Half-Life: Absolute Zero is a mod dedicated to recreating the version of Half-Life that we never got to experience fully. Our goal to recreate the art-style and chapters featured off in Half-Life builds from early to mid 1998. It will feature all the chapters, monsters and weapons that never made it into the final game. Players will now be able to experience Communications Center, the military camp in Surface Tension, and players will also get to fight cut enemies like the Human Sergeant, the Panthereye, Stukabat, along with cut weapons such as the Chumtoad.

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Hey where were you guys? You guys release a demo and basically disappear for a full year?!?!?

I mean, you guys should of realized this by now, we post updates when we feel ready to update you guys. It takes us months just to get to a point where we are happy with how a chapter is looking and playing and from there it takes a few weeks for us to decide to share the progress with the community. There's only one situation where we didn't follow this standard and that was the original Footfall (Power Up) screenshots. Which to this day, we regret sharing publicly. We plan on trying to make this better by having a Discord server in place to share our in-development progress.

With this Discord server, we can directly communicate with you guys and show off progress with the mod itself in a quick manner and receive direct feedback for our work. While it may still take us awhile to update our ModDB profile with more finalized work, Discord will allow us to get down and dirty and show you the rough edges of mod development.

So what has been done since we've last heard from you guys?

Well, quite a bit. Questionable Ethic is mainly done geometry wise, we just have to texture one of the maps, add things to do, and link it up with other chapters. Cliff Hanger (Surface Tension) has a good portion of the desert and the opening of Military Camp done and playable, and we have Boot Camp in the works. On a Rail is still as painful as ever, but the opening is mostly completed! We have a working conversion of the retail Residue Processing with minor adjustments to match the footage and screenshots we do have of it, but it's not ready to demo off, we still have to make it so it isn't much of a clone of the retail chapter. Blast Pit is going through a major re-work currently, as the original maps we were working on during the demo release were quite broken. Of course, this isn't all of the progress we have done since we last updated you guys.

Screenshots:


We adjusted and fixed the maps seen in the demo release thanks to your guys' feedback! We are listening, let us know on our Discord what your concerns or comments may be, we want to know!

But not only that, we were focusing on other projects since the demo release of Half-Life: Absolute Zero. We were also working on Fairfield Terror, which, trust us, we are going to release that really soon. But this isn't the Fairfield page, so I won't go much into details of it, if you're interested in Fairfield, check out that page.

Where's that Discord you keep talking about?

Good question! Right here:



We also now have an official Steam Group (but it's mainly just going to be these updates):

Steamcommunity.com


Random Plugs:

If you didn't get the chance to play our demo, I'm going to link it again!



If you didn't get the chance to see our old abandoned content from years past, I'm going to link that again! Just remember, the builds folder is off limits to your mods, everything else is fair game if you credit us!:



and if you want to see where this all started back in October of 2010, then here's Half-Life E3 1998:


no idea why you would want to torture yourselves with this?


Half-Life Absolute Zero Update 3 - "Have our old work" Edition

Half-Life Absolute Zero Update 3 - "Have our old work" Edition

News

This update only exists to give you some now open-sourced content of Half-Life: Absolute Zero's past.

Half-Life Absolute Zero Update 2 - Development Hell Edition

Half-Life Absolute Zero Update 2 - Development Hell Edition

News 4 comments

Hey look, it's one of those update-ry things! Who knew it would take about an entire year to get another one of those.

We're back, and we've got a face-lift

We're back, and we've got a face-lift

News 5 comments

After 5 years of being on hiatus from going public, hopefully it was worth the wait.

RSS Files
Half-Life: Absolute Zero - Day One

Half-Life: Absolute Zero - Day One

Demo 22 comments

Hello, welcome to the demo release of Absolute Zero, after 6 years in development, hopefully it has been worth the wait. We're excited to finally show...

Half-Life: Absolute Zero - January 7, 2016

Half-Life: Absolute Zero - January 7, 2016

Demo 2 comments

This is an Absolute Zero build from a few days after we went public with Absolute Zero back in late 2015.

Half-Life: Absolute Zero - Absolutely Abandoned

Half-Life: Absolute Zero - Absolutely Abandoned

SDK 8 comments

Previously scrapped content uploaded for people to use. Also includes 2 Absolute Zero pre-release builds.

Half-Life E3 1998/1997 Release

Half-Life E3 1998/1997 Release

Full Version 18 comments

Half-Life E3 1998/1997 first breath of air since 2011, the original build from 2010. Half-Life E3 1998/1997 is a recreation of the earlier builds of Half-Life...

Comments  (0 - 10 of 86)
Maheer786
Maheer786

So, the cut enemies I saw were :
Panther Eye
Stukabat
Heavy Assault
I think I saw more, but I do not remember. You also should have added snapbugs, as they are missing. Not only that, there are more enemies you should add.

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LeonelC Creator
LeonelC

We only added npcs that would fit the chapters we worked on for the Demo release.

Snapbugs never got out of concept, and we don't have any media of them being shown or plans about them going to be use in the game.

Expect Archers, Chumtoads, Floaters, and Kingpins on the next release!

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Joshuaortiz698
Joshuaortiz698

Is Magic_Nipples part of this mods development? if he is,then could you explain this twitter post I found?

I thought I would ask you before I conclude that this was a news update to the mod.

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Magic_Nipples
Magic_Nipples

excuse you?

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TacticalBoomer Creator
TacticalBoomer

what are you EVEN on about?

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Joshuaortiz698
Joshuaortiz698

On the Progress of this mod,Of course,I grew suspicious this tweet and thought it was about this mod,so I wanted it clarified by you guys!

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LeonelC Creator
LeonelC

Joshuaortiz698

Half-Life: Absolute Zero is a mod being run by Cobalt-57, you can tell he isn't part of the project since his comment doesn't have the "Creator" stamp like TacticalBoomer and I do (you can also check the mod_credits.txt file for the people who worked and helped the project)

The twitter is a joke, you can clearly tell he's pointing out the worst parts of the original game, instead of doing another nostalgia jerk like the original post.

Sadly we don't have enough (solid) progress done to put it all into an article along with a media release (we usually post media of playable parts of the mod), but if you want to see some snipets of our work you can visit us at our discord server: Discord.gg

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TacticalBoomer Creator
TacticalBoomer

How would you even come to this conclusion?

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Maheer786
Maheer786

Really amazing mod , I must say. There was one part where I had to noclip my way through. It was the place where you meet the first panthereye of the game. Could you tell me how to get through? I already see the reason they did not include this puzzle. And by the way, amazing mod!
I almost forgot to say,
Why have you put the retail names of the chapters instead of the beta ones? I changed them, but in the next version you should provide them.Also, dood to hear that you are alive . How many chapters done yet?

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Joshuaortiz698
Joshuaortiz698

the buttons of the wood poles bring down one of the hanging crates,so Bring down the lowest crate first and than bring down the second lowest so you could jump to it when the first crate goes all the way up with you on it

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Maheer786
Maheer786

Thanks a lot!

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