Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert. While classic mode gets as close to the original game-play and balance as possible, Enhanced mode provides improved game balance and a lot of fun new stuff. DTA features many customization options for Skirmish and multiplayer (where you can play as GDI, Nod, Allies and Soviet on over 200 maps), challenging original singleplayer missions, as well as co-op missions. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.

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Transport Comparison
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Epsilon2
Epsilon2 - - 305 comments

Extra thicc!

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theduke9924
theduke9924 - - 73 comments

I both like and dislike the new transports. I like that they look really good and are distinct from each other, but I really don't like how they look like assets for a different game to any of the RA/TD ground units. I think they have too much detail comparatively, even if that same level of detail would otherwise make me love them.

Still, great job on the actual graphics, they do look awesome.

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KevinL
KevinL - - 133 comments

Yeah they feel like they fit more into the Return of the Dawn mod that converted all the TD units to voxels.

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Rampastring Creator
Rampastring - - 1,190 comments

We paid attention to the detail level, which is one reason why we scaled down and simplied the Zubr after its initial reveal. The GDI transport is also the same one that we've used for almost the past decade, just slightly downsized.

I guess some of them might've still ended up being slightly more detailed than usual though. It's a fine line especially with large units like these that need some details to avoid looking bland.

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SquishyforGDI
SquishyforGDI - - 400 comments

Are equivalent visual upgrades to be expected for the rest of the units?

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PolishedPole
PolishedPole - - 208 comments

1. Żubr looks even better after resizing
2. What are going to be the special traits of Western squares and octagons of doom, considering Nod's beetle has extra capacity for armor and Soviet Żubr has HEAT shells?

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jfpoliveira12
jfpoliveira12 - - 3,725 comments

Not everything needs to be special. Just a plain Transport, without features, for an affordable price, is already a good unit.

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PolishedPole
PolishedPole - - 208 comments

I mean, having one out of several being plain and without features is completely fine, especially for generalist faction like GDI (or Allies, considering different balance of sea units), but having two transports being identical and with completely different artstyle while the other two differ functionally quite a bit is just... odd.

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Rampastring Creator
Rampastring - - 1,190 comments

We don't currently have any plans for special traits for the GDI and Allied transports. Both Nod and Soviet transports will also sacrifice something for their benefits (HP and speed, respectively), so these transports overall won't end up being significantly worse despite having less features.

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VolkovKnuckles
VolkovKnuckles - - 214 comments

Whoa! That's really cool!

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Description

All of the different hover transports together, surrounded by some regular units for scale.