Welcome to the 'Front...this is BF1942, only better. With over 200 vehicles and 75+ weapons to choose from, on over 85 different WWII battlegrounds (all with Single Player mode), Warfront brings realism and gameplay together to immerse the player in a unique WWII experience.

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Warfront 3.52 Patch Update #2

Today I have some screens of the revamped Battle of Santa Cruz!

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Originally, the bots would run their boats up onto the island, and refuse to exit...if they even found the island at all. It was mostly an aerial battle, with very little fighting on land. After weeks of looking closely at this map, I finally pinpointed the problem(s).

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After re-plotting the strategic areas, and re-writing the strategies from the ground up, the bots will now land on the island ready to fight, without running their boats up onto the hills :) The aerial battles are still fierce, but now there is the land element to contend with as well...

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As you can also see, the island received new ground texturing, and a re-work of the foliage, as well as some new objects and new object placement that the bots like a little more...

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It plays like a new map, feels like a new map, and looks like a new map...

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I'm proud to have it back in service as a working Warfront battlefield, and I hope you enjoy playing this new and improved version!

I'm still soldiering forward with the new patch, although at a slower rate than my previous releases, so please be patient :)

Changelog so far...

Bug Fixes:
Corrected the Breda 37's muzzle velocity to 830 m/s
Fixed AI issues on Santa Cruz

General Changes:
Reduced overall speed of M11-39 slightly
Fixed objectlightmap for italianhouse01_m1 on Anzio

Additions:
Added ricochet effect for non-penetrating shots (for 11,4mm and larger rounds)
Added L3/35 Tankette to mod
Added L3 CC Tankette to mod
Added SPA 38R to mod
Added Macchi C.205 to mod

New/Converted Maps (with SinglePlayer/Co-op mode):
Battle of Santa Cruz (new AI, new building placement, new foliage, new textures, by takiwa)

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This is a patch for the bot count issue with Single Player mode

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Comments  (0 - 10 of 488)
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FixYourMod
FixYourMod

You will spend 5 minutes to move KV-2 on a position, and Pz IV one front shot damages 75% of KV-2 durability ... Ofc this map also dont have wrench.

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Andri1984
Andri1984

When I launch campaing as Axis, Allies have like 400 victory points and Axis only 100, which goes down to zero like crazy. Is there a way to win in singleplayer campaing as axis in battle of Britain?

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carmen-1294
carmen-1294

Hey bf_takiwa... I saw that ... YOU LEFT THE WARFRONT ALONE !!. And also HongKongChineseBoy has asked you twice, he says that this mod needs a change (that is, new content such as "Italy, Free-French, Vichy-French and China") etc. I'll just let you know.

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themarine141
themarine141

Hi whenever I go 255 bots half of them are just standing and playing to the objectives hope you can fix it :)

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Guest
Guest

Is there some acitivity about it? It would be great, if this mod goes more stable for the coop mode. ;-)

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heinrichr105
heinrichr105

Haven't played this since 2019 but...Do the anti-tank rockets still one shot tanks, or is it much different now? And needs multiple hits to destroy a tank?

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buschhans
buschhans

Please Check the Multiplayer Server to play online in your Browser. Or Type manually the Adress to find:

Gun's WarFront 3.51 Co-Team
Server IP: 24.185.39.234 Port: 14573

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