Half-Life: Absolute Zero is a mod dedicated to recreating the version of Half-Life that we never got to experience fully. Our goal to recreate the art-style and chapters featured off in Half-Life builds from early to mid 1998. It will feature all the chapters, monsters and weapons that never made it into the final game. Players will now be able to experience Communications Center, the military camp in Surface Tension, and players will also get to fight cut enemies like the Human Sergeant, the Panthereye, Stukabat, along with cut weapons such as the Chumtoad.

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Thanks to everyone for the kind words about Half-Life: Absolute Zero. We’ve been working hard for the last eight years to get this project done and in a playable, stable, and feature-complete state, and seeing the positive reaction to the progress we’ve made has been a huge morale boost.

Unfortunately, despite our best efforts, AZ will not make the release date of February 12th, 2019.

First and foremost, we need to apologize for setting the release date sooner than we could deliver. There are several different reasons why we have to announce this delay, and we’ll share some of them here in the hopes that you’ll understand.

The main reason is that a developer responsible for an important part of the project has gone silent, and we haven’t been able to reach them. He has a lot of files critical to the mod’s development, and his sudden disappearance has left us with only two active mappers on the project.

Multiple aspects of the mod still need finished or refining as well, and with this delay we can make sure that everyone gets a complete fun package once it’s released. We’re also still looking for experienced mappers to join us! You can read more about it at the listing below.

Please keep in mind that the release date on Steam is nothing more than a placeholder and does not reflect the date we plan on releasing!

At the moment, AZ is playable from Anomalous Materials to Questionable Ethics. Some areas still need further polishing and are WIP as hell, however. The maps from the demo have been greatly improved since its release and are closer to the source material than ever.

Power Up has also been finished, polished, and tested, Apprehension has been completed and gained a new ending sequence, Questionable Ethics is nearly done, and multiple chapters have gone through major optimization overhauls and considerable re-balancing.

On A Rail, however, has been a very interesting experience. Half of the chapter is missing in action, so we’ve decided to fill in the blanks with our own interpretation based on the little information we have now, as well as the beta/retail aesthetics of the chapter. In retail, it was essentially backwards!

What this means is that the chapter will start at the rocket labs, instead of ending there. We’ll also be including other cut areas of the alpha in the beta/retail style of On A Rail to fill in any other blanks as needed.

Once again, we’re all sorry to hold it up even longer, but we promise you won’t be disappointed. We’ve made incredible progress on the mod, and we really want to share it with everyone as soon as possible. We’d like to thank everyone for the support that you’ve shown for Half-Life: Absolute Zero up to this point.

Half-Life Absolute Zero Update 5 - Releases Are Closer Than They Seem

Half-Life Absolute Zero Update 5 - Releases Are Closer Than They Seem

News 10 comments

Release Dates, Information, Progress, and more are available in this breath-taking installment of the Half-Life Absolute Zero Updates.

Half-Life Absolute Zero Update 4 - Bad Timing Edition

Half-Life Absolute Zero Update 4 - Bad Timing Edition

News 5 comments

Not an April Fools update! We just the bad luck of having to update around the same time as April Fools, along with bad timing with falling inline with...

Half-Life Absolute Zero Update 3 - "Have our old work" Edition

Half-Life Absolute Zero Update 3 - "Have our old work" Edition

News

This update only exists to give you some now open-sourced content of Half-Life: Absolute Zero's past.

Half-Life Absolute Zero Update 2 - Development Hell Edition

Half-Life Absolute Zero Update 2 - Development Hell Edition

News 4 comments

Hey look, it's one of those update-ry things! Who knew it would take about an entire year to get another one of those.

RSS Files
Half-Life: Absolute Zero - Day One

Half-Life: Absolute Zero - Day One

Demo 29 comments

Hello, welcome to the demo release of Absolute Zero, after 6 years in development, hopefully it has been worth the wait. We're excited to finally show...

Half-Life: Absolute Zero - January 7, 2016

Half-Life: Absolute Zero - January 7, 2016

Demo 2 comments

This is an Absolute Zero build from a few days after we went public with Absolute Zero back in late 2015.

Half-Life: Absolute Zero - Absolutely Abandoned

Half-Life: Absolute Zero - Absolutely Abandoned

SDK 8 comments

Previously scrapped content uploaded for people to use. Also includes 2 Absolute Zero pre-release builds.

Half-Life E3 1998/1997 Release

Half-Life E3 1998/1997 Release

Full Version 8 comments

Half-Life E3 1998/1997 first breath of air since 2011, the original build from 2010. Half-Life E3 1998/1997 is a recreation of the earlier builds of Half-Life...

Comments  (0 - 10 of 145)
panache_mode
panache_mode

Extremely generous demo! I love the zombie models and the knockback they recieve on being shot!

Super excited for the final relase!

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Guest
Guest

What would happen if this alpha you guys are recreating somehow gets released?

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The_uaredead Creator
The_uaredead

AZ is a big mis-mash of builds at this point, all it would do is give us a better idea on how certain parts went and see what we can improve upon.

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thecooldats40
thecooldats40

Question Will we get the Butcher Cia Enemy from the Raising the bar concecpt?

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The_uaredead Creator
The_uaredead

no because it was nothing more than a concept. Absolute Zero isn't recreating scrapped concepts.

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thecooldats40
thecooldats40

But would their be notes from the Cancelled Shaft Mod Since Someone has Created a Actual Model for the butcher.

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The_uaredead Creator
The_uaredead

I don't care that Shaft recreated it, we're not Shaft.

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gasworld
gasworld

мне понравилось мод затягивает и погружает в ту самую атмосферу 1 халфы
советую за ценить

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λ
λ

Started playing the demo again and noticed that while the experiment in the beginning is with the Portal Device, the scientists in the control room were still talking about "anti-mass spectrometer" and the "sample" being delivered there. So my question is, will there be any new recorded lines in the final release, which actually fit the alternative beta story?

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The_uaredead Creator
The_uaredead

probably

Reply Good karma+1 vote
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RT @AlanFraga_95: I totally forgot I made this on february of this year. I'm sorry but I'm sharing it with all of you. T.co

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RT @LambdaGen: The developers of Half-Life: Absolute Zero recently shared some work-in-progress footage of their re-creation of an… T.co

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