Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert. While classic mode gets as close to the original game-play and balance as possible, Enhanced mode provides improved game balance and a lot of fun new stuff. DTA features many customization options for Skirmish and multiplayer (where you can play as GDI, Nod, Allies and Soviet on over 200 maps), challenging original singleplayer missions, as well as co-op missions. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.
I finally had a go at renovating one of DTA's oldest maps (Sand Trap: Media.moddb.com), which will be replaced with Sand Trap Reduxed in the next update.
Here's the original map from TD on which DTA's was based, in case you're curious: Nyerguds.arsaneus-design.com.
Those suffering from claustrophobia need to fear this map nomore: in addition to the adjusted details, the map was not only made larger, but passages are also wider and obstacles are farther apart.
These changes along with the different resource resource placement will lead to an entirely different gameplay experience from before.
I presume old Sand Trap lives in death through Desperate Grip mission, doesn't it?
Yes, it does. That mission is also getting updated in the next patch btw, as balance changes over time had made it quite a bit harder than intended.
Will those light tanks with cruiser turrets near service depot be replaced by Jagdpanthers as well?
Nah, the Heavy Artillery will remain. They have never been buildable units in DTA, but they're special mission and crate units that I added intentionally here.