The old TZoW (The Zone of War) mod, released five years ago (January 30, 2015), is no more. I have recently tested this mod and came to the conclusion that it's quality leaves to be desired. It cannot be considered a polished & solid modification. All media related to it has been removed, download file included. It's time to move on and create a better substitute.
Warzone Campaign Revival (WCR) is a modification for Warzone 2100, seeking to overhaul the singleplayer campaign's deeply flawed balance.
Compatible version: 3.3.x
The latest release (3.3.0) can be downloaded here: Sourceforge.net
Removal of time limit for all but three missions: they only made sense from a storytelling perspective in four occasions:
1) The last Beta mission, where NEXUS launches a nuclear missile towards Beta base as soon Alpha base is destroyed.
2) The second Gamma mission, where Gamma team tasks you to prevent NEXUS' nuclear missile launch site from sending one towards your recently established foward base.
3) Still in the second Gamma mission, where you must guide your forces towards a safe haven, after NEXUS activates the warheads self-destruct countdown from the recently destroyed launch site's.
4) The penultimate Gamma mission, where NEXUS gives you five minutes to surrender before swarming you with lots of units.
No more fragile units and structures: large-scale battles last longer.
No more sluggish units.
Overall gameplay rebalanced: no more sluggish units, especially tracked units, all weapons shall be useful for their respective roles, improved tech tree, and cyborgs are now viable units (watchout for anti-cyborg units).
New weapon turrets to be researched and mounted on vehicles.
Strength through variety + hard counter weapon system: use all your available tools correctly to overwhelm and crush the Project's foes.
Improved unit rank progression: units will reach hero rank much faster.
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