HTroop v1.2 is a mini-mod for Battlefield 1942, its 2 expansions, and several other mods. It is a lot to download and install, but it is gaining popularity, and is unlike any mod for Bf1942 you have ever played. HTroop v1.2 is currently in its last stages of being finished (testing by the playtesters and finishing touches).

To learn more about HTroop, you can join us in Discord or you can post in the forums when we get them up on moddb.

Discord invite link: Discord.gg

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HTroop v1.2 Beta Full Install

HTroop v1.2 Beta Full Install

Demo 10 comments

From the Mind of Joshua Hales (Professor Smith) & the Devotion and Patience of his Playtesting Team, HTroop is Born! The mod includes 90% Rescripted Objects...

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professor_smith Creator
professor_smith - - 25 comments

As I mentioned earlier folks, I am still working on HTroop, here and there. As a lot of you more experienced modders out there know, life tends to get in the way of progress. Little by little, I am attempting to decrease the number of networkableInfo Scripts, that I am having an issue with on my navel vessels, and other large vehicles. As I asked before, if there are any BF 1942 modders out there that would be interested in helping me with this project, and testing it out over a local area network, a dedicated server, and a normal multiplayer server, that is non dedicated, it would be very appreciated. Thank you all for your devotion and patience.

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Guest
Guest - - 690,646 comments

It doesn't work.

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professor_smith Creator
professor_smith - - 25 comments

What exactly doesn't work?

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professor_smith Creator
professor_smith - - 25 comments

I just wanted to let everyone know that in my opinion, my team and I released the beta of HTroop a bit too early. As I knew would happen, I was unable to release more than maybe 1/16 of the available maps in the mod due to the "too many statemasks" error, occurring in the rest of the maps (and especially all of the ocean based maps), which I am slowly attempting to correct, each time I have a little bit of time and energy to do so. However, in regards to time and energy, I have been working quite a bit, and life simply happened, preventing me from constantly working on the mod like before. I will continue to try to correct the occurring errors, by editing the naval ships and other large, multi weaponized vehicles, but in the meantime, hang in there folks. If there are any modders or networking specialists out there, that know their way around Bf1942 scripting/programming, that would like to take a swing at helping me fix this problem, so I can get back to editing the maps and finishing my other small projects, I promise (if the problem gets fixed), I will release the rest of the mod. However, if it never gets fixed, well...I don't know. I would hate to just release it as a Singleplayer mod, as the main reason for working on it all these 18+ years, was to play online with everyone in CoOp and Multiplayer games, Not Alone.

Reply Good karma+2 votes
Guest
Guest - - 690,646 comments

LONG TIME NO SEE

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professor_smith Creator
professor_smith - - 25 comments

Reply Good karma+1 vote
professor_smith Creator
professor_smith - - 25 comments

Reply Good karma+1 vote
professor_smith Creator
professor_smith - - 25 comments

Reply Good karma+1 vote
professor_smith Creator
professor_smith - - 25 comments

Reply Good karma+1 vote
professor_smith Creator
professor_smith - - 25 comments

Reply Good karma+1 vote
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