Tiberium Dusk is a re-imagining of the Kane's Wrath universe in a way I feel better fits canon, as EA did a pretty poor job with the C&C franchise continuity from Tiberium Wars onwards. This mod doesn't change anything with regards to the story but helps add elements to the gameplay that "fill the gaps" and provide a more Tiberian Sun esque experience (including all its flaws and unbalances) and departs away from the Kane's Wrath RTS formula. Still a work in progress, I've made changes to the AI (buffed turtle AI and made brutals harder), made changes to "Militant Squads" which make them work with the timeline of the franchise, changed the "Nod" faction entirely with a new name, as Kane's Wrath "Nod" works more of a splinter faction rather than a true "Brotherhood"; with Marked of Kane being the new face of the faction. There are also numerous changes to GDI and Scrin, especially Reaper 17 and Steel Talons, which make them play significantly differently.
Just a gameplay screenie of the sheer masses of units that Nod Legion can send at its enemies.
This has been balanced to not necessarily be overpowered (the defending GDI base repelled the invasion) but it can be truly overwhelming to have to deal with if you're unprepared.
This army for instance cost 14,400 in Light Tanks, 11k in militant swarms and rocket squads haven't been balanced for the horde gameplay yet (but will be soon).
Essentially for 20-30k or so credits, you can build a true horde of units that can be hard to deal with unless prepared for in advance.
awesome
"Down with GDI!"
"RISE UP"