GAME FEATURES

  • Time advances only when you move or perform an action, such as shooting or jumping.
  • Use your axe to vaporize incoming bullets, or shoot them if you have a weapon.
  • Pick up weapons from your fallen enemies and kill their buddies with it.
  • Blow up your enemies into gibs then pick them up to use them as projectiles.
  • HOTSWITCH into enemies to telefrag them.
  • Contextual reticle.
  • SUPERHOT on-screen prints.
  • No life bars. Instant death.
  • High contrast, flat low poly and stripes visuals.
  • Supports most SUPERHOT challenges!
  • Supports most SUPERHOT achievements!
  • 3 custom maps

GAMEPLAY TIPS

  • Press and hold the jump button (by default, SPACEBAR) while in midair to slow down time
  • Gibbed enemies don't drop their weapons, so consider the amount of health they have left before throwing an explosive at them
  • OR blow them up real good and throw their gibs at enemies
  • Zombies regenerate health and can only be really killed by being blown up to bits, however you can knock them down with a single axe hit
  • Use your axe to deflect the Shambler's lethal lighting bolts
  • Remember that you can destroy any projectiles with your axe or with more bullets
  • Nails pierce through enemies. so line 'em up!
  • If you have higher ground, jump on top of an enemy for an instant kill
  • Time your shots well to avoid your bullets colliding with your enemies own bullets
  • The hotswitch challenge is enabled by default, so you can hotswitch right from the start!
  • Easily change the difficulty level with the console (Press the grave key ` on your keyboard, then type "skill n", where n is the level, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare, 4 = hell)
  • In easy mode, gameplay hints will be displayed, such as how to grab objects or how to use hotswitch
  • In nightmare mode, most enemies become much more aggressive! Like simple Ogres are replaced with deadly Shamblers!
  • FISHES ARE NOW GIBBABLE, GO BLOW THEM UP

ENGINE FEATURES

IMPORTANT NOTE: It has come to my attention that the Vulkan API hasn't been widely adopted yet and therefore many players couldn't launch the custom engine. Make sure to update your graphics driver to the latest version, as Vulkan support is still in the experimental phase. I apologize for the inconvenience, and will port the game to QuakeSpasm, which is compatible with any hardware, in a later update. In the meantime, you can still play the mod without the custom engine, by renaming the .pak file to PAK2.PAK and move it your ID1 folder.

The source code to both the engine and the game will be open sourced after the contest is over. More detailed information will be posted on the Github repository.

The modified Quake engine, creatively called shQuake, is based on vkQuake by Novum, the Vulkan port of Quake.

The main additions to the engine, beside the SUPERHOT related stuff, are external loading of assets for fast prototyping and easier modding.

Although shQuake is compiled with built-in shaders, they can be overridden with your own custom shader files stored in the game directory or .pak files. Both source GLSL and compiled SPIR-V shaders can be loaded directly from the engine. However, GLSL files requires the game to be in developer level 2 and the Vulkan SDK to be installed and properly set up on your system.

The engine as well as the game code were kept as backward compatible as possible, so that it should be possible to use the modified engine with older mods, and the modified game mod with older engines.

UPDATED

  • Many game bugs crushed (highly advised that you redownload the mod and reset your config)
  • Now with user-friendly challenge menu
  • New achievements
  • New map
  • New endless mode
  • Full support for analog game controllers
  • Compatible with other engines (although some features are disabled by default)

PLANNED UPDATES

  • Saving of high scores
  • Menu to review high scores
  • Menu to playback recorded demos
  • Second map SHQ1M2 ".setjmp()", vertical map which requires use of ROCKET QUAD JUMP + JUMP SUPERHOT SLOWMO to gib crucified zombies
  • Fourth map SHQ1M4 ".break()", puzzle room which requires luring an ogre to gib nearby zombies, then grab the limbs and throw them at switches
  • Loading of custom savegames upon loading a map for scripted sequences
  • Real-time sound pitch shifting when time slows down
  • Recompiled lightmaps for the original maps (with .lit files) (In the meantime, you could grab these Quake Colored Lightmaps, rename the pak file to PAK2.PAK and put it in your ID1 folder)

KNOWN BUGS / ISSUES

  • If the player stands still on a moving platform, they get crushed to death. this is bad. really bad.
  • Most maps are probably impossible to complete in harder difficulties without using cheats
  • Many rendering issues [Will be fixed in the next update]

THANKS

  • SUPERHOT Team for the awesome game SUPERHOT.
  • id Software for QUAKE. THE ORIGINAL.
  • John Fitzgibbons for fitzQuake!
  • Axel Gneiting (Novum) for vkQuake!
  • LordHavoc, FrikaC, MH, Spirit, Maddes, Tyrann, Spike, Sock, Ericw, Preach, and everybody in the Quake scene!
  • Forethought Entertainment for the FTE QuakeC Development Suite!
  • Crystice Softworks for the awesome J.A.C.K. Level Editor!
  • KlawyKogut, and qubodup for the sound effects!
  • Mod DB for hosting this hot competition!
  • and you for playing my #MAKEITSUPERHOT entry! I hope you enjoyed it!

ACKNOWLEDGEMENT

  • Quake, id, id Software, id Tech and related logos are registered trademarks or trademarks of id Software LLC in the U.S. and/or other countries.
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Quake's just received a remaster that brings new features, functionality, and quality of life changes into the game, propelling it into the modern day. To kick things off, here's five fantastic mods worth revisiting Quake for, and our thoughts on the remaster.

Slayer's Testaments

By Bloodshot


This mod was featured in our latest Top 5 Promising New Mods article, and it deserves the attention - it's a truly awesome recreation of the new DOOM games within Quake. Featuring all the weapons, enemies, and mechanics introduced by the new games alongside new additions by the team, it's a brilliant total conversion that is every bit as adrenaline pumping as 2016 and Eternal's DOOM outings are.

Quake 1.5

By Bloodshot


A great graphical and gameplay overhaul mod, Quake 1.5 uses the community-made Darkplaces basis to create a greatly engaging revamp of the original game. New weapon models and animations, visual effects, and enemies alongside changes to level progression will give longtime veterans of Quake a fresh new way to experience the campaign.

SUPERHOT Quake

By Zetta


This modification changes the gameplay loop and recreates the more methodical, strategic SUPERHOT gameplay within Quake. Each combat scenario requires precision to succeed, and the visual style is carried over too, providing a superbly unique experience to the original.

Arcane Dimensions

By Quake Community Team


Arcane Dimensions is a huge community project, turning Quake into a projectile-based experience with an emphasis on exploration in a new, dimension-hopping story. Dozens of unique environments join the still-ongoing collaborative community effort to release more content in the form of extra dimensions, and the bar for quality is high with each and every one!

Team Fortress

By Robin Walker (yes, that Robin Walker)


If you're here anyway, why not revisit one of the classics? Yes, Team Fortress has since received remakes on both Goldsrc and Source - but the original release of this incredible mod is still fun, fast-paced, frenetic action. Get a group of friends together or join any of the classic TF communities still alive today, and see where the franchise set down its roots.


Our thoughts on the remake

Quake is a classic FPS, amongst the first fully 3D shooters on the market, and with a legacy that stretches across the industry. From Half-Life to Call of Duty, Quake’s gameplay - and the astounding technology behind the game - have influenced an entire generation of games. When it comes to playing older titles in the modern era, however, games like Quake often fall short - not simply graphically, but technically. The Quake release on steam previously required a number of patches and Steam guides to work around its antiquated UI. Now, thanks to the very recent Remaster update, this is no longer the case.

Quake Remaster

The remaster’s visuals are “old made new again”, with faithful improvements to Quake’s classic style


New graphics, same classic high paced gameplay

The remaster features numerous fixes and compatibility patches to bring the title into the modern age, playing more smoothly and pleasantly than ever before. It comes alongside two new level packs developed by MachineGames; one was released on its own a few years ago during QuakeCon2016, but the second level pack is newly developed especially for the remaster and features some stunning environment design - especially impressive with Quake's classic world assets.

Quake Remaster

No longer concerned with the technical limits of the era, MachineGames’ newest episode

carries astounding visuals alongside Quake’s core gameplay loop


Mods for all platforms - yes!

The update is free to any existing owners of Quake, and also features releases on other consoles like PS4 and Xbox One to allow non-PC players to experience this classic shooter for themselves. Improved multiplayer functionality allows friends and communities to relive the glory days and compete in multiplayer or co-operate in the new campaign levels. On top of that, there’s an addons menu that, in time, could be a one-stop locale for curated content from Quake’s prolific content creators. This would allow even console players to access the vast amounts of Quake UGC on the web.

Quake is a classic game that was worth a go even before the remaster. Now, there's simply another reason to revisit the roots of the FPS genre. See you in the game!

Add file RSS Files
SUPERHOT Quake 0.30

SUPERHOT Quake 0.30

Full Version 7 comments

Binaries for Windows (64-bit & 32-bit). Just extract the files to your Quake folder (i.e., it just needs the 2 pak files in the id1 folder), then launch...

SUPERHOT Quake 0.20 (win32)

SUPERHOT Quake 0.20 (win32)

Full Version

Binaries for Windows (32-bit). Just extract the files to your Quake folder (i.e., it just needs the 2 pak files in the id1 folder), then launch shQuake.exe...

SUPERHOT Quake 0.20 (win64)

SUPERHOT Quake 0.20 (win64)

Full Version 1 comment

Binaries for Windows (64-bit). Just extract the files to your Quake folder (i.e., it just needs the 2 pak files in the id1 folder), then launch shQuake.exe...

SUPERHOT Quake 0.10 (win64)

SUPERHOT Quake 0.10 (win64)

Full Version

Binaries for Windows (64-bit). Just extract the files to your Quake folder (i.e., it just needs the 2 pak files in the id1 folder), then launch shQuake.exe...

SUPERHOT Quake 0.10 (win32)

SUPERHOT Quake 0.10 (win32)

Full Version

Binaries for Windows (32-bit). Just extract the files to your Quake folder (i.e., it just needs the 2 pak files in the id1 folder), then launch shQuake.exe...

Comments  (0 - 10 of 11)
JustAnUser
JustAnUser

Im having a problem which would make it impossible to play, i basically have the throw key unbound accidentaly, could someone tell me what is the command so i can bind it?

Reply Good karma Bad karma+1 vote
JustAnUser
JustAnUser

Nevermind found out the command. (if youre wondering or having the same problem here is the command "qc_use")

Reply Good karma Bad karma+1 vote
fluffyChocolate
fluffyChocolate

W_LoadWadFile: couldn't load gfx.wad

Reply Good karma Bad karma+1 vote
izaghast
izaghast

Great mod! Love it! Only problem: every time I start up the mod after I've installed it gives me the error "vkQueueSubmit failed". The temperary sollution I've found is to reinstall quake as well as the mod every time I want to play it (It only works once, then returns to giving me the error and I have to reinstall again). Help?

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

I think you should release the source code soon, since the Quake engine is GPLed which requires the modified source code to be available (and some people like me may also want to port it to Linux).

Reply Good karma Bad karma0 votes
zetta Creator
zetta

Sorry for the late answer, I was on vacation!

I had planned to release the source code right after the end of the competition but the comp finishing date got delayed and I ended up completely forgetting about it. Anyway, I'd like to port the engine to QuakeSpasm and release this version instead, although I won't have time to work on this before September.

Reply Good karma+2 votes
goanna678
goanna678

better than superQOT!
also a bug: mod has some problems with expansion packs (to use expansion packs you use .bat files)

Reply Good karma Bad karma+1 vote
zetta Creator
zetta

Thanks!

Sorry for the issue with the expansion packs. Could you describe the bug in more detail?

Unfortunately, I don't have the expansion packs, so I can't test it out myself but I don't think that the mod could work with them since it's compiled from the Quake 1.06 QC codebase, which lacks any references to the SoA/DoE specific content.

Reply Good karma+1 vote
Guest
Guest

Is this a mod for SUPERHOT or is it a mod for Quake that brings SUPERHOT to Quake. I'd like to check out this mod (as mods are like lower budget [sometimes, as games like CS 1.0 were high budget mods] but free games!)

Reply Good karma Bad karma-1 votes
zetta Creator
zetta

It's a mod for Quake!

Reply Good karma+3 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.