Here's another Star Wars/Dark Forces themed mod for GZDoom. It replaces Doom's weapons, enemies and (almost all) decoration objects. Most projectiles are 3d models of Star Wars blaster effects. Gameplay is changed quite a lot, there aren't any hitscan attacks but projectiles typically move quite fast. Infighting is also rare and only happens between imperials, aliens and bounty hunters (they won't attack their own team). You can also unlock force powers by finding lightsabers. The Icon of Sin is also replaced with a more traditional boss enemy... Emperor Palpatine!

Add file Report Xim's Star Wars Doom
Filename
Xim-StarWars-v2.2.zip
Category
Full Version
Uploader
Ximmerman
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Updated
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43.26mb (45,359,409 bytes)
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724 (1 today)
MD5 Hash
0de1a9038a1e730a01225b206bae0aa0
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Description

This is a mod for GZDoom the replaces all weapons, enemies and items with Star Wars themed assets. Gameplay is changed quite a lot, there aren't any hitscan attacks but projectiles typically move quite fast. Most projectiles are 3d models of Star Wars blaster effects. Infighting is also rare and usually only happens between imperials, aliens and bounty hunters (they won't attack their own team). The Icon of Sin is also replaced with a more traditional boss enemy, Emperor Palpatine. This new version also includes the ability for the player to learn force powers.

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Xim's Star Wars Doom
Comments
TheJones
TheJones

Loading the mod with Zandronum, and GZDoom didn't work. Help?

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Ximmerman Author
Ximmerman

This mod is not compatible with Zandronum unfortunately. Not sure if I'd be able to make it work with it because Zandronum uses an outdated version of DECORATE coding.

Older versions of GZDoom probably won't work either. Did you update GZDoom before running the mod? Let me know if that's the problem or not.

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sungjem_jamir
sungjem_jamir

Can you add friendly npc like rebel soldiers wearing their blue and black pattern like at the beginning of new hope movie. Thank you.

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Ximmerman Author
Ximmerman

There is an item that spawns with the invisibility sphere called the HyperSpace transponder. It mostly uses the code from Strife, but it summons the friendly rebel troopers you speak of.

You can also summon a rebel through the console with "summon RebelTrooper"

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Ximmerman Author
Ximmerman

UPDATE: 10/5/2019
-New enemy: XR-85 tank droid (sprite by: edgymemester), spawns with Mancbus. They shoot turbo laser blasts at you and behave more similar to the mancubus than their Zero-G counterparts do (so I think they add more balance in maps)
-Boba Fett now spawns with Pain Elementals again (found this more balanced than the Mancubus spawner)
-Jumpjet enemies (Zero-G, Phase-2) no longer take falling damage
-Dark jedi have reduced falling damage
-Concussion rifle is less over-powered
-Assault cannon plasma does small radius damage (won't hurt player)
-Touched up a few sprite alignments
-Updated DarkHour and SpaceWars compat patches (separate download)

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Ximmerman Author
Ximmerman

10/10/19
-New logo and title screen, featuring our hero: Kyle Katarn! (picture found at HDwallpapers)
-New upgrade weapon: Disruptor rifle upgrade from sniper rifle, twice the power for primary fire and you can charge with alt-fire for a more powerful blast
-Sniper rifle alt-fire damage redone; start of the beam is stronger than end of beam, but it is less overpowered overall
-Elite rifle now functions more like a stronger E-11 than a weaker EE-3
-Fixed a bug where the heavy pistol didn't use ammo when doing alt-fire with the scope
-Fixed a bug where switching between upgraded weapons gave the player ammo
-Fixed a few glitchy death/pain animations for some enemy sprites

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DecayedParadigm
DecayedParadigm

Wow. Great job, love it and thank you.

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Ximmerman
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