Tiberium Dusk is a re-imagining of the Kane's Wrath universe in a way I feel better fits canon, as EA did a pretty poor job with the C&C franchise continuity from Tiberium Wars onwards. This mod doesn't change anything with regards to the story but helps add elements to the gameplay that "fill the gaps" and provide a more Tiberian Sun esque experience (including all its flaws and unbalances) and departs away from the Kane's Wrath RTS formula. Still a work in progress, I've made changes to the AI (buffed turtle AI and made brutals harder), made changes to "Militant Squads" which make them work with the timeline of the franchise, changed the "Nod" faction entirely with a new name, as Kane's Wrath "Nod" works more of a splinter faction rather than a true "Brotherhood"; with Marked of Kane being the new face of the faction. There are also numerous changes to GDI and Scrin, especially Reaper 17 and Steel Talons, which make them play significantly differently.
I've not had too much to post, as I've been working on some more time consuming elements of the mod, including a new / updated Unit for Black Hand and various bugfixes, of which there's still plenty of them. :S
But I figure this one is pretty cool, Nod Legion now knows how to properly use its ability to swarm enemies, as seen in the above picture.
This army was NOT created by me, but rather from the AI itself, which is really nice. The AI still needs some tweaking (as it currently builds insane numbers of refineries) but its nice that it can actually play legion to a capable level now. :)
This is going to awesome.
but I do have one bit of criticism infantry turning into tiberium fiends is kind of annoying & not exactly lore correct as tiberium fiends are muted dogs is what I have read so at lest I think the blob like thing I am always forgetting the name of would be more accurate.
I gotta agree with you there and I do aim to change it eventually, its just that currently there's no way to spawn the dogs onto the map without manually editing every map.
I am working on a way I can implement the fiends more naturally that doesn't involve infantry though; I did think Tiberium Fields spawning them in at the beginning of the game could work.
(A one-time spawn etc)
okay that's fine
The blobs you mention are called Viceroids and fiends also evolved from horses too I believe.