Thrawn's Revenge: Imperial Civil War is a total conversion mod for Forces of Corruption which brings the game into the Post-Endor period. The mod features a new era-based story progression system covering the timeline betwen the Battle of Endor and up until the start of the Yuuzhan Vong War. The mod includes hundreds of new planets accross almost 20 Galactic Conquest scenarios, hundreds of units and heroes, new particle and other graphic effects, and several new gameplay mechanics.


Factions in 2.1: (Italics indicate non-playable)

Imperial Remnant, New Republic, Pentastar Alignment, Empire of the Hand, Duskhan League, Hapes Consortium, Warlords

Factions coming in 2.2: (Italics indicate non-playable)

Greater Maldrood, Warlord Zsinj, Eriadu Authority, Corporate Sector Authority, Zero Command, various other minor Imperial splinters.


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Watch the latest full preview Let's Play by the lead developer on Corey Loses:





Please DO NOT use the main comments section here for tech support or bug reports; comments quickly get pushed off the main page and therefore the same issue will be addressed multiple times. Post them in the tech suport section linked above, or the comments section of that specific download.


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RSS Articles

Today I began my latest 2.3 preview playthrough showing off the currently in-development Corporate Sector Authority faction along with some other changes coming with the next version of the mod. I'll be playing through the full GC on Corey Loses, and the first episode can be found here:

Mod of the Year has also started here on ModDB, so if you'd like to support us by voting for one of our mods, we'd appreciate it! Imperial Civil War, Star Wars: Thrawn's Revenge II: Ascendancy and Fall of the Republic: Thrawn's Revenge III are all eligible.

Vision of the Future I: The Hand and the Unknown Regions

Vision of the Future I: The Hand and the Unknown Regions

News 8 comments

In this series of updates, we're going to look beyond what's immediately planned for 2.3 and talk about some of those broader goals for different elements...

Playable Faction Profile: Corporate Sector Authority

Playable Faction Profile: Corporate Sector Authority

News 3 comments

We've shown off a little bit in terms of feature changes being made in 2.3, but it's time for us to take a look at the new playable faction being added...

2.3 Preview Playthrough: Greater Maldrood

2.3 Preview Playthrough: Greater Maldrood

News

I have started a new playthrough on Corey Loses taking a look at the Greater Maldrood as we make our way through the changes coming to 2.3. We'll mostly...

2.3 Feature Preview: Era Selection

2.3 Feature Preview: Era Selection

News 3 comments

For our first feature video preview of 2.3, we're taking a look at the new ability to select starting eras for progressive galactic conquest scenarios.

RSS Files
Imperial Civil War 2.2.5 (Full Mod)

Imperial Civil War 2.2.5 (Full Mod)

Full Version 90 comments

Conquer the galaxy in the aftermath of the Battle of Endor as any of 8 playable factions, with an era-based progression system- the fledgling New Republic...

Outdated: Imperial Civil War 2.15

Outdated: Imperial Civil War 2.15

Full Version 31 comments

This download includes everything you need for ICW 2.1, including the 2.15 patch and some fixes for compatibility to Empire at War's restored online...

Unit Selection Freeze Fixer (Utility) V2

Unit Selection Freeze Fixer (Utility) V2

Script 75 comments

This program fixes save games which have been affected by FoC's unit selection bug.

Outdated: Imperial Civil War 2.1

Outdated: Imperial Civil War 2.1

Full Version 99 comments

Conquer the galaxy in a more accessible format for Steam users!

Comments  (0 - 10 of 7,396)
jedi7000nathan
jedi7000nathan

Corey can you give Iblis the Gargantuan back, it was not destroyed at any point therefore he would still have it, besides if you're giving the battle platform to the CSA you should give it back to Garm, so he can act as a Ground and Space hero

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.Corey. Creator
.Corey.

Gargantuan was only ever introduced in FoC, him being a ground tank commander doesn't really fit with anything else in the broader EU, and was likely just a gameplay decision by Petroglyph to give the Rebels something similar to Veers' AT-AT.

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Guest
Guest

Since this mod covers events happening after ROTJ, is there a chance at maybe implementing the events of jedi outcast into the game? Like putting desann and his shadowtroopers in along with his ship the doomgiver? What about Jan Ors and the Ravenclaw?

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kineu
kineu

hey corey is Mediator-class battle cruiser going to be in the mod or are in the mod and what about the strident class star defender

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Jorritkarwehr
Jorritkarwehr

There's not really a need for them. The New Republic already has a late era super ship in the Viscount, and neither one is very well defined in design, armament, or size.

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negativ21
negativ21

Hello, first off, great work and thanks for this mod. Its a lot of fun. If I could request a couple of things:

- Can the background of the galaxy minimap in the building portion of a GC be changed to not be a galaxy to something black/white or otherwise plain? NR is fine but its hard to see the dark green of the GE or blues of PA and EotH on there. Alternatively changing those factions colors to something more bright.
- There is a bug where torpedoes and missiles completely miss the hard points of the corona frigate and some on the Alliance assault frigate. This is minor but if you can change it it would be appreciated.

Thanks for the work!

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Guest
Guest

What is a [MISSING] planet far away off the map? My units have retreated there a few times.

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Jorritkarwehr
Jorritkarwehr

They prevent certain factions from being completely wiped out and consequently causing the game to crash when era changes try to spawn heroes them. There should be a better solution in 2.3.

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Guest
Guest

For some maps it prevents winning condition to kick in. Like the 138 planets map, there's Empire of Hand [Missing] planet that's always there, you can't capture it therefore you don't control all the galaxy.

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Jorritkarwehr
Jorritkarwehr

Correct. They don't allow you to completely kill factions important to story events, which means you can't technically win era progressive GCs. Until we can get a better solution working, you have to call it a moral victory when everything else is taken.

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Highest Rated (56 agree) 10/10

Great mod and with in it makes the game much more appealing and the fact that this game follows after the events of the battle of endor, makes this mod feel like a full expansion to the game as this mod is at times fells more or less like one. To me the mod seems to have put better effort into there work man then the actually developers at times. Many new factions tons of new units and a lot of new worlds, while not every planet from the original game are here it makes up for with at least 50 more…

Dec 18 2010 by fFoxfire

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Latest tweets from @thrawnsrevenge

Hey there everyone, I'll probably mention this in some videos, but it's time again for the Mod of the Year competit… T.co

Dec 5 2018

Youtu.be Youtu.be

Sep 23 2018

I have started a new playthrough on Corey Loses taking a look at the Greater Maldrood as we make our way through th… T.co

Sep 21 2018

Updated Secutor image - Thrawn's Revenge: Imperial Civil War mod for Star Wars: Empire at War: Forces of Corruption Moddb.com

Sep 17 2018

Patch notes for the upcoming 2.2.5 version, and a preview of multiplayer galactic conquest. Thrawnsrevenge.com

Jun 23 2018

To celebrate our 12th anniversary, Corey (and hopefully some other devs if they're free) will be looking back at 1.… T.co

Jun 9 2018

Check out an early video of Fall of the Republic and read about the initial hero roster for the Confederacy in our… T.co

Jun 8 2018

Talking about common problems and getting them fixed. Youtube.com

May 7 2018

So this is a thing that happened last week. Hard to believe I've been involved with this mod for eleven years now,… T.co

Apr 14 2018

Imperial Civil War 2.2 has been released! Thrawnsrevenge.com

Apr 12 2018

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