Welcome to the 'Front...this is BF1942, only better. With over 200 vehicles and 75+ weapons to choose from, on over 85 different WWII battlegrounds (all with Single Player mode), Warfront brings realism and gameplay together to immerse the player in a unique WWII experience.

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Warfront 3.52 Patch Update #2

Today I have some screens of the revamped Battle of Santa Cruz!

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Originally, the bots would run their boats up onto the island, and refuse to exit...if they even found the island at all. It was mostly an aerial battle, with very little fighting on land. After weeks of looking closely at this map, I finally pinpointed the problem(s).

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After re-plotting the strategic areas, and re-writing the strategies from the ground up, the bots will now land on the island ready to fight, without running their boats up onto the hills :) The aerial battles are still fierce, but now there is the land element to contend with as well...

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As you can also see, the island received new ground texturing, and a re-work of the foliage, as well as some new objects and new object placement that the bots like a little more...

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It plays like a new map, feels like a new map, and looks like a new map...

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I'm proud to have it back in service as a working Warfront battlefield, and I hope you enjoy playing this new and improved version!

I'm still soldiering forward with the new patch, although at a slower rate than my previous releases, so please be patient :)

Changelog so far...

Bug Fixes:
Corrected the Breda 37's muzzle velocity to 830 m/s
Fixed AI issues on Santa Cruz

General Changes:
Reduced overall speed of M11-39 slightly
Fixed objectlightmap for italianhouse01_m1 on Anzio

Additions:
Added ricochet effect for non-penetrating shots (for 11,4mm and larger rounds)
Added L3/35 Tankette to mod
Added L3 CC Tankette to mod
Added SPA 38R to mod
Added Macchi C.205 to mod

New/Converted Maps (with SinglePlayer/Co-op mode):
Battle of Santa Cruz (new AI, new building placement, new foliage, new textures, by takiwa)

Warfront 3.52 Patch Update

Warfront 3.52 Patch Update

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A glimpse of some of the content in the next Warfront patch...

Warfront 3.51 Patch Release

Warfront 3.51 Patch Release

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The latest patch for the Warfront mod is now available.

Warfront 3.51 Patch Update

Warfront 3.51 Patch Update

News 2 comments

The 3.51 Patch is currently being tested...and a new map is coming to the 'Front!

Version 3.5 Patch

Version 3.5 Patch

News 4 comments

This is a patch for the bot count issue with Single Player mode

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WarFront 3.5 FULL

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The release of Warfront 3.5 is here! Download it today!

WarFront 3.51 PATCH

WarFront 3.51 PATCH

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*** Incremental patch v3.51 for the WarFront mod ***

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Comments  (0 - 10 of 495)
kiev1984
kiev1984

When I launch campaing as Axis, Allies have like 400 victory points and Axis only 100, which goes down to zero like crazy. Is there a way to win in singleplayer campaing as axis in battle of Britain?

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carmen-1294
carmen-1294

Hey bf_takiwa... I saw that ... YOU LEFT THE WARFRONT ALONE !!. And also HongKongChineseBoy has asked you twice, he says that this mod needs a change (that is, new content such as "Italy, Free-French, Vichy-French and China") etc. I'll just let you know.

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themarine141
themarine141

Hi whenever I go 255 bots half of them are just standing and playing to the objectives hope you can fix it :)

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Guest
Guest

Is there some acitivity about it? It would be great, if this mod goes more stable for the coop mode. ;-)

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heinrichr105
heinrichr105

Haven't played this since 2019 but...Do the anti-tank rockets still one shot tanks, or is it much different now? And needs multiple hits to destroy a tank?

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buschhans
buschhans

Please Check the Multiplayer Server to play online in your Browser. Or Type manually the Adress to find:

Gun's WarFront 3.51 Co-Team
Server IP: 24.185.39.234 Port: 14573

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buschhans
buschhans

It’s great to see a life sign on this project. I want to play this mod online. But I had the wrong version for the server. If I got the requested one I will join. I like the COOP Mode, that makes lot of fun. More people make the competition. Hope more join and choose this great classic game. Here we have the same weapons. Only the balance is the thing. But war isn’t fair, we know. I am happy to see some development after one year here on the Warfront mod, thank you buddy for your work.

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HongKongChineseBoy
HongKongChineseBoy

We must enthusiastically optimize the playable contents of the Factions of "Italy, Free-France, Vichy-France and China",
since currently on the whole gaming-market of the entire Globe,
almost all WW2-themed shooting-games only contain USA, Soviet Union, Germany, the japs and Britain as playable Factions of WW2,

while Italy, France (either Free-French on the Allied side or Vichy-French fought for the Axis) and China (including both Nationalist and Communist Chinese troops) have been always ignored and missed out in gaming-contents of all other WW2 video games.

Eventually, players have quickly felt bored with always just playing as USA, Soviets, Britain, Germany and the japs,
we particularly need to build more Italian stuffs in WW2 North African and Balkan Theatre, together with Italian troops' opponent---the Free-French forces on the Mountain Alps in Year 1940 of Europe and create more abundant contents for China's anti-jap-invasion War.

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Andrejjdikunv
Andrejjdikunv

very good)

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HongKongChineseBoy
HongKongChineseBoy

Dear WarFront-mod developers, please try to add much more "Italian desert Army soldiers" as the Axis Forces into desert-maps of "North African Campaign WW2", since it will be so boring to see only the "German Afrika Korps" being the Axis in North African Theatre,

for example, You may try replacing the Germans with Italians on the desert maps of "El Alamein Day 2", "Gazala Day 2" or "Tobruk Day 2", yeah, let's set the Axis side of another "Day 2" alternative versions of these maps as "the Italian desert Army" !

Or, You might even try forming an Axis Force of mixed "Italo-German Forces" which consists of both German and Italian soldier models with their corresponding German/Italian spawn-weapon-kits inside the same Axis team on some desert maps, if You are doing so, please also change the Axis team's flag-logo to "showing both the German and Italian flag-icons", change the Axis team's name to "Italo-German Forces" on the menu's title and add one more flag-pole at every capture-base on the map (will have totally two Axis flag-poles standing together on each base) for hoisting both the German and Italian flags side-by-side at the same time once after the Axis has captured each capturable-spot during the gameplay.

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