Tiberium Dusk is a re-imagining of the Kane's Wrath universe in a way I feel better fits canon, as EA did a pretty poor job with the C&C franchise continuity from Tiberium Wars onwards. This mod doesn't change anything with regards to the story but helps add elements to the gameplay that "fill the gaps" and provide a more Tiberian Sun esque experience (including all its flaws and unbalances) and departs away from the Kane's Wrath RTS formula. Still a work in progress, I've made changes to the AI (buffed turtle AI and made brutals harder), made changes to "Militant Squads" which make them work with the timeline of the franchise, changed the "Nod" faction entirely with a new name, as Kane's Wrath "Nod" works more of a splinter faction rather than a true "Brotherhood"; with Marked of Kane being the new face of the faction. There are also numerous changes to GDI and Scrin, especially Reaper 17 and Steel Talons, which make them play significantly differently.

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Add media Report RSS Singular Infantry for Marked of Kane (view original)
Singular Infantry for Marked of Kane
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bob600
bob600 - - 352 comments

awesome

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Wicker-G041
Wicker-G041 - - 599 comments

When's the next update planned if i may ask?

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Burakkuhāto Author
Burakkuhāto - - 433 comments

I can't give a fixed "concrete" date but I am aiming to make a full release sometime this year, with testing (amongst friends) and alpha builds released on Discord when I get around to it.

Thanks to some digging around I found a solution that will greatly speed up the whole singular infantry concept.

I wanted them to function akin to the original games where explosives don't miss and always hit, but getting this to work was a figurative nightmare seeing as that I'd literally have to change hundreds of weapons for all 9 factions (would've taken days of work easily)...

But upon digging I instead went another route using the Battle for Middle Earth "Cavalry" route for singular infantry, therefore designating them as a different type of unit and allowing me to remove weapon-based scatter specifically for singular infantry, which has massively sped up my effort. ^^ (I still need to fix stuff like them not taking tiberium damage now though gah)

Honestly I never thought BFME would end up saving me there but there you go lol.

The mod is a crazy mess and a lot of fun to play right now, but there's so many loose ends, janky units, incomplete graphics and poor balance that I can pretty much say that the "full" release is some way off, but Alphas are a certainty. :)

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Description

Just a quick screenie of the Singular Infantry on offer for Marked of Kane right now, some bugfixes needed (cyborgs use black hand icons and can't use their EMP) and minor balances needed, but working as intended. :)

Marked of Kane are having their usable infantry reduced significantly, down to just:

Light Infantry
Rocket Infantry
Saboteur
Cyborg Infantry
Tiberium Trooper
Mutant Hijacker
Cyborg Commando

In previous verions of Tiberium Dusk I added Black Hand to the faction whilst leaving in the "regular" Commando. This didn't feel right to what the faction is meant to be and also made the faction less distinguished from the others.

Fanatics and Shadow Teams have been removed from Marked of Kane as I want Fanatics to be exclusive to Nod Legion and Shadow Teams to Black Hand only.

Infantry that remains will be rebalanced to feel as unique as possible and also close to their Tiberian Sun counterparts. I have a special idea for the Tiberium Trooper that I think people will love. ;)