Welcome to the 'Front...this is BF1942, only better. With over 200 vehicles and 75+ weapons to choose from, on over 85 different WWII battlegrounds (all with Single Player mode), Warfront brings realism and gameplay together to immerse the player in a unique WWII experience.

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Warfront 3.52 Patch Update #2

Today I have some screens of the revamped Battle of Santa Cruz!

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Originally, the bots would run their boats up onto the island, and refuse to exit...if they even found the island at all. It was mostly an aerial battle, with very little fighting on land. After weeks of looking closely at this map, I finally pinpointed the problem(s).

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After re-plotting the strategic areas, and re-writing the strategies from the ground up, the bots will now land on the island ready to fight, without running their boats up onto the hills :) The aerial battles are still fierce, but now there is the land element to contend with as well...

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As you can also see, the island received new ground texturing, and a re-work of the foliage, as well as some new objects and new object placement that the bots like a little more...

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It plays like a new map, feels like a new map, and looks like a new map...

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I'm proud to have it back in service as a working Warfront battlefield, and I hope you enjoy playing this new and improved version!

I'm still soldiering forward with the new patch, although at a slower rate than my previous releases, so please be patient :)

Changelog so far...

Bug Fixes:
Corrected the Breda 37's muzzle velocity to 830 m/s
Fixed AI issues on Santa Cruz

General Changes:
Reduced overall speed of M11-39 slightly
Fixed objectlightmap for italianhouse01_m1 on Anzio

Additions:
Added ricochet effect for non-penetrating shots (for 11,4mm and larger rounds)
Added L3/35 Tankette to mod
Added L3 CC Tankette to mod
Added SPA 38R to mod
Added Macchi C.205 to mod

New/Converted Maps (with SinglePlayer/Co-op mode):
Battle of Santa Cruz (new AI, new building placement, new foliage, new textures, by takiwa)

Warfront 3.52 Patch Update

Warfront 3.52 Patch Update

News 5 comments

A glimpse of some of the content in the next Warfront patch...

Warfront 3.51 Patch Release

Warfront 3.51 Patch Release

News 1 comment

The latest patch for the Warfront mod is now available.

Warfront 3.51 Patch Update

Warfront 3.51 Patch Update

News 2 comments

The 3.51 Patch is currently being tested...and a new map is coming to the 'Front!

Version 3.5 Patch

Version 3.5 Patch

News 4 comments

This is a patch for the bot count issue with Single Player mode

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WarFront 3.5 FULL

WarFront 3.5 FULL

Full Version 25 comments

The release of Warfront 3.5 is here! Download it today!

WarFront 3.51 PATCH

WarFront 3.51 PATCH

Patch 5 comments

*** Incremental patch v3.51 for the WarFront mod ***

Warfront v3.4 Patch

Warfront v3.4 Patch

Patch 20 comments

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WarFront 3.3

WarFront 3.3

Patch

This file is no longer valid......................

WarFront 3.1 Full

WarFront 3.1 Full

Full Version 11 comments

This file is no longer valid......................

Comments  (0 - 10 of 474)
smrtustasama
smrtustasama

Hi,i have been playing this mod for a while and it's amazing and enjoyable,but one thing annoys me alot.Any rocket launcher can destroy any tank in a single hit,which is pretty annoying,especially if you have well-armored tanks like Tiger I or Tiger II.Can you fix it? Also i have another question,is there going to be more maps and vehicles and is there a Jagdpanzer IV in this mod?Thanks in advance.

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Guest
Guest

look i'm from brazil, i'm using google translator this mod is very good congratulations, i would like to ask you something, can you make bots smarter? if you can find which program to use to do that, is there any? I’ve been looking for how to do this for a long time, but I don’t think I really wanted to know

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bf_takiwa Creator
bf_takiwa

My knowledge of bots in BF1942 is very limited. I have made some changes to the AI, and have incorporated some public AI coding to make them a little smarter, but anything more than what is currently in the mod is either above my coding knowledge, or not possible within the BF1942 engine.

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УЕПЧ
УЕПЧ

Nice mod! But what about single player campaign?

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-Vito-Scaletta-
-Vito-Scaletta-

Does this mod have a database? Or a wiki of some sorts. I couldn't find one,I just like to have a list of the things in the mods like weapons,vehicles,maps etc since both BG42 and FH have a wiki. When is 3.52 releasing btw? I've been looking forward to those Italian vehicles for a while

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bf_takiwa Creator
bf_takiwa

There is no database, I never had time to make one. As far as 3.52, the files are complete, but I have not had any time to compile them for upload. I will try my best to get that done as soon as possible

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-Vito-Scaletta-
-Vito-Scaletta-

Ah okay. That's fine,hope we'll get 3.52 soon

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Abwxcvbn2
Abwxcvbn2

Another issues 3 :

1) P51 D Mustang with rockets or bombs has incomplete secondary weapon icon. Rockets or bombs symbol don’t appear. Idem for rockets or bombs on P47 D Thunderbolt and P38 J Lightning.

2) At russian transport truck (like in Crimean Offensive map), location points inside the vehicle don’t appear on the vehicle icon (i’m not very clear i know).

3) On map Crimean Offensive, infantry and tanks get stuck between the rails in some places. Also, when you die, you can fly over a part of the map during a few seconds. It’s a bug.

4) On map Into the Bocage, the M7 Priest that appears on base with sawmill only has a bug. If you are in Priest MG position and try to leave the vehicle, the game shut down. The Priest should be better with only two positions : 1.Pilot/gunner, 2.MG. Also for Wespe, just one position : pilot/gunner.

5) On map Operation Luttich, on only uncapturable german base, a Jadgpanther is behind a Panzer IV. That’s not convenient.

6) On Alpenfestung map, at middle of map, the toll barrier icon (when in) has a blank. Also, the radar station icon (when in) at german air base has a blank.

7) Already asked but changed request, can you add Panzerschreck for germans on maps : Monte Cassino, Monte Croce, Omaha Charlie, Omaha Fox Green, Operation Bagration, Operation Neptune, St Mere Eglise, The Merderet, Operation Luttich, Hurtgen Forest, Battle of Aachen, Sector 318, Bastogne, Crossing the Oder, Road to Berlin.
Also, there is 4 rockets for german anti-tank infantry and 5 for Allies. Is this regular ?

8) Already asked but changed request, can you add bazooka for allies on maps : Omaha Fox Green, Operation Bagration, Battle at Chartres, Operation Luttich, Hurtgen Forest, Battle of Aachen, Sector 318, Crossing the Oder, Road to Berlin, Attack on Berlin.

9) Can you rename all maps like this exemple  : 4406 Into the Bocage instead of 44/06 Into the Bocage. It would be more convenient like in Battlegroup42.

10) Can you make another animation for stationary MGs ? Because soldiers that use it are too exposed, they should be seated. If my memory is good, Battlegroup42 mod has make it.

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bf_takiwa Creator
bf_takiwa

1) P51 D Mustang with rockets or bombs has incomplete secondary weapon icon. Rockets or bombs symbol don’t appear. Idem for rockets or bombs on P47 D Thunderbolt and P38 J Lightning.

Any vehicle that has random ordinance will not have a weapon icon, because the game will not load icons based on random selections.

I'll take a look at the other things you pointed out, thanks :)

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StandingTNT
StandingTNT

Hello! I really like this mod, and in my opinion it adds so much more flavour to the game! But I have a problem. The Wake Island map in campaign mode won't load. The loading bar goes to the end two times really fast, and then the game just exits.
If you know any fix for this please tell me, I really don't want to stop my journey there...

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Highest Rated (4 agree) 10/10

wow! Keep up your work! True quality textures and models... Good Work my mate.

Sep 27 2017 by TomPL

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