Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert. While classic mode gets as close to the original game-play and balance as possible, Enhanced mode provides improved game balance and a lot of fun new stuff. DTA features many customization options for Skirmish and multiplayer (where you can play as GDI, Nod, Allies and Soviet on over 200 maps), challenging original singleplayer missions, as well as co-op missions. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.

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Add media Report RSS [6] Shiner's Yard (Remastered) (view original)
[6] Shiner's Yard (Remastered)
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PolishedPole
PolishedPole - - 208 comments

Thanks, man!
By the way, is the assymetrical placement of central cliff cluster and blue northcenter/green southcenter purposeful?

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Rampastring Author
Rampastring - - 1,190 comments

Yes.

You might realize a pattern in the central cliff cluster if you think of the map's original background.

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PolishedPole
PolishedPole - - 208 comments

Hold on, now when I look at it I see "53"

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Description

I made this map for my closest IRL friend back in 2013. Can't leave it around in such a low-quality state: Moddb.com

Okay, to be honest, I was just getting bored by infantry getting killed by Tiberium fields on this map. DTA didn't have Ore as a resource back when I originally created the map 8 years ago, so Tiberium was the only option back then. However, the heavy Tiberium-invested paths on the map made infantry pretty much completely unusable for attacking opponents. To fix it, I now replaced many Tiberium fields with Ore fields.

I also added some more details and removed a few trees that were annoyinly close to resource fields and could get in the way when expanding.