Tactical Fleet Simulator (TFS) is a total overhaul with the aim of transforming Homeworld2 into a tactics-oriented strategy game. Initial versions aimed for a more immersive tactical "simulator" orientation, the current version provides a more refined and consistent RTS experience.
TFS v2.5.5 (1/24/09). If you are using a Macintosh computer, download the TFSv2.5.m version. Changes from v2.5.3 are listed below.
TFS v2.5.m Download (Macintosh Version)
Changes in v2.5.5
-FFS-46 and FFR-33 frigates now repair friendly ships at a faster rate than resource collectors.
-BF-16D and FA-14B weapons do more damage to frigates and less damage to Capital ships.
-BF-16C SRR-8 weapon upgrade damage has been reduced against capital ship armor (640 to 504 per shot); requires advanced research module to upgrade.
-Removed the FI-10B kamikaze capability because it caused collision issues for other units.
-CVG-103 upgraded ASM-50 lacunher research no longer needs HMWS research instead VL-LRCM-73 now requires HMWS research.
-Corrected the bug with HGN RWS platform research not working correctly.
-CC-76 Medium Cruiser guns are stronger against capital ship armor, CVE-74 Assault Carrier has been made less effective against capital ships relative to CC-76 and destroyers.
-The Monitor has an additional ACP-50 Flak turret added.
-The FFF-43 Flak frigate and FFE-43 Escort Frigate unit cap categories have been merged.
-FB-11C and BF-16B Strategic Bomber light missile damage has been decreased by 50%, while their missile upgrade research time has been slightly increased.
-Megaliith shaders have been disabled, but there are still some graphic glitches with their textures.
-Some buildable MWS turrets / hardpoints now require additional facilities to be built before they are accessible.
-The third level in the campaign has been successfully tested to verify it is passable without any bugs.
Changes in v2.5.3
Single Player Campaign:
-Mover and Drone armor increased, maximum velocity of Drones decreased. New missile for Drones.
-FF-17A MRM-17 missile proximity-burst damage has been decreased to 50% against Drones/Movers.
-BF-16D Assault Bomber weapons can now be upgraded as in multiplayer.
-Mission 15 no longer crashes to the desktop when the planet killers arrive.
-Hiigaran LRCT-26 MWS turret correctly fires in salvos of two instead of four.
-Fighter MRM and SRM missile agility has been greatly increased; SRMs have smaller proximity-burst effects but are more agile than other missile types.
-Hiigaran MWS UMP-6/8 unguided rocket turrets now have a high rate of fire and short trail lengths.
-DDI-82 ASM-25 missile damage has been slightly increased against Capital Ship armor.
-FI-10B turn radius has been decreased; it can now hit stationary targets such as probes.
-FI-10B kamikaze attack does twice as much damage as it once did; 20000 units of damage per squadron when upgraded.
-Vaygr BBLG-109 Missile Array is now destroyable if it suffers lots of hits due to enemy fire.
-FF/B-11E Strike Bomber ASM-30 and LR-CM-5 rate of fire has been decreased to 20 and 10 seconds, respectively. LR-CM-5 damage has been reduced against Fighters.
-FFF-43 Flak Frigate turrets are more accurate against Fighters and Corvettes (15% to 20% against Fighters).
-BF-16D Assault Bombers split into groups of 2 instead of 3 when attacking targets.
-Hiigaran FFG-45 ASM-19 missiles are more maneuverable.
-FF-25, FF-17, FF-11 and FF/C-12 cannon damage has been reduced against Platform Armor.
-Minelayer Corvette mine detection range slightly increased.
-Monitor armor upgrade values have been increased from 1.6x to 2.0x; Monitor ion cannon does 4x as much damage against Frigate armor.
-CF-17E Pulsar Fighter now launches two SRM-16 missiles.
-Vaygr CLG-102 cruiser armor (90k-100k) and missile rate of fire (40 sec-30 sec) has been increased.
-Vaygr FA-14 Attack Fighter cannon accuracy against fighters has been decreased; laser damage against Capital Ship armor has been significantly decreased.
-Vaygr DDG-92 Destroyer does more damage against capital ships (now equal to standard DDG-90 in that respect).
-Vaygr FF/C-12B and Hiigaran CF-17B Cluster-Missile-armed fighter mass has been increased, decreasing their acceleration and maneuverability.
-RLF-14 Scout EMP bomb accuracy has been increased when fired at strikecraft: 0.1 - 0.2 (Fighters), 0.2 - 0.4 (Corvettes).
Scripts (Build/Research/Weapon effects/etc):
-BF-16D HLC upgrade now requires BF-16D Tech.
-AF-19D Fighter-Bomber attack run break distance has been increased to prevent them from colliding with their target.
-CC-76 cruisers now use frontal-attack scripts when engaging Destroyer-class ships.
-PLC-50RF hull defenses on Capital ships do 50% their original damage against Capital Ship armor.
-All plasma bomb weapons have an improved accuracy when fired against Fighters and Corvettes.
-New Dynamic Unit Cap setting.
-All Platforms now have light EMP shielding.
-Vaygr DDG-92 Destroyer now only requires one research item to be completed after normal DDG-90 tech is researched.