Tiberium Dusk is a re-imagining of the Kane's Wrath universe in a way I feel better fits canon, as EA did a pretty poor job with the C&C franchise continuity from Tiberium Wars onwards. This mod doesn't change anything with regards to the story but helps add elements to the gameplay that "fill the gaps" and provide a more Tiberian Sun esque experience (including all its flaws and unbalances) and departs away from the Kane's Wrath RTS formula. Still a work in progress, I've made changes to the AI (buffed turtle AI and made brutals harder), made changes to "Militant Squads" which make them work with the timeline of the franchise, changed the "Nod" faction entirely with a new name, as Kane's Wrath "Nod" works more of a splinter faction rather than a true "Brotherhood"; with Marked of Kane being the new face of the faction. There are also numerous changes to GDI and Scrin, especially Reaper 17 and Steel Talons, which make them play significantly differently.

Post news Report RSS Tiberium Dusk 1.25 Railgun Changes

Implementation of "Classic" GDI railguns of various colours, basic ghost stalker implemented and thoughts for the future of the Forgotten in the mod.

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Tiberium Dusk 1.25 Gameplay ~

Classic (and New) Coloured Railguns and defence / infantry changes

Bringing back the railguns of old, I've been making some considerable changes with regards to GDI's railgun system, as well as their defences.

Now, like Tiberian Sun, both Blue and Red Railguns exist, denoting their type: Infantry and Heavy railguns. However, a new third type of railgun exists; the Green railgun which denotes a lightweight vehicle class railgun or defense railgun.

On this point, you may notice in the video that the GDI Commando wields the ghost stalker railgun. This is inpart due to the fact that he WILL become the new Ghost Stalker for GDI after some more extensive editing. I'm planning a full retexture and a weapon swap system similar to the MoK Cyborg Commando, though considerably simplified. The weapon swap system will allow the commando to swap between using C4 explosives vs vehicles and structures or the railgun he wields. He's planned to be fully retextured and give off a more "Mutant styled" feel.

Now some people might complain and ask why I'm not adding a Forgotten Faction or adding it to the Mutant Hub etc, this is because I'm planning on continuing the arc of where Tiberian Sun left-off. With Tiberium Wars we was simply just given the "statement" that Ghost Stalker and his friends went off into exile for whatever reason, never to come back to GDI again; and as such GDI had to reinstate its commando unit.

Essentially, I'm throwing all of that out of the window and plan on redoing the mutant system entirely to be akin to Tiberian Sun. (Mutant Hijacker works for Nod, Ghost Stalker for GDI) The Mutant Hub will be used for summoning the "other" mutant units (which will eventually be implemented) like Umagon, Mutant, Mutant Soldier and Mutant Sergeant and possibly the Tiberium Fiend if I can ever get a model for it. :S

There's many changes that are currently underway and planned at the moment, thanks everybody for tagging along. ;)


swap between using C4 explosives vs vehicles and structures or the railgun he wields
using C4 explosives vs vehicles

It C4 vs Structure right?. And how can the Commando get close to drop a c4. What you this is Metal gear where Snake use grenades to destory a tank

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Burakkuhāto Author

Well remember the Commandos can C4 titans, avatars, tripods, juggernaughts etc.

Essentially its a switch for those that want to use the railgun vs buildings and walkers rather than the C4 explosives. ;P

Although having the commando use C4 to destroy tanks would be pretty funny lol

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If we are going to go with multicolored railguns that you demoed, I think the hues are too strong, and the ring trails are too pronounced. Having the hue more faint with a stonger hue towards the center would accentuate it.

You should post a video with hues set at 50%, 65%, 75%, 85% and 95% of what you have, and have a community vote on the hue.

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Burakkuhāto Author

Its a thing that I will change (been playing other mods for some inspiration) but its not on the priority list at the moment.

As far as Quality is concerned, I don't think the mod is too bad compared to some of the half-finished stuff I've been playing; but I definitely think it could be better.

I'm mainly working on quality of life improvements, graphical improvement / refinement and other stuff.

The railguns are gonna be a LOT thinner in width for infantry and small cannons regardless, by the time I'm finished with them, so the big colours and the giant circles wont be so noticable.

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