A Star Wars themed gameplay mod for GZDoom. Replaces all weapons, enemies and items with Star Wars themed assets. Game-play is changed quite a lot, but attempts to keep some of the balance of Doom. Most projectiles are 3d models of Star Wars blaster effects. Infighting is also rare and usually only happens between imperials, aliens and bounty hunters (they won't attack their own team). The Icon of Sin is also replaced with a more traditional boss enemy, Emperor Palpatine. You can play as Kyle Katarn or Mara Jade and find lightsabers and unlock force powers, or you can start off as a Jedi. You can also go without the force and play as a rebel trooper or smuggler, each with their own starting weapons, or even go adventurous as the Mandalorian armed with a wrist launcher that boasts several different abilities.
REQUIRES GZDOOM 4.10.0
MAIN FEATURES
20+ Weapons (including grenades and special weapons).
40+ Enemies (all Doom 2 enemies replaced, with many variants).
A selection of player classes, some with special abilities
New music and sounds.
Optional add-on packs including prop replacement, more music, resorted weapons and enemies, and compatibility patches with certain mega wads.
RECOMMENDED MAPS
Doomed Space Wars (with Doomed Space Wars Compatibly Patch)
The Darkest Hour (with Darkest Hour Compatibly Patch)
Star Wars for DOOM2 (with Star Wars DOOM2 Compatibility Patch)
Dark Encounters (with Textures pack)
Going Down (with Textures pack)
Back to Saturn X
Dark Universe
Epic 2
Revolution!
Eternal Doom
Ancient Aliens
CHANGES FROM LAST VERSION
-Built in the ZMovement patch into the main mod. You can set up the keys for the extra options and enable/disable the ones you want. By default jedi can double jump and smugglers and mandos have the grapple hook. You can also activate the jetpack or jet thruster by double jumping if you aren't a jedi. These extra features are also optional.
-New options for setting each enemy, replacing a few of the patches. The settings are; Galatic Empire, Scum and Villiany, "No Random", Alien Creatures and Rebel Scum.
-Edited the most of the blaster projectiles so they should reflect and bounce off shields and stuff.
-Blaster bolts now have an idle sound so you can hear them whiz by.
-Force push and pull should work on the same objects now. Force push now has a spread that pushes objects and some projectiles along with it's precise shot.
-Force powers and mando skills can be selected with hotkeys.
-SSG weapon replacements (bowcaster, scattergun and carbine) can now be found in Doom 1.
-A new ammo type, power clips for sniper rifle, dlt blaster and heavy pistol.
-New sprite for sniper rifle, it's now the dlt-20a. But now you can set it back to the older ones in the menu, the clone wars era one does extra damage to droids with ion damage
-New sprite for oppressor flamethrower.
-Swamped key slots sniper rifle and ion gun, sniper is slot 4, ion gun slot 6. This is to match ammo types. Also the iongun and bowcaster function similar to each other.
-Fusion cutter's alt-fire can now repair broken droids to help you. Aim at the ground near the broken droid, press alt-fire and the cutter will fire four yellow bolts that will 'revive' the droid and make it friendly.
-Scope graphics for weapons have been updated.
-New sprites for the summoning transponders.
-Both types of transponders have different summons for some classes.
-You can now have imperial allies summoned with the transponders, works well when fighting rebel enemies.
-New voices for jedi and smuggler player classes.
-New enemies: security droid: spawns with demon. seeker droid, spawns with lost soul. purge trooper: spawns with hellknight. scorpenek: option to replace arachnotron or spiderdemon. Sprites by Wardust.
-New optional cannon style Dark Troopers, set them in the menu. Sprites by Wardust.
-Updated flamethrower sprite on incinerator trooper and jet flame trooper.
-Added Trandoshan flamethrower and flame tank to the scum & villiany enemies.
-New sprite for mynock.
-Updated sprite for Gamorrean including attack rotation frames, by Wardust
-Rescaled oversized sprites, mostly the mechs.
-Repeater stormtroopers have been edited to match Dark Forces 2 a bit more, instead of being called shock troopers they are now field troopers and their shoulder pad is now red.
-New sprites and behaviour for Imperial Inquisitors, featuring the Grand Inquisitor. Sprites by Wardust.
-New force power attack for Vader, also featured with the Grand Inquisitor.
-Grans now have either detonators or blasters, not both
-Weaker alien thugs now have been re-colored, so now it's easy to tell them apart from the tough ones
-Updated sprite for rodians
-Updated sprite for aqualish
-Remade the Nightsister sprites and code. They match the style of the other dark jedi foes.
-Imperial engineers can now revive broken droids.
-Made an attempt at Hacx2.wad compatibility by fixing up the monster spawns in a filter folder.
-Monsters and other enemies can be set to be hostile to each other, may result in minor chaos.
-Friendlies are automatically targeted by enemies when they're seen.
-Heretic dsparil has new Palpatine sprites and sounds.
-Option to have suits of armor instead of shields, functions like classic Doom armor
-New smoke trails for missiles.
-New hi-res sprite for the stun blast, with a more 3D look.
-Mandalorian class now has their own summons for the support beacon, a mando starfighter or a tamed rancor.
-Tuksen raiders don't throw rocks anymore, instead they have poison flasks, a weaker version of the poison grenade with only a single cloud and no radius damage.
-Added Heavy Tank Droid to the imperial cyberdemon replacer
-Friendly actors, such as transponder allies, mindtricked creatures and repaired droids, can now be highlighted with a choice of one of seven colors.
-Minor edits to a lot of stuff.