Half-Life: Absolute Zero is a mod dedicated to recreating the version of Half-Life that we never got to experience fully. Our goal to recreate the art-style and chapters featured off in Half-Life builds from early to mid 1998. It will feature all the chapters, monsters and weapons that never made it into the final game. Players will now be able to experience Communications Center, the military camp in Surface Tension, and players will also get to fight cut enemies like the Human Sergeant, the Panthereye, Stukabat, along with cut weapons such as the Chumtoad.

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Thanks to everyone for the kind words about Half-Life: Absolute Zero. We’ve been working hard for the last eight years to get this project done and in a playable, stable, and feature-complete state, and seeing the positive reaction to the progress we’ve made has been a huge morale boost.

Unfortunately, despite our best efforts, AZ will not make the release date of February 12th, 2019.

First and foremost, we need to apologize for setting the release date sooner than we could deliver. There are several different reasons why we have to announce this delay, and we’ll share some of them here in the hopes that you’ll understand.

The main reason is that a developer responsible for an important part of the project has gone silent, and we haven’t been able to reach them. He has a lot of files critical to the mod’s development, and his sudden disappearance has left us with only two active mappers on the project.

Multiple aspects of the mod still need finished or refining as well, and with this delay we can make sure that everyone gets a complete fun package once it’s released. We’re also still looking for experienced mappers to join us! You can read more about it at the listing below.

Please keep in mind that the release date on Steam is nothing more than a placeholder and does not reflect the date we plan on releasing!

At the moment, AZ is playable from Anomalous Materials to Questionable Ethics. Some areas still need further polishing and are WIP as hell, however. The maps from the demo have been greatly improved since its release and are closer to the source material than ever.

Power Up has also been finished, polished, and tested, Apprehension has been completed and gained a new ending sequence, Questionable Ethics is nearly done, and multiple chapters have gone through major optimization overhauls and considerable re-balancing.

On A Rail, however, has been a very interesting experience. Half of the chapter is missing in action, so we’ve decided to fill in the blanks with our own interpretation based on the little information we have now, as well as the beta/retail aesthetics of the chapter. In retail, it was essentially backwards!

What this means is that the chapter will start at the rocket labs, instead of ending there. We’ll also be including other cut areas of the alpha in the beta/retail style of On A Rail to fill in any other blanks as needed.

Once again, we’re all sorry to hold it up even longer, but we promise you won’t be disappointed. We’ve made incredible progress on the mod, and we really want to share it with everyone as soon as possible. We’d like to thank everyone for the support that you’ve shown for Half-Life: Absolute Zero up to this point.

Half-Life Absolute Zero Update 5 - Releases Are Closer Than They Seem

Half-Life Absolute Zero Update 5 - Releases Are Closer Than They Seem

News 10 comments

Release Dates, Information, Progress, and more are available in this breath-taking installment of the Half-Life Absolute Zero Updates.

Half-Life Absolute Zero Update 4 - Bad Timing Edition

Half-Life Absolute Zero Update 4 - Bad Timing Edition

News 12 comments

Not an April Fools update! We just the bad luck of having to update around the same time as April Fools, along with bad timing with falling inline with...

Half-Life Absolute Zero Update 3 - "Have our old work" Edition

Half-Life Absolute Zero Update 3 - "Have our old work" Edition

News

This update only exists to give you some now open-sourced content of Half-Life: Absolute Zero's past.

Half-Life Absolute Zero Update 2 - Development Hell Edition

Half-Life Absolute Zero Update 2 - Development Hell Edition

News 4 comments

Hey look, it's one of those update-ry things! Who knew it would take about an entire year to get another one of those.

RSS Files
Half-Life: Absolute Zero - Day One

Half-Life: Absolute Zero - Day One

Demo 24 comments

Hello, welcome to the demo release of Absolute Zero, after 6 years in development, hopefully it has been worth the wait. We're excited to finally show...

Half-Life: Absolute Zero - January 7, 2016

Half-Life: Absolute Zero - January 7, 2016

Demo 2 comments

This is an Absolute Zero build from a few days after we went public with Absolute Zero back in late 2015.

Half-Life: Absolute Zero - Absolutely Abandoned

Half-Life: Absolute Zero - Absolutely Abandoned

SDK 8 comments

Previously scrapped content uploaded for people to use. Also includes 2 Absolute Zero pre-release builds.

Half-Life E3 1998/1997 Release

Half-Life E3 1998/1997 Release

Full Version 19 comments

Half-Life E3 1998/1997 first breath of air since 2011, the original build from 2010. Half-Life E3 1998/1997 is a recreation of the earlier builds of Half-Life...

Comments  (0 - 10 of 112)
Cobalt57Publishing
Cobalt57Publishing

We’re aware of an incident that happened earlier today in the Absolute Zero Discord involving multiple members of the Half-Life community, and we’re currently dealing with the situation as best as we can.

Cobalt-57 does not, never has, and never will condone the types of things said by certain members of the community. These people have been banned from the server, and are not representative of the developers on the team or the community as a whole.

We’re looking at improving our moderation in Discord so something like this doesn’t happen again. If anyone is hurt or offended by anything said by the banned members of the Discord, it was not our intention to let that happen, and we sincerely apologize.

If you have any questions, or anything you’d like to ask us, please visit the Absolute Zero Discord server, ModDB page, or send us something on Twitter. We’re just a bunch of young adults trying a bit too hard to make a Half-Life mod, and we’ve got the time to talk.

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Guest
Guest

What happened exactly?

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tegordon2001
tegordon2001

Yeah, what happened?

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TheZuccening Creator
TheZuccening

It's best to keep it in the past and move forward.

Reply Good karma+1 vote
Tenguswordsman
Tenguswordsman

Are the HECU Commandoes gonna drop their Chainguns so that We can use it as a weapon?

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TheZuccening Creator
TheZuccening

Nope, getting such a powerful weapon that early in the game will only cause balance issues.

Reply Good karma+2 votes
jonfredmaxino45
jonfredmaxino45

Will you guys port this to Android?

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TheZuccening Creator
TheZuccening

No

Reply Good karma+1 vote
Tenguswordsman
Tenguswordsman

Wow, I think this is one of those situations where even the longest of waiting will be worth it!

Have a question though. Are there any estimates of how long AZ will be? Longer than OG Half-Life or shorter? Oh, and besides Heavy Chaingun Dudes, Panthereyes, Floaters, Kingpins and Stukabats, will there be other enemies added, such as Archers, Mr. Friendlies or the CIA Clean-up Agents?

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TheZuccening Creator
TheZuccening

Half-Life: Absolute Zero should in-theory be longer than the original Half-Life, but we haven’t compared the two quite yet.

As for NPCs, the CIA were nothing more than concepts and did not make it in-game.

Reply Good karma+1 vote
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