Recreating the newschool Doom experience in the old quake engine. Basicly a moddable demake with strafejumping.

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Quake's just received a remaster that brings new features, functionality, and quality of life changes into the game, propelling it into the modern day. To kick things off, here's five fantastic mods worth revisiting Quake for, and our thoughts on the remaster.

Slayer's Testaments

By Bloodshot


This mod was featured in our latest Top 5 Promising New Mods article, and it deserves the attention - it's a truly awesome recreation of the new DOOM games within Quake. Featuring all the weapons, enemies, and mechanics introduced by the new games alongside new additions by the team, it's a brilliant total conversion that is every bit as adrenaline pumping as 2016 and Eternal's DOOM outings are.

Quake 1.5

By Bloodshot


A great graphical and gameplay overhaul mod, Quake 1.5 uses the community-made Darkplaces basis to create a greatly engaging revamp of the original game. New weapon models and animations, visual effects, and enemies alongside changes to level progression will give longtime veterans of Quake a fresh new way to experience the campaign.

SUPERHOT Quake

By Zetta


This modification changes the gameplay loop and recreates the more methodical, strategic SUPERHOT gameplay within Quake. Each combat scenario requires precision to succeed, and the visual style is carried over too, providing a superbly unique experience to the original.

Arcane Dimensions

By Quake Community Team


Arcane Dimensions is a huge community project, turning Quake into a projectile-based experience with an emphasis on exploration in a new, dimension-hopping story. Dozens of unique environments join the still-ongoing collaborative community effort to release more content in the form of extra dimensions, and the bar for quality is high with each and every one!

Team Fortress

By Robin Walker (yes, that Robin Walker)


If you're here anyway, why not revisit one of the classics? Yes, Team Fortress has since received remakes on both Goldsrc and Source - but the original release of this incredible mod is still fun, fast-paced, frenetic action. Get a group of friends together or join any of the classic TF communities still alive today, and see where the franchise set down its roots.


Our thoughts on the remake

Quake is a classic FPS, amongst the first fully 3D shooters on the market, and with a legacy that stretches across the industry. From Half-Life to Call of Duty, Quake’s gameplay - and the astounding technology behind the game - have influenced an entire generation of games. When it comes to playing older titles in the modern era, however, games like Quake often fall short - not simply graphically, but technically. The Quake release on steam previously required a number of patches and Steam guides to work around its antiquated UI. Now, thanks to the very recent Remaster update, this is no longer the case.

Quake Remaster

The remaster’s visuals are “old made new again”, with faithful improvements to Quake’s classic style


New graphics, same classic high paced gameplay

The remaster features numerous fixes and compatibility patches to bring the title into the modern age, playing more smoothly and pleasantly than ever before. It comes alongside two new level packs developed by MachineGames; one was released on its own a few years ago during QuakeCon2016, but the second level pack is newly developed especially for the remaster and features some stunning environment design - especially impressive with Quake's classic world assets.

Quake Remaster

No longer concerned with the technical limits of the era, MachineGames’ newest episode

carries astounding visuals alongside Quake’s core gameplay loop


Mods for all platforms - yes!

The update is free to any existing owners of Quake, and also features releases on other consoles like PS4 and Xbox One to allow non-PC players to experience this classic shooter for themselves. Improved multiplayer functionality allows friends and communities to relive the glory days and compete in multiplayer or co-operate in the new campaign levels. On top of that, there’s an addons menu that, in time, could be a one-stop locale for curated content from Quake’s prolific content creators. This would allow even console players to access the vast amounts of Quake UGC on the web.

Quake is a classic game that was worth a go even before the remaster. Now, there's simply another reason to revisit the roots of the FPS genre. See you in the game!

Veni, Vidi, Video - DBolical YouTube Roundup Jan 31st - Feb 4th

Veni, Vidi, Video - DBolical YouTube Roundup Jan 31st - Feb 4th

Feature 1 comment

Check out this week’s roundup of the mods that were featured on the DBolical YouTube!

Editors Choice - Mod of the Year 2021

Editors Choice - Mod of the Year 2021

Feature 14 comments

Welcome to the Editor's Choice awards for the 2021 Mod of the Year Awards, where we show recognition to the mods from the past year that we've found to...

Top 5 Promising New Mods on ModDB [2020-21]

Top 5 Promising New Mods on ModDB [2020-21]

Feature 6 comments

Top 5 Promising New Mods on ModDB [2020-21], selecting the most popular and promising mods from the last year and a half!

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Slayer's Testaments 'TAG' release

Slayer's Testaments 'TAG' release

Full Version 75 comments

The latest Slayer's Testaments version, with both hotfixes applied. You're welcome.

Slayer's Testaments (with patch 4)

Slayer's Testaments (with patch 4)

Demo 43 comments

ST Eternal beta Patch 4 ======================== - added Doom Eternal Ballista model + sounds - added ballista arbalest mod in eternal maps(/or with forced...

Comments  (0 - 10 of 90)
Dwailing
Dwailing

Hey man, I'm running into a pretty annoying bug and I'm curious if you have any insight that might be helpful. I'm having this issue where performing a ledge grab consistently causes the game to crash as long as I have the Plasma Rifle equipped. I've gotten other crashes when ledge grabbing, but that's the most consistent. Is there anything I can do to fix this, or is it just something that will hopefully be fixed down the line?

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Shadesmaster
Shadesmaster

Hmmm never seen this one. I tend to run quakespasm, quake spasm spiked and now FTE (unreleased build only) on PC. If you're running a different sourceport, on perhaps something like linux... one of or a combo of such factors could cause it. Lemme know what you use, and I'll ask Bloodshot12's as well if hes ever seen or heard of this. If youre using spiked, try regular spasm... or vice versa. DON'T use other sourceports like darkplaces or Kex, which are unsupported.

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Dwailing
Dwailing

I've been using the version of Quakespasm Spiked that came with the TAG release. I'm on Windows 11, with an AMD GPU and CPU. I also sometimes get crashes on glory kills. Usually when it happens it looks like the player's hands and weapons(?) distort, like the polygons are just skewing everywhere. IDK if that helps at all.

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Shadesmaster
Shadesmaster

Bloodshot has never seen the problem, either. Next release will have FTE support, though, with Spiked being the secondary engine. I'd wager the issue will disappear if you use FTE, though this current build wasn't specifically made for it.

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Shadesmaster
Shadesmaster

Windows 11, hmmm? That is the only thing I can think of, but I use 7 and 10. Ill keep you posted (will ask Bloodshot about this)

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jdmn17
jdmn17

EPIC MOD for all the people who worked hard on this :D

I only got one problem, how i get to my HUD stay the same as i open the game again, so i don't configurate everything again.

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Shadesmaster
Shadesmaster

Thank you! And yes it's a pesky bug; go into the doomconfig.cfg text file and manually set it there. (Away from comp atm will update info with specifics when I get home)

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DoomSlay62
DoomSlay62

Cool mod, but found a bug. I don't know exactly how it worked, but if you die while the sphere of time dilation is active at death, then it will act indefinitely. .I went through the level for a very long time and noticed that the slowdown decreases when moving to another level. I started the game from the beginning and when I selected a level, the slowdown went away .

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ĐøømŠłàŷèŗ
ĐøømŠłàŷèŗ

How do i bind the mods custom functions like grenade altfire and mod switch to controls or buttons?

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SweetJuleka
SweetJuleka

Congratulations on winning Editors Choice MOTY! 😸

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Shadesmaster
Shadesmaster

Thank you much! ^_^ Bloodshot did wonders creating this thing, and I am the workhorse mapper. It's been a fun ride, and watch for a major update early next year!

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