Thrawn's Revenge: Imperial Civil War is a total conversion mod for Forces of Corruption which brings the game into the Post-Endor period. The mod features a new era-based story progression system covering the timeline betwen the Battle of Endor and up until the start of the Yuuzhan Vong War. The mod includes hundreds of new planets accross almost 20 Galactic Conquest scenarios, hundreds of units and heroes, new particle and other graphic effects, and several new gameplay mechanics.


Factions in 2.1: (Italics indicate non-playable)

Imperial Remnant, New Republic, Pentastar Alignment, Empire of the Hand, Duskhan League, Hapes Consortium, Warlords

Factions coming in 2.2: (Italics indicate non-playable)

Greater Maldrood, Warlord Zsinj, Eriadu Authority, Corporate Sector Authority, Zero Command, various other minor Imperial splinters.


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Watch the latest full preview Let's Play by the lead developer on Corey Loses:





Please DO NOT use the main comments section here for tech support or bug reports; comments quickly get pushed off the main page and therefore the same issue will be addressed multiple times. Post them in the tech suport section linked above, or the comments section of that specific download.


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RSS Articles

Like I did throughout the development of 2.2, I'll be doing preview playthroughs showing what's going on with Imperial Civil War 2.3 (and Fall of the Republic: Thrawn's Revenge III ) on my YouTube channel, Corey Loses. The first of these series has started today, looking at the start of 2.3 development and the Eriadu Authority. The first episode can be found here:



New episodes will be going up every Tuesday, Wednesday, Friday, Saturday and Sunday.

2.3 Overview

2.3 Overview

News 6 comments

With 2.2.5 wrapped, we've started to move onto the next full version of Imperial Civil War (and Ascendancy / Fall of the Republic, but their time will...

Multiplayer Galactic Conquest Preview

Multiplayer Galactic Conquest Preview

News 7 comments

One of the things coming in the 2.2.5 patch next week is multiplayer galactic conquest- we touched on this a little while ago in the 12 year update, but...

12 Years of Thrawn's Reveng - 2.2.5 Overview & Livestream

12 Years of Thrawn's Reveng - 2.2.5 Overview & Livestream

News 3 comments

Covering the features of the upcoming 2.2.5 patch, and putting out the call for translators for the mod.

Release Wrapup & Patch Plans

Release Wrapup & Patch Plans

News 7 comments

It's been just under a month since the release at 2.2, so we wanted to take a moment to talk about common problems, what's coming in patches, and also...

RSS Files
Imperial Civil War 2.2.5 (Full Mod)

Imperial Civil War 2.2.5 (Full Mod)

Full Version 55 comments

Conquer the galaxy in the aftermath of the Battle of Endor as any of 8 playable factions, with an era-based progression system- the fledgling New Republic...

Outdated: Imperial Civil War 2.15

Outdated: Imperial Civil War 2.15

Full Version 29 comments

This download includes everything you need for ICW 2.1, including the 2.15 patch and some fixes for compatibility to Empire at War's restored online...

Unit Selection Freeze Fixer (Utility) V2

Unit Selection Freeze Fixer (Utility) V2

Script 74 comments

This program fixes save games which have been affected by FoC's unit selection bug.

Outdated: Imperial Civil War 2.1

Outdated: Imperial Civil War 2.1

Full Version 99 comments

Conquer the galaxy in a more accessible format for Steam users!

Comments  (0 - 10 of 7,275)
jedi7000nathan
jedi7000nathan

Anyone tired of there heroes dying, personally I will save scum if they die, also what is your preferred difficulty personally I prefer recruit only because the AI isn't attacking me every five seconds and I can have room to breath and actually do stuff, also what is your favorite faction mine personally is New Republic second is Eraidu because Veers is the man and Dalvardus is one of my favorite Warlords given the fact his records of accomplishments

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jedi7000nathan
jedi7000nathan

Corey, advice for your Eraidu Authority playthrough, reinforce the Yag-Dhul fleet and in battle keep your heroes to the rear of the fleet use the replaceable units as the frontline, also make sure you support your vehicles with infantry, during your battle on Elrood your LAVs and A9 fortress were nearly overwhelmed by the enemy infantry, take advantage of the carrier abilities of Flying fortress to drop off a squad to immediately support

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Guest
Guest

I'm not sure if somene else has asked about this but,most ai's in the main gc just stand around doing nothing,zinj and duskhan league being very notable as they have executors they flat out refuse to move from their starting point,i dont have any other mods installed,so if files are conflicting,could you point me to which ones as i have limited experience with file management

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Darth~Vader
Darth~Vader

I would just reinstall the game. Your saves will still be there. If you have already done this, then try it again, then go into where ever your Empire at War folder would be and delete anything that's still there related to EAW.

Hope this helped.

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Darth~Vader
Darth~Vader

I bet you have been asked this before, but do you guys ever think you do even a little bit of the Yuuzhan Vong invasion?

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starkiller12
starkiller12

I don't think they will, as the time period of this mod is different from the Vong invasion

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Darth~Vader
Darth~Vader

Ok not sure why this got downvoted but whatever.

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konpies02
konpies02

Also found bug:
-For Greater Maldrood don't accept reinforcement vehicles for ground

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konpies02
konpies02

I found bugs:
-For Eriadu authority Companies vehicles don't accept reinforcement
-Turrets for Zsinj's Empire don't shoot
-happe crash during battle(rarely)

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Aharov
Aharov

There seems to be some absolute awful bug, Zsinj seems to use NR turrets instead of Empire ones, but what is really bad is that Anti-Vehicle turrets simply do not work, they aim at passing targets but do not fire.

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1019 votes submitted.

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Highest Rated (56 agree) 10/10

Great mod and with in it makes the game much more appealing and the fact that this game follows after the events of the battle of endor, makes this mod feel like a full expansion to the game as this mod is at times fells more or less like one. To me the mod seems to have put better effort into there work man then the actually developers at times. Many new factions tons of new units and a lot of new worlds, while not every planet from the original game are here it makes up for with at least 50 more…

Dec 18 2010 by fFoxfire

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Latest tweets from @thrawnsrevenge

Patch notes for the upcoming 2.2.5 version, and a preview of multiplayer galactic conquest. Thrawnsrevenge.com

Jun 23 2018

To celebrate our 12th anniversary, Corey (and hopefully some other devs if they're free) will be looking back at 1.… T.co

Jun 9 2018

Check out an early video of Fall of the Republic and read about the initial hero roster for the Confederacy in our… T.co

Jun 8 2018

Talking about common problems and getting them fixed. Youtube.com

May 7 2018

So this is a thing that happened last week. Hard to believe I've been involved with this mod for eleven years now,… T.co

Apr 14 2018

Imperial Civil War 2.2 has been released! Thrawnsrevenge.com

Apr 12 2018

Revan's Revenge - Star Wars: Empire at War, Modded Youtube.com

Apr 1 2018

One of our long term goals is to redo the UI art as thoroughly as possible, and the first step in this is icons.... Fb.me

Mar 14 2018

A little while ago, Corey started his final 2.2 preview playthrough series, this time covering the Imperial... Fb.me

Mar 6 2018

Ground is something that doesn't tend to get as much attention as space in EaW in general, but we've started... Fb.me

Mar 3 2018

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