A Star Wars/Dark Forces themed gameplay mod for GZDoom. Taking elements from both Star Wars cannon and legends. Replaces all weapons, enemies and items with Star Wars themed assets. Gameplay is changed quite a lot, but attempts to keep some of the balance of Doom. Most projectiles are 3d models of Star Wars blaster effects. Infighting is also rare and usually only happens between imperials, aliens and bounty hunters (they won't attack their own team). The Icon of Sin is also replaced with a more traditional boss enemy, Emperor Palpatine. You can play as Kyle Katarn or Mara Jade and find lightsabers and unlock force powers, or you can start off as a Jedi. You can also go without the force and play as a rebel trooper or smuggler, each with their own starting weapons, or even go adventurous as the Mandalorian armed with a wrist launcher that boasts several different abilities.

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Credits

Credits

Feature

Here is a list of credits for all the resources used in Xim's Star Wars Doom.

Weapon Summary

Weapon Summary

Feature

This is a basic description of the weapons featured in Xim's Star Wars Doom.

Force Powers

Force Powers

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Basic description of the force powers featured in Xim's Star Wars Doom.

Items Summary

Items Summary

Feature

These are the items featured in Xim's Star Wars Doom. Many of them are portable items, much like those featured in Heretic, Hexen and Strife.

Xim's Star Wars Doom Enemies

Xim's Star Wars Doom Enemies

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Xim's Star Wars Doom admit-ably features a lot of enemies, all done with random spawners replacing the vanilla Doom monsters. This is still done with...

Mandalorian Gameplay

Mandalorian Gameplay

Feature

A basic summary of the gameplay with the Mandalorian player class in Xim's Star Wars Doom. Added in version 2.8.8.

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Doom II
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Doom II
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Ximmerman
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