Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert. While classic mode gets as close to the original game-play and balance as possible, Enhanced mode provides improved game balance and a lot of fun new stuff. DTA features many customization options for Skirmish and multiplayer (where you can play as GDI, Nod, Allies and Soviet on over 200 maps), challenging original singleplayer missions, as well as co-op missions. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.
Nod's new amphibious transport made by Flame! Since Nod are highly reliant on strength in numbers, this transport will feature more carrying capacity than the others, but at the cost of a bit of its health. It will be included in the upcoming patch.
Overall the object has well distinguished shape. But it's just... not very TD'y or RA1'y, it's extremely detailed, has complex shape and just doesn't fit neither those simplistic light and flame tanks, nor two-colored scarabs and lascorvs. Too much work was put into this thing.
If it was a T4 buildlimited unit, it would be OK, but it's a simple hovercraft on T1 with no strings attached.
It's pretty narrow compared to other hovercrafts, too...
Yeah, it looks like a C&C 3/ C&C 4 scarab/beetle themed unit.
Compared to the Allied transport, it's narrower but longer. Overall their size is closely matched.
The Zubr has been downsized since we revealed it as we found it to be too large for the cell size of the TS engine, leading to bad overlap issues. It is now also roughly as large as the others.
Also isn't the Soviet Hovercraft the largest in real life or has the most carrying capacity in real life?
Its specialty here are secondary weapons and for balance reasons it has average loading capacity.
Having this small hovercraft being the one with most capacity is odd though.
Nod units are generally small. We can't have units taking up different amounts of cargo space with the TS engine though (without a considerable R&D investment into further reverse-engineering, at least), so we simulate that by giving the Nod transport a bit more capacity. Soviets can fit 5 Mammoth tanks into their transport, that's way more space than what 6 Nod Light tanks take.
It also makes sense due to balance reasons. Due to Nod lacking heavy units, they'll often be forced to pack in more units for a successful landing. Unless, of course, if they instead pack them full of Stealth APCs for maximum cheese (which the opponent can counter with a sensor array).
Oh ****, Nod got some better Navy again.