Welcome to Warcraft 3 Extended Edition, a project with the goal of expanding the existing game by adding unused features from the campagin as well as by adding new content of the highest possible quality while trying to keep the game as balanced as it can be.

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Warcraft 3 Extended Edition 1.1 brings improvements to the faction picking system, some new content for Alliance and also includes several balance changes and bugfixes.



General


  • Each player has 20 seconds to pick a faction at game start. If none is picked, the default vanilla fation is automatically picked for them.
  • Vanilla victory\defeat conditions have been reenabled. They were turned off due to the player reveal timer showing up for players who chose one of the new factions.
  • Certain triggers are now off by default and are activated only when needed, thus improving overall performance.



New Content & Balance Changes


  • Maps:
    • Shrine of the Ancients - Added a few decorative doodads.
  • Alliance:
    • Captiain's now have the Rallying Call spell which permanently summons 3 Footmen at a target Barracks. Has a 3 minute long cooldown.
  • High Elves:
    • Level 2 Wolf Companion's health increased from 575 to 600.
    • Level 3 Wolf Companion's base attack increased from 19 to 24.
    • Orb of Slow now properly requires a Castle.
  • Forsaken:
    • Illusions created by the Potion of Illusion spell now last 60 seconds instead of 12.
    • Increased the cooldown of Potion of Illusion from 20 to 25 seconds.
    • Val'kyrs' base attack reduced from 56 to 49.
    • Val'kyrs' damage sides per die increased from 5 to 11.
    • Val'kyrs no longer deal splash damage.
    • Val'kyrs can now attack air units.
  • And several more minor balance and tooltip changes that I forgot to mention.



Known issues



  • Some hotkeys may not work.
  • There might be typos and inaccuracies in tooltips.
  • Some features might be over or underpowered. Balancing the game will require feedback from players.



Credits



  • The Hive Workshop.
  • Jiuce_F.
  • Ujimasa Hojo.
  • Sellenisko.
  • Sin'Dorei300.
  • Blizzard Entertainment.
  • And all others whose names I either forgot or couldn't find.

Names are listed in no particular order.



Patreon


Support me on Patreon:
Patreon.com





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Warcraft 3 Extended Edition 1.1 brings improvements to the faction picking system, some new content for Alliance and also includes several balance changes...

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Comments  (0 - 10 of 54)
Vandor1823
Vandor1823

Hi! I played many matches as Blood\High Elf and Forsaken and I really miss melee unit in the Banshee Queen's army and a tank unit in the elven forces. Do you plan to add units like Arcade Golem or Dread Guard for example?

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Rohirim91 Creator
Rohirim91

I am fully aware of the lack of melee units for both factions. Although Stonemaul Ogres fulfill the heavy melee unit role for forsaken, I will most likely replace them with Dread Guards or Flesh Golems in the next update.

Arcane Golems will be added as well.

Reply Good karma+1 vote
Vandor1823
Vandor1823

The Stonemaul Ogres are not bad, but Players can only use them at the late part of the game. The basic Undeads have no problem with melee units because they are able to use a massive army of skeletons and crypt fields as well. Sadly a group of Griffins can easily deal with Ogres, I realized Forsaken is a really wrong choice against a Human Player.

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Rohirim91 Creator
Rohirim91

Thanks for your feedback! The ogres will most likely be replaced by a unit that is the gameplay equivalent of the Mountain Giant (medium armor, taunt etc).

I would still like to find a way to keep some reference to the Stonemaul Ogres/Snarlmane/Bandits from the campaign, so you can expect more changes for the Forsaken.

Reply Good karma+1 vote
Vandor1823
Vandor1823

Hi, i have found two issues. The Forsaken is unable to create shades, because the Sacrifice ability is not work.
The Stonemaul Ogres' upgraded crushing blow ability is not work. They have still 20% chance to bonus damage instead 25% after a buy the upgrade.
And i have a question for you. Do you plan to add the Defiled\Corrupted Night Elves form "A Destiny of Flame and Sorrow" mission as a new faction?

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Rohirim91 Creator
Rohirim91

Thanks for reporting those bugs! I will be sure to fix them in the next update.

Those corrupted Night Elves are Satyrs. They don't have the needed unit variety to be added as a faction. Satyrs might be a part of a Burning Legion faction, if I decide to add it in the future.

Reply Good karma+1 vote
Vandor1823
Vandor1823

I have found another one. The High\Blood elves can not research the backpack ability because their arcane vault is different than normal humans.

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Vandor1823
Vandor1823

There are many mods and maps that give new factions, but this one is special for me. All factions are well-balanced and there are a some difference within each ones. They give the feeling that they have always been part of the Warcraft III. My only problem is the A.I. can't choose the new races. Will this change in the future?

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Rohirim91 Creator
Rohirim91

Thanks! Even though I have no knowledge about making AI's, if that task is not too time consuming I will surely try to tackle it.

Reply Good karma+1 vote
RobinLud
RobinLud

hmm what about illidari mby..with naga combined or when you summon demon hunter hero it unlocks a path with himself which could you provide recruit specific units with fel abilites and stuff?

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