Tiberium Dusk is a re-imagining of the Kane's Wrath universe in a way I feel better fits canon, as EA did a pretty poor job with the C&C franchise continuity from Tiberium Wars onwards. This mod doesn't change anything with regards to the story but helps add elements to the gameplay that "fill the gaps" and provide a more Tiberian Sun esque experience (including all its flaws and unbalances) and departs away from the Kane's Wrath RTS formula. Still a work in progress, I've made changes to the AI (buffed turtle AI and made brutals harder), made changes to "Militant Squads" which make them work with the timeline of the franchise, changed the "Nod" faction entirely with a new name, as Kane's Wrath "Nod" works more of a splinter faction rather than a true "Brotherhood"; with Marked of Kane being the new face of the faction. There are also numerous changes to GDI and Scrin, especially Reaper 17 and Steel Talons, which make them play significantly differently.
Fixing up this Apache from Renegade is providing to be quite a pig, but its getting there.
The model had janky / broken animations without a proper endpoint so it would always default to a T-Pose kind of default position whenever the animation ended.
The helicopter blades were also too tiny for the aircraft (lol) so had to adjust those.
There's still a bunch of cosmetic fixes required, I'm not sure how to improve the overall jankiness of the rotor movement; but that's my next goal.
The Apache will be a replacement for the Venom for Nod Legion. It will trade manueverability, stealth detection and laser reflection abilities for firepower and armor, making it a good counterpart to the GDI Hammerhead.
still awesome
:D