OVERVIEW

  • Four Episodes featuring varied and unique themes.
  • 4 custom bosses, one for each episode.
  • Brand new monsters to face, including many returning from other Quake worlds.
  • New weapons to hunt down and utilize.
  • Complete custom soundtrack by Alekswithak.
  • Support for up to 4 player co-op.
  • Episodic release - Get it while it's hot!

THE TEAM
Fairweather - Project Lead, Level Design (D1m4, Start)
Alekswithak - Lead Composer
Khreathor - QuakeC, 3D Models
Danz - 3D Models, Sounds, Textures
Markie Music - Level Design (D1m6, Start), Sounds, Music, Textures
JCR - Level Design (D1m9), Sounds
Greenwood - Level Design (D1m2), Textures
Maksim "VoidForce" Maksimov - Level Design (D1m3), Textures
Henry "h4724" Ambrose - Level Design (D1m5)
PoolboyQ - Level Design (D1m1)
Pinchy - Level Design (D1m7)
Mazu - Level Design (D1m8)

INSTALLATION
To install you will need.
A. A copy of Quake
B. A supported source port (see below)
To install, simply put the "dwellv1p1" folder in the same directory as the "id1" folder, run your selected source port and enter the following into the console "game dwell" without quotations, and hit enter. Enjoy!

CHANGELOG
Patch 1:

  • D1M7 Navigation and balance massively improved.

ENGINE INFORMATION

  • A modified Quake engine with increased limits, transparency support and BSP2 support is required, we recommend Quakespasm Spiked.
  • Also tested for compatibility in FTE, MarkV and Quakespasm.
  • Darkplaces has major map-breaking issues, it is not recommended.
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Episode I. - The Shifting Domain (with patch2)

Episode I. - The Shifting Domain (with patch2)

Full Version 2 comments

OVERVIEW - Four Episodes featuring varied and unique themes. - 4 custom bosses, one for each episode. - Brand new monsters to face, including many returning...

Comments  (0 - 10 of 17)
Yarik777
Yarik777

Hi, any news about episode 2?

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h4724
h4724

Hey. Episode 2 is still happening and progress has been good recently, though it currently seems like it won't be out until next year. We haven't shown off the theme or anything yet, but I can say that the next episode will introduce new weapons and enemies, and we're also planning to release an updated version of episode 1 at the same time.

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Guest
Guest

Any plans on making this more compatible with darkplaces?

(also I am an idiot, I have switched to quakespasm I think years ago and I just thought I still used darkplaces...... that's what I get to rename the shortcut to quake I guess)

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triple_agent
triple_agent

I see that in version of Oct 7th 2020, the following sound files, weight 0 [KB], which is rather questionable, if these are meant as assets:

sound/egypttry.wav
sound/egyptuse.wav
jcrsounds/gibbust1.wav
jcrsounds/oomph.wav

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triple_agent
triple_agent

Hi,

I request information on all valid forms of spelling used in project data, for the paths or names listed below; for the reason of suspected case-sensitivity error, preventing these from loading properly on case-sensitive systems:

sound/

ambience/dronerumble1.wav
ambience/engineroom1.wav
doors/egypttry.wav
doors/egyptuse.wav
guard/death.wav
guard/pain1.wav
guard/see1.wav
jcrsounds/bigbreak1.wav
jcrsounds/biggestreveal.wav
jcrsounds/bigsplash1.wav
jcrsounds/coconut.wav
jcrsounds/finalscream.wav
jcrsounds/flow2.wav
jcrsounds/flow2.wav
jcrsounds/heartbeat.wav
jcrsounds/monsterbubble.wav
jcrsounds/monstergrunt1.wav
jcrsounds/monstergurgle.wav
jcrsounds/monsterscream1.wav
jcrsounds/oomph.wav
jcrsounds/rumble.wav
jcrsounds/windoutdoor.wav
jcrsounds/woodbreak1.wav
markie/rumble.wav
misc/coin.wav m
misc/scarabkey.wav

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h4724
h4724

Hi. The map source files are included (in the src folder), so you can check this yourself by opening them in a map editor (TrenchBroom is the one most of us use). I haven't checked every single ambient_sound entity, but as far as I can tell they're all lower case, as are the sound files.

Could I ask what source port you're using, as well as the version?

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Guest
Guest

Please tell me Episode 2 is coming soon. This is fantastic work.

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Guest
Guest

had a lot of fun! hope episode 2 comes out soon

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Guest
Guest

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Baby_Jason
Baby_Jason

This mod is amazing, you guys did an amazing job. This had so many great moments.

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