be held down to be thrown further, alt-fire has bouncing projectiles.
Damage: 75, Radius: 64
Explode Distance: 200
Normal Capacity: 25
Backpack Capacity: 50
Ion Grenades, similar to the thermal detonator but is more effective against droids and mechs.
Damage: 45, Radius: 48
Explode Distance: 200
Normal Capacity: 25
Backpack Capacity: 50
I.M. Mines, can be placed stealthily around as traps for enemies, alt-fire switches between timed and proximity mode.
Damage: 90, Radius: 90
Explode Distance: 250
Normal Capacity: 10
Backpack Capacity: 25
Remote Detpacks, can be placed around on surfaces and objects and can stick to enemies. Press alt-fire to detonate all detpacks that have been placed.
Damage: 90, Radius: 90
Explode Distance: 250
Normal Capacity: 10
Backpack Capacity: 25
Poison Grenades, release clouds of poison that damages organic foes. Can only be obtained in backpacks by the trooper class.
Damage: 50, Radius: 4-60x6
Explode Distance: 40x6
Normal Capacity: 25
Backpack Capacity: 50
Fire Grenades, explode into flames that stick to the ground for short period of time. Can only be obtained in backpacks by the trooper class.
Damage: 50, Radius: 42
Explode Distance: 40x6
Normal Capacity: 25
Backpack Capacity: 50
CryoBan Grenades, freezes enemies with a cryogenic explosion. Can only be obtained in backpacks by the trooper class.
Damage: 75, Radius: 64
Explode Distance: 200
Normal Capacity: 25
Backpack Capacity: 50
Special Weapons: These are rare weapons that are upgrades of some of the regular weapons
Death Trooper E-11D Rifle, wielded by elite stormtroopers. Fires faster and more accurately than the standard E-11. Has 'zoom' function. This weapon pairs with the E-11 Blaster Rifle (Slot 3), press “Reload” to switch between the weapons.
Damage: 8-16
Projectile Speed: 200
Rate of Fire: High
Accuracy: High
Ammo Type: Energy Unit
EE-4 Blaster Carbine, a powerful semi-auto blaster. Shoots a two fire burst of a triple spread of blaster bolts. Alt-fire does a single more accurate shot. Has 'zoom' function. This weapon pairs with the EE-3 Carbine (Slot 3), press “Reload” to switch between the weapons.
Damage: 12-24x6, Alt: 12-24
Projectile Speed: 125
Rate of Fire: Medium
Accuracy: Low, Alt: High
Ammo Type: Energy Unit
Tenloss DXR-6 Disruptor Rifle, shoots with strong firepower at a medium rate of fire. Alt-fire mode attacks targets at the molecular level, effectively disintegrating them. Has 'zoom' function. This weapon pairs with the DC-15x Sniper Rifle (Slot 4), press “Reload” to switch between the weapons.
Damage: 50, Alt: 50-160
Projectile Speed: 200
Rate of Fire: Medium, Alt: Low
Accuracy: Very High
Ammo Type: Blaster Clip
Z-6 Rotary Blaster, fires blaster bolts at maximum speed, alt-fire shoots ion bolts. This weapon pairs with the E-11 Blaster Rifle, press “Reload” to switch between the weapons. This weapon pairs with the DLT-19 Heavy Blaster (Slot 4), press “Reload” to switch between the weapons.
Damage: 6-12
Projectile Speed: 50
Rate of Fire: Extreme
Accuracy: Medium
Ammo Type: Blaster Clip
FC-1 Flechette Launcher, fires a spread of metallic bolts. Alt-fire shoots more powerful bouncing flechette shards. This weapon pairs with the Accelerated Charged Particle Scatter Gun (Slot 5), press “Reload” to switch between the weapons.
Damage: 6-24x10, Alt: 18-52x2 + Radius: 40
Projectile Speed: 50, Alt: 35
Rate of Fire: Low
Accuracy: Low
Ammo Type: Bolt Clip
TL-50 Heavy Repeater, shoots strong metal bolts at high rate of fire. Alt-fire shoots a short range concussion blast that can be charged to be launched further. This weapon pairs with the Imperial Repeater Gun (Slot 5), press “Reload” to switch between the weapons.
Damage: 6-24, Alt: 15 + Radius: 64
Projectile Speed: 50, Alt: 50-75
Rate of Fire: Very High, Alt: Low
Accuracy: Medium
Ammo Type: Bolt Clip
DEMP-2 Ion Blaster, shoots destructive EMP blasts that do extra damage on droids and mechs. Alt-fire charges up a more powerful blast that causes extra radius damage. This weapon pairs with the CA-87 Ion Blaster (Slot 6), press “Reload” to switch between the weapons.
Damage: 12, Alt: 12-66
Projectile Speed: 80
Rate of Fire: Medium, Alt: Low
Accuracy: Medium, Alt: High
Ammo Type: Power Cell
CC-VI Cryo Projector, a powerful four-barreled freezing weapon. It shoots gobs of energy at a quick rate, or can fire a spread at a slower rate. Freezes enemies to solid ice on death. This weapon pairs with the Jeron Fusion Cutter (Slot 7), press “Reload” to switch between the weapons.
Damage: 16, Alt: 16x4
Projectile Speed: 25
Rate of Fire: Very High, Alt: Medium
Accuracy: High
Ammo Type: Plasma Cell
Merr-Sonn PLX-2M Missile Launcher, launches a high-speed missile, alt-fire shoots a seeking missile that homes into the closest target (be careful!). Has 'zoom' function. Available in the Jedi Outcast weapons patch.
Damage: 75, Radius: 128
Projectile Speed: 75, Alt: 50
Rate of Fire: Low
Accuracy: High, Alt: Very High
Ammo Type: Plasma Missile