Binaries for Windows (32-bit). Just extract the files to your Quake folder (i.e., it just needs the 2 pak files in the id1 folder), then launch shQuake.exe. Please note that you need a Vulkan capable graphics card and/or drivers installed to run the game.
2/27/2017 - minor update
- fixed lighting bolts not being deflected with the axe
- fixed nailguns running their shooting animation while being empty
2/28/2017 - update
- added challenge and achievements menu
- fixed several challenges
- fixed default settings
3/1/2017 - update
- minor fixes
- added basic support for the speedrunrt challenge
3/2/2017 - update
- fixed hotswitch to execute immediately (regardless of player movement)
3/24/2017 - update
- added `shq1m2` (unfinished) map prototype (disabled by default, type `map shq1m2` at the console to play it)
- improved brushwork in `shq1m1` and `shq1m3`
- made shamblers jump off the rooftop in `shq1m3`
- the doors of the secret room in `shq1m1` will now stay forever open
- implemented `conserve ammo` achievement
- added new achievements
- added achievement progress indicator in the achievements menu
- reduced hotswitch cooldown for the ghost challenge from 5 to 2 seconds
- added `lerp`, `shadow`, and `fullbright` tokens to model scripts
- added `-nocustommenu` command line parameter
- compressed image files for smaller archive
- cheat codes now have priority over game settings ("sv_cheats" must be enabled at the console and the server restarted for changes to take effect)
- added superhot like vignette (might be buggy, disabled by default, go to `options` > `video` > `vignette` to enable)
- added menu option to enable/disable external loading of lit files (`options` > `video` > `rgb lightmaps`)
- added custom menu plaque pictures
- GUI render pass is no longer affected by post processing effects (at the moment, only when vignette is enabled)
- added `+zoom` command
- changed default key binding of `mwheelup`, `mwheeldown`, and `mouse3` to `cycle next weapon`, `cycle prev weapon`, `zoom` respectively