Welcome to the 'Front...this is BF1942, only better. With over 200 vehicles and 75+ weapons to choose from, on over 85 different WWII battlegrounds (all with Single Player mode), Warfront brings realism and gameplay together to immerse the player in a unique WWII experience.

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Warfront 3.52 Patch Update #2

Today I have some screens of the revamped Battle of Santa Cruz!

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Originally, the bots would run their boats up onto the island, and refuse to exit...if they even found the island at all. It was mostly an aerial battle, with very little fighting on land. After weeks of looking closely at this map, I finally pinpointed the problem(s).

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After re-plotting the strategic areas, and re-writing the strategies from the ground up, the bots will now land on the island ready to fight, without running their boats up onto the hills :) The aerial battles are still fierce, but now there is the land element to contend with as well...

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As you can also see, the island received new ground texturing, and a re-work of the foliage, as well as some new objects and new object placement that the bots like a little more...

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It plays like a new map, feels like a new map, and looks like a new map...

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I'm proud to have it back in service as a working Warfront battlefield, and I hope you enjoy playing this new and improved version!

I'm still soldiering forward with the new patch, although at a slower rate than my previous releases, so please be patient :)

Changelog so far...

Bug Fixes:
Corrected the Breda 37's muzzle velocity to 830 m/s
Fixed AI issues on Santa Cruz

General Changes:
Reduced overall speed of M11-39 slightly
Fixed objectlightmap for italianhouse01_m1 on Anzio

Additions:
Added ricochet effect for non-penetrating shots (for 11,4mm and larger rounds)
Added L3/35 Tankette to mod
Added L3 CC Tankette to mod
Added SPA 38R to mod
Added Macchi C.205 to mod

New/Converted Maps (with SinglePlayer/Co-op mode):
Battle of Santa Cruz (new AI, new building placement, new foliage, new textures, by takiwa)

Warfront 3.52 Patch Update

Warfront 3.52 Patch Update

News 3 comments

A glimpse of some of the content in the next Warfront patch...

Warfront 3.51 Patch Release

Warfront 3.51 Patch Release

News

The latest patch for the Warfront mod is now available.

Warfront 3.51 Patch Update

Warfront 3.51 Patch Update

News 1 comment

The 3.51 Patch is currently being tested...and a new map is coming to the 'Front!

Version 3.5 Patch

Version 3.5 Patch

News 2 comments

This is a patch for the bot count issue with Single Player mode

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WarFront 3.5 FULL

WarFront 3.5 FULL

Full Version 18 comments

The release of Warfront 3.5 is here! Download it today!

WarFront 3.51 PATCH

WarFront 3.51 PATCH

Patch 3 comments

*** Incremental patch v3.51 for the WarFront mod ***

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Warfront v3.4 Patch

Patch 20 comments

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WarFront 3.3

WarFront 3.3

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WarFront 3.1 Full

WarFront 3.1 Full

Full Version 11 comments

This file is no longer valid......................

Comments  (0 - 10 of 439)
Abwxcvbn2
Abwxcvbn2

1)It is possible to add more Me262 in some maps ?
2)It is possible to replace the Ho229B (made like in add-on Secret Weapons) by a Ho229A (like in Forgotten Hope 1) in the map Alpenfestung ?

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Guest
Guest

first of all great work and thank you for this mod. We have an issue with local co-op play with my friend whenever he tries to join my game his game chrashes same for me as well is this mod for singleplayer only? if so will you add local co-op anytime? or am I just stupid and cant get it to work

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bf_takiwa Creator
bf_takiwa

It was designed for SP, so several of the maps will crash when trying to connect to Co-Op...there are a few that work, but I haven't been able to do any testing on Co-Op so I haven't found the problems for this issue to fix them, unfortunately

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Guest
Guest

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HaunebuII
HaunebuII

So, there are Torpedoes on Pearl Harbor Map??

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uriya
uriya

Nice mod, but it can be much better. First of all, there should be more weapons in each map. Now there are too many rifles and not enough SMG and LMG and no snipers. Second, there should be always Anti tank effective weapon, for the sake of balance.

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bf_takiwa Creator
bf_takiwa

Make a list of the maps that have no AT class, and I will look at each one. Granted, there are a few maps that could use class updates, but there are also pickup kits on several maps that add that class to the map (just not for the bots, they tend to spam some classes).

As for the rifles...well, history shows that they were the predominant weapon on most WWII battlefields. If there were mgs available during that time, look for pickup kits...again, to stop bots from spamming classes. If I have missed placing kits on certain maps, make a list and post it here or PM me and I will take a look at them.

Thanks for your feedback :)

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Panzer_Tank
Panzer_Tank

Hi, I haven't played this mod in awhile and was wondering if the campaign will play maps in historical order?

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bf_takiwa Creator
bf_takiwa

I know several of the new maps were not added to the campaign list. I will make sure that all the maps are added for the upcoming patch :)

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andoodle
andoodle

Mr. creator, I am sorry to disturb you again, but I feel the need to ask you this (I deleted the comment because it was not answered): Is there a chance that you would be able to incorporate the firearm animations from the "Forgotten Hope Secret Weapon" mod for the bolt-action weapons (including the reload animations)? :/

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bf_takiwa Creator
bf_takiwa

not without their permission

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Highest Rated (4 agree) 10/10

wow! Keep up your work! True quality textures and models... Good Work my mate.

Sep 27 2017 by TomPL

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