This release features Build 120 with more extended native c++ stuff. It's still bugy and by far not the final product. Being back active again I thought about releasing the Internal Betas as Open Betas from now on for study purposes. You may start right away with the Build 120 since it's a standalone release too, so I uploaded Build 100 just for the sake of it.
This release features Build 120 with more extended native c++ stuff. It's still bugy and by far not the final product. Being back active again I thought about releasing the Internal Betas as Open Betas from now on for study purposes. You may start right away with the Build 120 since it's a standalone release too, so I uploaded Build 100 just for the sake of it. The funcationality at the Object and Actor Level is now equal to that of the Unreal Engine 3 concerning functions, coding etc. Most of the classes are documented well and contain comments on version changes.
Main changes
- sdkCore and sdkEngine nearing completion of organizing native structures and features
- got Texture Post Processing back working, check sdkXPostProcessZone.uc (unfortunately there's some error when quitting UT... dunno why, since Texture Post Processing doesn't involve c++ render code yet..)
- implemented a complete new engine feature: Quick Iterators
- commented everything new out in detail with version build statements, added comments to old classes too
- sdkObject holds now the most globally accessable Functions, while most functions in sdkActor aren't global but directly accessable by it's subclasses
- Vehicle and the Vehicle Factory are native now
- new Canvas has even more functions