Conquer the Star Wars galaxy after Endor with multiple factions and fully-reworked battle mechanics.
3.0 Release of Thrawn's Revenge, for Steam.
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STEAM:
We recommend using the Steam Workshop copy of the mod for Steam (https://steamcommunity.com/sharedfiles/filedetails/?id=1125571106) , however to install it using this copy:
Right click the TR30.zip and select "extract here"
Place the extracted mod into C:\Program Files (x86)\Steam\steamapps\common\Star Wars Empire at War\corruption\Mods (Default)
To play the mod via Steam:
-Open Steam and go to Empire at War, right click and select Properties.
-Click Launch Options and add sweaw MODPATH=Mods\TR30
-Close Properties and click Play, selecting Forces of Corruption.
-To play the original game just reverse the second set of steps and remove MODPATH=Mods\TR30 from the Launch Options.
THIS VERSION WILL NOT WORK WITH GOG OR DISK. To use those copies, get the Light version of 2.3.3 form ModDB. Unfortunately beyond that point it is to impossible to maintain support without cutting too many things.
CREDITS----------
Thanks To
Jeff/Farseer for various replacement textures
Corran Horn model\skin\rigging\animations by Sidious Invader/The Farseer
Brakiss Model\Skin\Animations by The_Farseer
Camille for EotH tank designs (RFT)
Gas giant textures by Priteeboy: Browse.deviantart.com
High-res skymaps by Optikz: Blenderartists.org
Dragonshadow for the Empire of the Hand symbol design
CG Textures for texture resources Cgtextures.com
NASA for cloud map and base nebulae
Warb Null for EotH Landing Zones
FX Mod for various planet skins
Filterforge filters for texture assistance from filter creators: sjeiti, jensp, skybase, Muhznit, Anna
Klishina, Betis, ronjonnie, shul east, Moss and tpitts:
Filterforge.com
of Schild) but thank you.
Kris Vanderwater for Scarsiss design
Quebec Dug for some Nebulae (http://empireatwar.filefront.com/file/_QDNebulaePackV10;80368 )
Synax for base Apophysis renders (http://synax444.deviantart.com/)
Bailknight for the V-Wing and E-Web
Planetary maps created by Björn Jónsson using Nasa images:
Mmedia.is
Free Planet Bitmaps by © DUAEL DESIGNS LLC & ROBERT STEIN III '10:
Freebitmaps.blogspot.com
Planetary Texture Maps by James Hastings-Trew: Planetpixelemporium.com
Frank Gregorio - Sun textures
Lord_x- Sun Model, animations, etc.
UnrealPL Fractal Pack Unrealpl.deviantart.com
Nebulae by Casperium Casperium.deviantart.com
Legacy of War for Farm props
Z3r0x for various props on Borleias and Ession
Filo (FX Mod) for the Imperial and New Republic Specialist model
Vade Parvis for the original chest plate and shoulder pads, and Monsoontide for the helmet for Army Trooper
- Phoenix Rising: A280, Rocket Launcher
- Elratie: Edits to Munificent mesh
- Max Loef - Dreadnaught
- Lord Enpremi: Base mesh and shader setup for galactic map
Yub yub, Commander.
Where is no steam GOG ver? If you profy, then create product unversally, for GOG and steam, aviable with both!
We can't. The Steam version of the game got patches that GoG and Disk never did, so making GoG and Disk versions of the mod would require making pretty much an entirely different, stripped down version of the mod.
any changes and do you have links to a changelog if possible?
By any chance, is there a way to contact people from Petroglypg directly because of this issue?
(buried)
That's all I know.
Why a stripped-down version?
To build the code in to mod, you can use the resource versions without the latest patch and make a port to GOG, or rebuild mod with the most closest content.
Even if there are now versions that work on licenses and not licenses, for example Rise of the Empire, Yodenmod etc..!
And visually, the graphics are not inferior to your version of the mod. Sory.
That's not how that works. It has to be stripped down because iof we don't remove a ton of mechanics, the game is incapable of saving and loading properly. It has absolutely nothing to do with models or their quality,. it's about what's going on on the galactic map.
It's not like we just have some innate hatred of GoG users or something. IF it worked for both, we wouldn't even need to "Rebuild" the mod in a way that works for both. The reason it's different is because of what the game can handle, not because implementation has to be done differently. If it were feasible to release the same mod for both, we would, but it's not.
I like the feature of unrest on a planet, but I think it´s too hard to reduce it again. I lost 11 systems within 2 weeks, I had trade stations and government buildings but I couldn´t stop it.
If you gain unrest your planets have low influence, most likely culprit is that you ran out of food and industrial parts so in the future remember to keep an eye on those.
Will 3.1 and 3.2 ever be released on Moddb or will I have to use Steam Workshop?
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So can I understand this won't work with my GoG version?