Welcome to the 'Front...this is BF1942, only better. With almost 200 vehicles and 70 weapons to choose from, on over 75 different WWII battlegrounds, Warfront brings realism and gameplay together to immerse the player in a unique WWII experience.

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Patch 3.4 Content

News 4 comments

Patch 3.4 News

The Mitsubishi A6M2


zero4

One of the new additions to patch 3.4 will be a new model of an old favorite of mine, the Mitsubishi A6M2.

zero3

The original BF1942 model was a hybrid of several models of A6M, but most closely resembled the A6M3 of 1942, and will still continue to be used for ground-based Japanese maps. Warfront's new model is a better representation of the A6M2, which will be entirely carrier-based.

zero2

As such, it comes complete with a tailhook, which will lower upon landing. The armament remains strong with two 7.7mm nose-mounted machine guns, and 2 wing-mounted 20mm cannons.

zero1

I'll have more additions for y'all a little later on...there are still a few more new additions to preview before the 3.4 patch hits!

takiwa

Warfront 3.3 Patch Release

Warfront 3.3 Patch Release

News 2 comments

The latest patch for the Warfront mod is now available.

Warfront 3.3 Patch Update

Warfront 3.3 Patch Update

News 4 comments

A small update on the 3.3 Patch for the Warfront mod!

Warfront 3.21 Update

Warfront 3.21 Update

News 10 comments

The official release of the 3.21 Patch for the Warfront mod...

Warfront 3.2 Patch Release

Warfront 3.2 Patch Release

News 16 comments

Behold the awesomeness of the 3.2 patch for Warfront!

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WarFront 3.3

WarFront 3.3

Patch

The latest patch to the Warfront mod for BF1942 is now available

WarFront 3.1 Full

WarFront 3.1 Full

Full Version 13 comments

The release of version 3.1 of Warfront is upon us!

Comments  (0 - 10 of 311)
eloyrivas2016
eloyrivas2016

Good Mod It would be great if you add a server to the mod
the game will have a system of penetration in the tanks?

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Guest
Guest

Amazing great to see developing for this best game ever!!! Thank you takiwa.

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trevorgoodchild
trevorgoodchild

Mate this mod is great, very reminiscent of the old BG42. You need to add iron sights.

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Guest
Guest

Hi!,
I'm new to the mod and haven't played it yet. Haven't even installed it. But I'm quite excited, anyway.
A question, though. Do you use proper tank armor value? Like; for example, the 75mm gun on the M4 Sherman tank definitely won't be able to penetrate the 100mm front armor plate of a tiger 1 from ranges beyond 300m, but closer than that then it would definitely punch through the front armor (Though I doubt the Sherman could even get past 500m haha). However, on the contrary, an 88mm projectile from the 8.8cm KwK on the Tiger 1 would not penetrate and/or even ricochet the side of an M4 Sherman tank if the M4 tank is angled and the angle of attack of which the 88mm projectile coming from is severe enough that it would simply only "ding!" the side armor of the M4 tank and do no damage

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bf_takiwa Creator
bf_takiwa

BF1942's damage system doesn't work like that, and without hacking the executable and adding a dynamic library, you will never have that type of damage system in the Refractor Engine.

In BF1942, when a projectile hits a collision, the angle of the armor is not taken into account for the penetration, but rather for the damage. If you are aiming at a sloped armor profile in real life, the "effective thickness" of the armor would increase dramitically. In BF1942, however, a material thickness of 50mm (for example) will be 50mm no matter what angle the armor is presented. The angle the projectile hits the armor is used as a damage modifier, with a higher degree of angle doing less damage...but still penetrating, nonetheless. Conversely, I would not want to assign the "effective thickness" of the armor to the material, because again, at any angle, this would be the thickness used to calculate penetration. This is why some guns pen armor that they would normally not be able to in real life.

I have tried to counter this by setting up damage amounts accordingly, but this doesn't always work as it seems...just because you hit a specific area of a certain target doesn't mean that the target's collision mesh is angled at that angle. You are hitting a collision mesh you can't see, not the LOD mesh you CAN see. This makes people think they are hitting a target when they aren't a lot of times. But the collision meshes are simple, most have less than 150 polys. Any more than this causes massive lag as the game tries to calculate exactly where your shot hit, and what the damage should be. The Refractor Engine was just not set up for that type of damage calculation.

What I do have control over is the way distance affects damage. There is a falloff of damage over distance, and I have tried to utilize this the best I can. The farther you are away from the target, the less damage you will do (unless you are firing HE rounds, which have no distance modifiers because their damage is high explosive rather than armor penetrating). This isn't a perfect solution, but this system lends itself well to the strategy of getting closer to do more damage, and angling your tank to take less damage when shot. Also, knowing which parts of the tank are vunerable to which caliber of shells, and what gun the enemy is shooting, is also critical for survival in WarFront.

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Guest
Guest

Is bot AI good in this mod?

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pereriver
pereriver

the vote for map window dont close when i am in game. how i can fix that?

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patofeliz100
patofeliz100

Will you add bolt action animations?
This mod it's awesome, and would be much better if you add reload animations for bolt action rifles :3

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bf_takiwa Creator
bf_takiwa

I work around 60 hrs a week at the moment, so I won't be changing the vanilla anims. I can barely keep up with adding new content...although I have added a couple of new things for the 3.4 version.

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Manu5an
Manu5an

I am pretty good in graphic design, i would love to make some nice looking textures if you are interested.

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bf_takiwa Creator
bf_takiwa

sure, that would be awesome :)

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Highest Rated (3 agree) 10/10

wow! Keep up your work! True quality textures and models... Good Work my mate.

Sep 27 2017 by TomPL

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