A Star Wars/Dark Forces themed gameplay mod for GZDoom. Taking elements from both Star Wars cannon and legends. Replaces all weapons, enemies and items with Star Wars themed assets. Gameplay is changed quite a lot, but attempts to keep some of the balance of Doom. Most projectiles are 3d models of Star Wars blaster effects. Infighting is also rare and usually only happens between imperials, aliens and bounty hunters (they won't attack their own team). The Icon of Sin is also replaced with a more traditional boss enemy, Emperor Palpatine. You can play as Kyle Katarn or Mara Jade and find lightsabers and unlock force powers, or you can start off as a Jedi. You can also go without the force and play as a rebel trooper or smuggler, each with their own starting weapons, or even go adventurous as the Mandalorian armed with a wrist launcher that boasts several different abilities. You can also customize your experience by changing enemies to different factions, and loading optional add-ons.
This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
This is a mod for GZDoom the replaces all weapons, enemies and items with Star Wars themed assets. Gameplay is changed quite a lot, there aren't any hitscan attacks but projectiles typically move quite fast. Most projectiles are 3d models of Star Wars blaster effects. Infighting is also rare and usually only happens between imperials, aliens and bounty hunters (they won't attack their own team). The Icon of Sin is also replaced with a more traditional boss enemy, Emperor Palpatine. This new version also includes the ability for the player to learn force powers.
MAIN FEATURES
20+ Weapons (including grenades and special weapons).
40+ Enemies (all Doom 2 enemies replaced, with many variants).
7 Force power abilities (unlocked by finding lightsabers).
New music and sounds.
Optional add-on packs including prop replacement, more music and compatibility patches with certain mega wads.
RECOMMENDED MAPS
Doomed Space Wars (with Doomed Space Wars Compatibly Patch)
The Darkest Hour (with Darkest Hour Compatibly Patch)
Back to Saturn X
Star Wars for DOOM2
Dark Universe
Epic 2
Revolution!
Ancient Aliens
CONTROLS
FIRE - Performs the main attack of the weapon.
ALT-FIRE - Most weapons have an alternate attack, if they don't then pressing alt-fire simply triggers the primary attack
ZOOM - Any weapon with a scope can be used, this key is also used for saber throw while using the lightsaber with force powers unlocked
WEAPON STATE 1 - Use the force! (After unlocking force powers)
WEAPON STATE 2 & 3 - Select force powers
WEAPON STATE 4 - Recharge force power, crouching will recharge faster as will not holding a weapon (except for the lightsaber).
ITEM KEYS - Make sure you bind your keys for using and selecting items
WEAPONS
Slot 1:
Fists, typical unarmed attack. Is silent. Alt-fire does a kick.
The Lightsaber, the weapon of a Jedi. Alt-fire lets you deflect projectiles, but be careful you're not invincible. Pressing the reload key switches the blade color. Zoom, does a saber throw attack once force powers are unlocked. Finding lightsabers will unlock your force powers. Replaces the chainsaw.
Slot 2:
Bryar Pistol, shoots a weak blaster shot, alt-fire charges up a more powerful attack. Uses blaster packs. Replaces the pistol.
DL-44 Heavy Pistol, shoots a strong blaster shot, alt-fire is the punch. This weapon has the 'zoom' function. Use power clips. Dropped by Imperial officers and Rodian bounty hunters.
SD-77 Sonic Pistol, shoots a blast of sonic energy, not effective at all on droids but otherwise does decent damage, especially on animals. Alt-fire is the punch. Dropped by Imperial Admirals.
Slot 3:
E-11 Blaster Rifle, standard Storm Trooper rifle. Fires rapid fire blaster shots, alt-fire shoots a stun ray. Has 'zoom' function. Uses blaster packs. Dropped by various Imperial troopers and spawns with shotguns.
EE-3 Carbine Rifle, a powerful semi-auto blaster. Shoots three round bursts, alt-fire does a "tri-shot". Has 'zoom' function. Uses blaster packs. Spawns with supershotguns.
Slot 4:
DLT-19 Heavy Blaster, shoots blaster bolts at a very high rate of fire. Alt-fire shoots a single powerful blast. Uses blaster packs. Dropped by Heavy Stormtroopers and spawns with chainguns.
DEMP Ion Blaster, shoots ionized blaster bolts that do extra damage on droids and mechs. Alt-fire charges up a destructive EM pulse blast. Uses power clips. Spawns with shotguns.
Slot 5:
Imperial Repeater Gun, shoots strong blaster bolts at high rate of fire. Alt-fire does a "tri-shot". Uses bolt clips. Dropped by Shock Stormtroopers and spawns with chainguns.
FC-1 Flechette Launcher, fires a spread of blaster bolts. Alt-fire shoots four mini grenades that leave shrapnel. Uses bolt clips. Spawns with super shotguns.
Slot 6:
DC-15x Sniper Rifle, fires a strong and accurate blaster shot. Alt-fire shoots a beam that you can "sweep" to hit multiple targets. Obviously has a 'zoom' function. Uses power clips. Dropped by scout troopers and spawns with shotguns.
Wookie Bowcaster, fires powerful but slow moving projectile, can be charged to shoot up to 5 shots. Alt-fire shoots bouncing projectiles at a slightly higher rate. Has 'zoom' function. Uses power clips. Spawns with super shotguns.
Slot 7:
Jeron Fusion Cutter, a tool that can be used as a weapon. Has four barrels that can be fired from rapidly, or all at once with Alt-Fire. Uses plasma cells. Spawns with plasma rifles.
Oppressor Flamethrower, shoots a short-range stream of flames. Alt-fire will spew a stronger flame that bounces off surfaces. Uses plasma cells. Spawns with plasma rifles.
Slot 8:
Packered Mortar Gun, launches a powerful mortar shell at a long distance. Alt-fire launches the mortar with less force allowing it to bounce off floors and walls. Uses mortar shells. Spawns with rocket launchers.
PLX Missile Launcher, launches a high-speed missile, alt-fire shoots a seeking missile that homes into the closest target (be careful!). Has 'zoom' function. Spawns with rocket launchers.
Slot 9:
Stouker Concussion Rifle, fires a powerful blast of plasma causing spread damage but keeps the shooter safe, acting as a weaker yet more versatile BFG. Alt-fire shoots precise coiling beam that rips through targets. Uses plasma cells. Spawns with the BFG9000.
Dark Trooper Assault Cannon, fires plasma blasts at a quick rate, alt-fire launches a powerful plasma missile. Uses plasma cells and plasma rockets. Spawns with the BFG9000.
Slot 0:
Thermal Detonators, can be held down to be thrown further, alt-fire has bouncing projectiles.
Ion Grenades, similar to the thermal detonator but is more effective against droids and mechs.
I.M. Mines, can be placed stealthily around as traps for enemies, alt-fire switches between timed and proximity mode.
Remote Detpacks, can be placed around on surfaces and objects, alt-fire detonates all detpacks that have been placed.
Special Weapons:
A280 Blaster Rifle, the standard blaster rifle used by soldiers in the rebellion and New Republic. Fires slower compared to the E-11, but is stronger and more accurate. Goes on slot 3. Rare chanced to be dropped by Rebel Captains.
Elite Stormtrooper Rifle, weilded by elite stormtroopers. Fires a quick three round burst, alt-fire shoots a stun ray. Has 'zoom' function. Uses blaster packs. This weapon pairs with the E-11 Blaster Rifle (Slot 3), press “Reload” to switch between the weapons.
Z-6 Rotary Blaster, fires blaster bolts at maximum speed, alt-fire shoots ion bolts. Uses blaster packs and power clips. This weapon pairs with the E-11 Blaster Rifle, press “Reload” to switch between the weapons. This weapon pairs with the DLT-19 Heavy Blaster (Slot 4), press “Reload” to switch between the weapons.
BlasTech Gyrojet Gun, shoots rapid fire air rockets, with little recoil. Alt-fire is a “tri-shot. This weapon pairs with the Imperial Repeater Gun (Slot 5), press “Reload” to switch between the weapons.
Tenloss DXR-6 Disruptor Rifle, shoots with strong firepower at a medium rate of fire. Alt-fire mode attacks targets at the molecular level, effectively disintegrating them. Has 'zoom' function. This weapon pairs with the DC-15x Sniper Rifle (Slot 6), press “Reload” to switch between the weapons.
Mark V Goob Gun, a fusion cutter modified into a powerful weapon. This weapon pairs with the Jeron Fusion Cutter (Slot 7), press “Reload” to switch between the weapons.
FORCE POWERS
After finding a second lightsaber, you unlock force powers. You'll unlock more force powers after finding more lightsabers. Force powers consume force energy (which is added to the hud).
Push : Pushes back enemies in short radius (-5 force power)
Pull: Pulls enemies and objects towards the user (-5 force power)
Heal: Restores a small amount of health (-20 force power)
Choke: Damages organic enemies by cutting off their breating (-15 force power)
Mindtrick: Temporarily turns “weak-minded” enemies harmless, by causing them to wander around confused. (-25 force power)
Lightning : An electric bolt that chains through foes, does extra damage against mechanical foes (-10 force power)
Saber Throw : Press "Zoom" while using your lightsaber to use the force to throw your lightsaber at enemies (-15 force power)
ENEMIES
Stormtrooper, basic imperial soldier. There are a few variants with shoulder pads and tougher armour. Spawns with zombiemen and shotgunners.
Scout Trooper, imperial scouts that are either armed with a E-11 or a sniper rifle. Spawns with imps and chaingunners.
Shock Trooper, stormtroopers armed with a repeater. Spawns with shotgunners
Heavy Trooper, armed with a DLT heavy blaster. Spawns with chaingunners.
Jet Trooper, stormtroopers with jetpacks. They're armed with a sonic rifle and remote droids. Spawns with Pain Elementals.
Death Trooper, elite stormtroopers armed with an elite e-11. Spawns with Hellknights.
Imperial Royal Guard, the emperor's elite guard, armed with a lightning rod. Spawns with Hellknights.
Imperial Officer, armed with blaster pistols. Has two variants. Spawns with zombiemen, shotgunners and imps.
Imperial Admiral, the third variant of the officer, armed with a sonic pistol. Spawns with chaingunners.
Imperial Gunner-Engineer, heavily armored engineers that work on heavy weapon systems. Spawns with chaingunners.
Imperial Medic, imperial officers that heal fallen troopers on the battle field. Spawns with chaingunners.
Imperial Commando, armed with an E-11 which they relentlessly shoot you with. Spawns with chaingunners.
Heavy Commando, armed with a concussion rifle and a shield generator, making them harder to fight. Replaces the Mancubus.
Interrogation Droid, flies around and tries to shock you or shoot energy blasts. Spawns with Lost Souls.
Sentry Droid, small floating droids armed with a blaster. Spawns with Lost Souls.
Probe Droid, the main scout unit of the empire, fires a powerful blaster shot. Replaces the Cacodemons.
Heavy Probe Droid, the probe droid meets the Arachnotron. (Sorry, not sure who made the sprite but I like it!)
Gammorrean Guard, big fat tough pig men armed with battle axes. Spawns with pinkies.
Tusken Raider, armed with a gaffi stick and an endless supply of throwing rocks. Spawns with pinkies.
Kell Dragon, nasty lizards that come in different sizes. Spawns with pinkies.
Wampa, large white haired beasts, armed with massive claws. Spawns with pinkies.
Rodian Bounty Hunter, weak alien bounty hunters armed with heavy pistols. Spawns with zombiemen and shotgunners.
Gran Bounty Hunter, three-eyed aliens armed with thermal detonators and a sonic rifle. Spawns with Revenants.
Trandoshan Bounty Hunter, lizardmen armed with a concussion rifle. Spawns with Revenants.
Reborn Acolyte, imperial officers infused with the dark side. They use their lightsabers and force push to attack. They can also deflect attacks with their lightsaber. Fun to saber-duel with. Spawns with Spectres.
Reborn Sith, stronger reborns that can attack with force lightning. They can also revive their fallen allies. Very hard to saber-duel with. Spawns with the Arch Vile.
Dark Trooper (Phase 1), imperial war droids armed with a large bladed arm. They can also deflect attacks with their shield. Spawns with Spectres.
Dark Trooper (Phase 2), large imperial war droids equipt with a jetpack and an Assault Cannon. Replaces the Baron of Hell.
Dark Trooper (Phase 3), massive imperial war mechs. They relentlessly blast plasma, launch a wave of 'floating mines' and also jetpack and launch missiles. Replaces the Spider Mastermind.
AT-ST, an imperial mech that blasts massive green blaster bolts and missiles. Replaces the Cyberdemon.
Boba Fett, the infamous Mandalorian-armor-wearing bounty hunter. Flies around and attacks you from afar with a rapid blaster and seeking rockets, or close range with his wrist mounted flamethrower. Rarely spawns with the Pain Elemental.
Darth Vader, you know him, you fear him. He attacks with his lightsaber and force powers. He can also revive fallen allies. Rarely spawns with the Arch Vile.
Emperor Palpatine, the emperor is back and he is not amused with you! He has three different lightning attacks and floats around with his chair. Replaces the Icon of Sin.
ITEMS
Bacta Tanks, restores your health. Small ones give you bonus health.
Shield Generators, replaces the armors. Picking up an item will simply add to your shields, so you can pick them up whenever you want.
Portable Stimpack, heals a small amount of health. Is used automatically when health drops below 50%
Radiation Filter Mask, portable version of the radiation suit.
Light Amplification Visor, portable version of the light amp visor.
Weapon Charge Pack, doubles your firing speed for thirty seconds. Replaces Berserk.
Stealth Field Generator, can be activated to make the player harder to see. Using a second stealth generator will make you fully invisible.
Invulnerability Shield, makes you fully immune to damage for a short period.
Force Life, appear as special "rebel logo power-ups". The red ones give you 100 health and replace the soul sphere. The green ones give you 200 health and 300 shields, replacing the mega sphere.
CREDITS
ID SOFTWARE
Doom, Doom 2, etc.
LUCASFILMS & DISNEY
Star Wars series
LUCASARTS
Dark Forces, Dark Forces II: Jedi Knight, Jedi Outcast, Battlefront
WOOKIEPEDIA (https://starwars.fandom.com)
Weapon names and information
BIOWARE
Knights of the Old Republic
ELECTRONIC ARTS
Battlefront
ROGUE ENTERTAINMENT
Strife: Quest for the Sigil
RAVEN SOFTWARE
Heretic, Hexen
GARRETT GRANGER
Star Wars for DOOM2 (sound & sprite rips)
CEEJAY (https://forum.zdoom.org/memberlist.php?mode=viewprofile&u=4543)
Forces.wad (sound & sprite rips)
SCUBA STEVE
Base lightsaber sprites and decorate
MARV MAYS (kamikaze@bright.net)
Hoth Trooper sprites
PATRICK HASLOW (pod15@owc.net)
Tusken raider sprites
PATRICK HASLOW (pod15@owc.net) & MATTHEW HALLARON (mhallaron@yahoo.com)
Scout/Biker Trooper & Sentry Droid sprites
Oppressor and Gyrojet sprites from Dark Tide mod for Dark Forces
PETER KLASSEN (ppklassen@aol.com) & JERETH KOK (jereth@alphalink.com.au)
Jetpack Trooper sprites
ALLEN NEWMAN (magicaldf@geocities.com)
Concussion Commando sprites
GHASTLY_DRAGON
Jetpack/Flying decorate code
CAPTAIN TOENAIL
Jetpack/Flying decorate code, sentry gun code
HORRORMOVIE GUY (https://forum.zdoom.org/memberlist.php?mode=viewprofile&u=8529)
Boss spawning decorate code from Bratwurst-Monsters/Mother-Demon mods
THATONEZDOOMER
Detpack decorate code edited from R667's BioPipebomb Launcher
PILLOWBLASTER
Some Macheterang code used for Lightsaber throw
NMN
Sniper Rifle edited from Fusion Cannon from Zen Dynamics
D3ATH STALKER
Light saber decals edited from Doom Incarnate's hatchet decals
WAYNE POE
Darth Vader sprites
MAGICWIZARD
Lightning blasts from R667's Overlord
AJAY HUFF & GONZALO SAVOGUIN
Rodian sprites
LIONEL FOUILLEN & MATT HALLARON
Human mercenary sprites
FANTINAIKOS
Officer Lady, Imperial Gunner-Engineer
DEEPERTHOUGHT
Zero-G Trooper, NonComOfficer, other sprites from DukeForces
AL MCDONALD
Wampa, Zero Gravity Trooper
FANTINAIKOS
Imperial Medic sprites
GARYOSAVAN
AT-ST sprites
REDDGE
Luke Skywalker sprites
HEADCRAB-PRO & CAPTAIN J
PLX Launcher sprites
DARMAN MACRAY, ARMYMEN12002003
Music packs
BURGHARD
Providing various graphics, Reborn sprites
JUAN22IZEL (https://www.youtube.com/channel/UCd2UPaei0jpqX5S4yvN5afQ)
DarkForces.pk3 (blaster models, sound & sprite rips, decorate code)
WARDUST
Hi-Res font graphics, Hi-Res textures pack
Bowcaster by Austin Crane - DL44 by Sean Lack - EE-3 Carbine Rifle by rafaeldejongh
Monster Sprites (Officer variants(grey and White), ATST, Arachnoprobe, Stormtrooper variants (sarge, dlt, autogun, DarkGuards), probes)
XIM
Mod creator, Xim - Star Wars Doom
Loading the mod with Zandronum, and GZDoom didn't work. Help?
This mod is not compatible with Zandronum unfortunately. Not sure if I'd be able to make it work with it because Zandronum uses an outdated version of DECORATE coding.
Older versions of GZDoom probably won't work either. Did you update GZDoom before running the mod? Let me know if that's the problem or not.
Got it! Thank you. I forget to update GZDoom when I run into issues. Appreciate the help!
Thoroughly enjoyed this. Keep up the great work!
Can you add friendly npc like rebel soldiers wearing their blue and black pattern like at the beginning of new hope movie. Thank you.
There is an item that spawns with the invisibility sphere called the HyperSpace transponder. It mostly uses the code from Strife, but it summons the friendly rebel troopers you speak of.
You can also summon a rebel through the console with "summon RebelTrooper"
UPDATE: 10/5/2019
-New enemy: XR-85 tank droid (sprite by: edgymemester), spawns with Mancbus. They shoot turbo laser blasts at you and behave more similar to the mancubus than their Zero-G counterparts do (so I think they add more balance in maps)
-Boba Fett now spawns with Pain Elementals again (found this more balanced than the Mancubus spawner)
-Jumpjet enemies (Zero-G, Phase-2) no longer take falling damage
-Dark jedi have reduced falling damage
-Concussion rifle is less over-powered
-Assault cannon plasma does small radius damage (won't hurt player)
-Touched up a few sprite alignments
-Updated DarkHour and SpaceWars compat patches (separate download)
10/10/19
-New logo and title screen, featuring our hero: Kyle Katarn! (picture found at HDwallpapers)
-New upgrade weapon: Disruptor rifle upgrade from sniper rifle, twice the power for primary fire and you can charge with alt-fire for a more powerful blast
-Sniper rifle alt-fire damage redone; start of the beam is stronger than end of beam, but it is less overpowered overall
-Elite rifle now functions more like a stronger E-11 than a weaker EE-3
-Fixed a bug where the heavy pistol didn't use ammo when doing alt-fire with the scope
-Fixed a bug where switching between upgraded weapons gave the player ammo
-Fixed a few glitchy death/pain animations for some enemy sprites
10/18/19
-Fixed bug where Assault Cannon could fire without ammo
-Added back the props pack and added new trees in ObAddon for OBLIDGE maps
-Blaster packs and E-11's now both give 30 ammo
-Concussion rifle now does solid radius damage instead of being a super-overpowered auto-bfg (it was fine while it lasted but balance is key)
UPDATE 11/17/2019
10/23/19
-New enemies added:
--IG Assasion droid (revenant spawn),
--Gand Bounty hunter with disruptor rifle (revenant spawn),
--Phase Zero Dark Trooper (hellknight spawn),
--Mynock swarm [credits: lilwhitemouse] (pinky spawn),
--Imperial General (commando spawn),
--Tie Mauler (cyberdemon spawn),
---Tie Fighter pilot (dropped by TIE's on death)
---Tie Fighter and Tie Bombers are also included, but don't have a spawn yet (summon them with TieFighter and TieBomber)
-Various Alien criminal scum (WolfensteinSS spawn), the sprites are of low detail but they're pretty much bonus enemies
-2 new weapons: Jeron Fusion Cutter from the first Dark Forces game, goes on slot 4 and can be upgraded to the Mark IV Goob Gun that does more damage, goes on slot 7
-Concussion Rifle is now on slot 9 with Assault Cannon
-New graphics for the Ion Blaster
-New allies for the Hyperspace Transponder: Rebel Scout, Rebel Captain, Honor Guard and MLC-3 Light Tank
-New item: Heavy Support Beacon. Summons one of the following: T4-B Heavy Tank, T-47 Airspeeder, Y-Wing or X-Wing starfighter (item spawns with blursphere)
-New graphic for Jawa and Tank Droid
-Kubaz spies now drop active land mines, but attack less often overall
-Disruptor rifle has a new fully charged beam attack
-Disruptor rifle no longer alerts enemies while charging
-Detpacks and mines alert enemies when they explode
-Added missing modeldef for fully charged ion blaster shot and death trooper elite rifle shot
-Fixed a couple glitchy animations
-A few map/gameinfo settings changed, such as dim color and drop style
-Minor Heretic compatibility added, only included weapons and item
Wow. Great job, love it and thank you.
I do wish there were console commands that give you all the force powers, because I tried give all it didn't work. My reasoning why I want this?
Sometimes you just wanna relax and be a jedi out of the getgo
Try "give unlockforce 3", that should automatically give you all force powers. You can also summon "chainsaw" or "LightsaberSpawner" a few times too.
1/13/20
-New enemy: Incinerator trooper, first featured in the game "Force Unleashed" before being introduced to offical SW cannon. They are armed with flamethrowers and spawn rarely with the Hellknights
-New "secret" weapon: Rebel Trooper A280 Blaster Rifle, stronger and more accuarate than the Stormtrooper rifle, but has a slower rate of fire. Alt-fire does a burst-attack. They can only be obtained if they are dropped by a Rebel Captain spawned by the Hyperspace Transponder (or Summon AssaultBlaster in console)
-SNIPER TAPPING : Bryar pistol, e-11 blaster rifle and imperial repeater have perfect accuracy on their first shot much like Doom's pistol and chaingun
-Fusion cutter and Goob gun are more powerful and accurate, they also now use plasma cells for ammo. Fusion cutter now spawns with the the Plasmarifle along with the Oppressor flamethrower
-Concussion rifle is overall more powerful, it now has a railgun alt-fire similar to Dark Forces 2. It now spawns with the BFG9000 along with the Dark Trooper cannon
-Replaced Z-6 Rotary blaster sprite from the Doom '16 edit. Now it has a sprite edited from a screengrab of the Z-6 from Battlefront II '05, featuring a shoulder mount animation for (de)selecting
-Z-6 Rotary blaster is a bit more accurate
-Dark Trooper Assault Cannon now has a shoulder mount animation for (de)selecting
-Hyperspace Transponder can now summon light side jedi, armed with a blue, green or yellow lightsaber and behave similar to the dark jedi, minus the force lightning
-Imperial Generals have a rare chance to drop a Hyperspace Transponder on defeat
-Imperial Admirals have a rare chance to drop a Heavy Support Beacon on defeat
-Ion barrels now have brightmaps
-Minor updates for the Darkest Hour and Doomed Space Wars compat patches
Yo Ximmerman, any chance you can release the full console command list that are in the mod, buddy?