Half-Life: Absolute Zero is a mod dedicated to recreating the version of Half-Life that we never got to experience fully. Our goal to recreate the art-style and chapters featured off in Half-Life builds from early to mid 1998. It will feature all the chapters, monsters and weapons that never made it into the final game. Players will now be able to experience Communications Center, the military camp in Surface Tension, and players will also get to fight cut enemies like the Human Sergeant, the Panthereye, Stukabat, along with cut weapons such as the Chumtoad.

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Hey where were you guys? You guys release a demo and basically disappear for a full year?!?!?

I mean, you guys should of realized this by now, we post updates when we feel ready to update you guys. It takes us months just to get to a point where we are happy with how a chapter is looking and playing and from there it takes a few weeks for us to decide to share the progress with the community. There's only one situation where we didn't follow this standard and that was the original Footfall (Power Up) screenshots. Which to this day, we regret sharing publicly. We plan on trying to make this better by having a Discord server in place to share our in-development progress.

With this Discord server, we can directly communicate with you guys and show off progress with the mod itself in a quick manner and receive direct feedback for our work. While it may still take us awhile to update our ModDB profile with more finalized work, Discord will allow us to get down and dirty and show you the rough edges of mod development.

So what has been done since we've last heard from you guys?

Well, quite a bit. Questionable Ethic is mainly done geometry wise, we just have to texture one of the maps, add things to do, and link it up with other chapters. Cliff Hanger (Surface Tension) has a good portion of the desert and the opening of Military Camp done and playable, and we have Boot Camp in the works. On a Rail is still as painful as ever, but the opening is mostly completed! We have a working conversion of the retail Residue Processing with minor adjustments to match the footage and screenshots we do have of it, but it's not ready to demo off, we still have to make it so it isn't much of a clone of the retail chapter. Blast Pit is going through a major re-work currently, as the original maps we were working on during the demo release were quite broken. Of course, this isn't all of the progress we have done since we last updated you guys.

Screenshots:


We adjusted and fixed the maps seen in the demo release thanks to your guys' feedback! We are listening, let us know on our Discord what your concerns or comments may be, we want to know!

But not only that, we were focusing on other projects since the demo release of Half-Life: Absolute Zero. We were also working on Fairfield Terror, which, trust us, we are going to release that really soon. But this isn't the Fairfield page, so I won't go much into details of it, if you're interested in Fairfield, check out that page.

Where's that Discord you keep talking about?

Good question! Right here:



We also now have an official Steam Group (but it's mainly just going to be these updates):

Steamcommunity.com


Random Plugs:

If you didn't get the chance to play our demo, I'm going to link it again!



If you didn't get the chance to see our old abandoned content from years past, I'm going to link that again! Just remember, the builds folder is off limits to your mods, everything else is fair game if you credit us!:



and if you want to see where this all started back in October of 2010, then here's Half-Life E3 1998:


no idea why you would want to torture yourselves with this?


Half-Life Absolute Zero Update 3 - "Have our old work" Edition

Half-Life Absolute Zero Update 3 - "Have our old work" Edition

News

This update only exists to give you some now open-sourced content of Half-Life: Absolute Zero's past.

Half-Life Absolute Zero Update 2 - Development Hell Edition

Half-Life Absolute Zero Update 2 - Development Hell Edition

News 4 comments

Hey look, it's one of those update-ry things! Who knew it would take about an entire year to get another one of those.

We're back, and we've got a face-lift

We're back, and we've got a face-lift

News 5 comments

After 5 years of being on hiatus from going public, hopefully it was worth the wait.

RSS Files
Half-Life: Absolute Zero - Day One

Half-Life: Absolute Zero - Day One

Demo 27 comments

Hello, welcome to the demo release of Absolute Zero, after 6 years in development, hopefully it has been worth the wait. We're excited to finally show...

Half-Life: Absolute Zero - January 7, 2016

Half-Life: Absolute Zero - January 7, 2016

Demo 4 comments

This is an Absolute Zero build from a few days after we went public with Absolute Zero back in late 2015.

Half-Life: Absolute Zero - Absolutely Abandoned

Half-Life: Absolute Zero - Absolutely Abandoned

SDK 8 comments

Previously scrapped content uploaded for people to use. Also includes 2 Absolute Zero pre-release builds.

Half-Life E3 1998/1997 Release

Half-Life E3 1998/1997 Release

Full Version 18 comments

Half-Life E3 1998/1997 first breath of air since 2011, the original build from 2010. Half-Life E3 1998/1997 is a recreation of the earlier builds of Half-Life...

Comments  (0 - 10 of 74)
Chocolate-Helicopter
Chocolate-Helicopter

i hope u fix the part where u jump on the crates

Reply Good karma Bad karma+1 vote
LeonelC Creator
LeonelC

Fixed a looong time ago

Reply Good karma+2 votes
TheZuccening Creator
TheZuccening

Cleaning the comments of the recent garbage.

If you think this mod is dead, then you clearly aren't looking at the fact we're actively updating.

Also, to those from VCC who think someone saying our mod is dead, please take the time to look at the fact he's not on our team and that we made no official comment that the mod is dead on ANY of our pages besides from obvious sarcasm mocking those who think our mod had died. If the mod is still actively being updated on both Discord and ModDB and has never been announced that the mod is dead, then clearly, the mod isn't dead.

It's not rocket science. I didn't even think I needed to clarify this, but apparently I did.

Reply Good karma+7 votes
Step4enko
Step4enko

Good mod.

Reply Good karma Bad karma+3 votes
Doommarine23
Doommarine23

Ya'll better get ready ;)

Reply Good karma Bad karma+5 votes
Dimebag_Darrell
Dimebag_Darrell

IT LIVES!

Reply Good karma Bad karma+1 vote
TheZuccening Creator
TheZuccening

we were dead? since when?

Reply Good karma+4 votes
Magic_Nipples
Magic_Nipples

all the days you don't update ;)

Reply Good karma Bad karma+4 votes
TheZuccening Creator
TheZuccening

ever heard of the tortoise and the hair?

Reply Good karma+1 vote
Guest
Guest

hare*

Reply Good karma Bad karma+1 vote
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Half-Life: Absolute Zero will be releasing on February 12, 2019! More information will be revealed in the coming weeks.

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