Tiberium Dusk is a re-imagining of the Kane's Wrath universe in a way I feel better fits canon, as EA did a pretty poor job with the C&C franchise continuity from Tiberium Wars onwards. This mod doesn't change anything with regards to the story but helps add elements to the gameplay that "fill the gaps" and provide a more Tiberian Sun esque experience (including all its flaws and unbalances) and departs away from the Kane's Wrath RTS formula. Still a work in progress, I've made changes to the AI (buffed turtle AI and made brutals harder), made changes to "Militant Squads" which make them work with the timeline of the franchise, changed the "Nod" faction entirely with a new name, as Kane's Wrath "Nod" works more of a splinter faction rather than a true "Brotherhood"; with Marked of Kane being the new face of the faction. There are also numerous changes to GDI and Scrin, especially Reaper 17 and Steel Talons, which make them play significantly differently.
The Chronolator Hexapod is a WIP Epic Unit for Traveler 59 which will effectively be the unique super vehicle for their faction.
The Chronolator will come equipped by default with 3 Prodigy / Mastermind upgrades and will have several unique abilities at its disposal including:
•Area Mind Control
•Super Teleport (Chronoshift)
•Slow time
•Phase field (upon self)
This Hexapod will be balanced out with weaker weaponry and an inability to add any form of healing upgrades, as well as a higher inherent cost to deploy on the battlefield. :)
I aim to be working on some bigger visual differences soon to set apart the model (other than the prodigy / mastermind upgrades). :p