Key Features

  • Cooperative
  • Dynamic
  • Difficulty Increase
  • Fully Scripted Dialogue
  • AI Balancing
  • AI Scripting improved
  • Shared units 50/50 for non base missions
  • Thoroughly Tested

We have recreated Starcraft and Starcraft:Broodwar Campaigns in a 2 player cooperative style, AI have been given a harder difficulty to compensate for two players. Download Separate campaigns individually from the addon's page, Download all of the maps in a single download or just starcraft or broodwar on the downloads page. Enjoy! Tested and working with HD Remastered version of Starcraft.

If you like our mod, feel free to leave a review! << Click READ MORE to see Key Features in full >>

Cooperative

We wanted Starcraft to be cooperative from the moment we found out we could gain access to the campaign maps, since then we have been working to achieve a full on cooperative experience. Every single mission from start to end is cooperative, even if you lose all of your unit's the other player still has a chance to get victory for the both of you though unlikely. In a very few select missions you will have to work hard to work together as you start off with bases on opposite sides of the map, these can be very challenging but extremely rewarding as you get the sense of saving your friend from their demise.

Dynamic

We wanted dynamic game play for each and every level, keeping in mind that each level is cooperative and thus every level will be dynamic depending on who you are playing with for example playing Starcraft with your dog will be much harder than playing Starcraft with your friend. In a few missions there is some dynamic events that may occur, for example in Protoss Broodwar mission 8 overlords will spawn units when they go to attack the temple, each time you play the mission regardless of who you are playing with the mission will play out differently as the AI is not scripted to move in and drop things automatically but by chance this means it will give you a dynamic outcome rather than the exact same thing each time, now thats probably going into a bit too much detail on the dynamic elements but just for the sake of it just know its going to be different each time you play.

Difficulty Increase

We believed that the stock AI difficulty was beyond too easy especially with two players, we have increased the difficulty in each and every map so they are all nice and challenging. Once we have completed every campaign mission we have also released a second version of all the maps with full insane AI for those who want the ultimate challenge and an EZY Mode for those starting out for the first time with StarCraft that is slightly harder than default.

Fully Scripted Dialogue

Every level has been scripted entirely for two players, doesn't matter who's in the lead on a non base map who ever gets to the location first will start the triggers. Both players will get victory on every level if the victory conditions are met, same with defeat. All cut-scenes have been scripted to allow two players to watch/hear all dialogue and events, with a few levels with improved scripting to give a much nicer cut scene we don't leave anything out.

AI Balancing

Each level has been tested over and over again to get the best result for AI Balancing, we don't want it to be too easy or too hard, we want the game-play to be challenging and rewarding, i feel that we have accomplished this with all the testing and AI changes we have made throughout the levels.

AI Scripting improved

Various levels have been given improved AI scripting as a result of either bugs or difficulty, for example Original Terran 3 has been given above and beyond the default scripting to the point its almost insane compared the original solo campaign mission, in this map a lot more units will attack from the start to the end, each wave has been designed to attack the right place at the right time and in the end, if you haven't seen it from our youtube videos i wont wreck it for you but things get extremely overwhelming much like an Archon the Zerg will overpower you and push you back, if your defenses aren't up to scratch they will wipe you out.

Shared units 50/50 for non base missions

For all of those operation type game types we wanted players to feel like even if they are falling behind they can catch back up, by default all of the units you gain are set to Rescue-able so if you had a player running full steam ahead they would by default get all of the units, to stop this from happening we have created triggers to give 50/50 units for each player. With our 50/50 triggers in place it means if you do run full steam ahead and lose all of your units, the next group of units that gets rescued, you will get half of them getting you back into the game. With these triggers in play it gives each non base mission a feel of being equal and in the unfortunate event of losing all of your units, the other player can proceed on and eventually get you some new units.

Thoroughly Tested

Every map has been thoroughly tested from start to finish, this includes unit/base/resource placement, AI balancing, resource balancing, dialogue for both players, victory conditions, defeat conditions, triggers, sound, cut-scenes, mission briefing, unit upgrades, units available, special abilities available and everything else i cant think of, we make sure we have found and fixed every bug we can find before releasing each map.I hope you have enjoyed reading this overview of all that we have done for the mod, as always Enjoy!

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An overview of all that we have done for the mod, listing key features that have made the cooperative experience an enjoyable one.

  • Cooperative
  • Dynamic
  • Difficulty Increase
  • Fully Scripted Dialogue
  • AI Balancing
  • AI Scripting improved
  • Shared units 50/50 for non base missions
  • Thoroughly Tested

Starcraft Co Op mod preview!

Starcraft Cooperative Campaign
Starcraft Cooperative Campaign

Cooperative

We wanted Starcraft to be cooperative from the moment we found out we could gain access to the campaign maps, since then we have been working to achieve a full on cooperative experience. Every single mission from start to end is cooperative, even if you lose all of your unit's the other player still has a chance to get victory for the both of you though unlikely. In a very few select missions you will have to work hard to work together as you start off with bases on opposite sides of the map, these can be very challenging but extremely rewarding as you get the sense of saving your friend from their demise.

Dynamic

We wanted dynamic game play for each and every level, keeping in mind that each level is cooperative and thus every level will be dynamic depending on who you are playing with for example playing Starcraft with your dog will be much harder than playing Starcraft with your friend. In a few missions there is some dynamic events that may occur, for example in Protoss Broodwar mission 8 overlords will spawn units when they go to attack the temple, each time you play the mission regardless of who you are playing with the mission will play out differently as the AI is not scripted to move in and drop things automatically but by chance this means it will give you a dynamic outcome rather than the exact same thing each time, now thats probably going into a bit too much detail on the dynamic elements but just for the sake of it just know its going to be different each time you play.

Difficulty Increase

We believed that the stock AI difficulty was beyond too easy especially with two players, we have increased the difficulty in each and every map so they are all nice and challenging. Once we have completed every campaign mission we will release a second version of all the maps with full insane AI for those who want the ultimate challenge.

Fully Scripted Dialogue

Every level has been scripted entirely for two players, doesn't matter who's in the lead on a non base map who ever gets to the location first will start the triggers. Both players will get victory on every level if the victory conditions are met, same with defeat. All cut-scenes have been scripted to allow two players to watch/hear all dialogue and events, with a few levels with improved scripting to give a much nicer cut scene we don't leave anything out.

AI Balancing

Each level has been tested over and over again to get the best result for AI Balancing, we don't want it to be too easy or too hard, we want the game-play to be challenging and rewarding, i feel that we have accomplished this with all the testing and AI changes we have made throughout the levels.

AI Scripting improved

Various levels have been given improved AI scripting as a result of either bugs or difficulty, for example Original Terran 3 has been given above and beyond the default scripting to the point its almost insane compared the original solo campaign mission, in this map a lot more units will attack from the start to the end, each wave has been designed to attack the right place at the right time and in the end, if you haven't seen it from our youtube videos i wont wreck it for you but things get extremely overwhelming much like an Archon the Zerg will overpower you and push you back, if your defenses aren't up to scratch they will wipe you out.

Shared units 50/50 for non base missions

For all of those operation type game types we wanted players to feel like even if they are falling behind they can catch back up, by default all of the units you gain are set to Rescue-able so if you had a player running full steam ahead they would by default get all of the units, to stop this from happening we have created triggers to give 50/50 units for each player. With our 50/50 triggers in place it means if you do run full steam ahead and lose all of your units, the next group of units that gets rescued, you will get half of them getting you back into the game. With these triggers in play it gives each non base mission a feel of being equal and in the unfortunate event of losing all of your units, the other player can proceed on and eventually get you some new units.

Thoroughly Tested

Every map has been thoroughly tested from start to finish, this includes unit/base/resource placement, AI balancing, resource balancing, dialogue for both players, victory conditions, defeat conditions, triggers, sound, cut-scenes, mission briefing, unit upgrades, units available, special abilities available and everything else i cant think of, we make sure we have found and fixed every bug we can find before releasing each map.I hope you have enjoyed reading this overview of all that we have done for the mod, as always Enjoy!

Starcraft Co op Campaign updates!

Starcraft Co op Campaign updates!

News 5 comments

Starcraft Cooperative Campaign has received the Hype, We are proud to announce the release of v1.1 of the Insane Edition and v1.2.1 of the Standard Edition...

Starcraft Coop Campaign Mod, Featured On Multiple Gamesites

Starcraft Coop Campaign Mod, Featured On Multiple Gamesites

News 2 comments

Starcraft Coop Campaign Mod has been featured on multiple game sites letting a larger audience know about what has been created.

Protoss Campaign Missions Completed

Protoss Campaign Missions Completed

News

Starcraft Broodwar Protoss missions are now fully scripted, tested and uploaded. We have completed yet another milestone!

Protoss BW maps 4 and 5 Uploaded, Terran 5 in progress

Protoss BW maps 4 and 5 Uploaded, Terran 5 in progress

News 1 comment

Today we bring an update for Protoss BW Coop Campaign, maps 4 and 5 have been completed and are awaiting authentication. read more for detailed information...

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Starcraft Co-op Campaign - EZY Mode

Starcraft Co-op Campaign - EZY Mode

Multiplayer Map 9 comments

This version of Starcraft Co-op Campaign has all AI Difficulty reduced slightly. This Contains all co-op campaign missions in Starcraft and Starcraft...

Starcraft: Insane Solo Edition V1.1.1

Starcraft: Insane Solo Edition V1.1.1

Singleplayer Map 21 comments

DISCLAIMER: These maps aren't intended to be all possible, ALL AI have simply been set to insane and no balancing was done. All AI has been increased...

Starcraft: Insane Cooperative Edition V1.1.01

Starcraft: Insane Cooperative Edition V1.1.01

Multiplayer Map 7 comments

DISCLAIMER: These maps aren't intended to be all possible, ALL AI have simply been set to insane and no balancing was done. All AI has been increased...

Starcraft Broodwar Cooperative Campaign V1.01

Starcraft Broodwar Cooperative Campaign V1.01

Full Version 11 comments

Want to play Starcraft Broodwar Campaign with a friend? So did we that's why we made it cooperative! Download all 3 Campaigns in one download, this is...

Starcraft Broodwar Cooperative Campaign Zerg

Starcraft Broodwar Cooperative Campaign Zerg

Multiplayer Map 1 comment

Starcraft Broodwar Full Zerg Campaign, fully scripted and tested. Enjoy!

Starcraft Cooperative Campaign V1.2.2

Starcraft Cooperative Campaign V1.2.2

Full Version 23 comments

Want to play Starcraft Campaign with a friend? So did we that's why we made it cooperative! Download all 3 Campaigns in one download, this is the final...

Comments  (0 - 10 of 160)
starcraftcoop
starcraftcoop

I just made an account to THANK YOU! What a wonderful series of maps. I cannot wait to play them with my friends. Seriously, thank YOU! Take donations?

Also, any news on the 3-player coop campaign? Can anyone direct me to the "insane" coop one?

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TomCatFix
TomCatFix

Hello,
A few years back, I was the "guest" who posted about trying to add a 3rd player to make it a 3-player co-op campaign. I am up to episode 5 mission 7. I put it away for a LONG time then returned to it. Is there a way I could send you what I have so far? I'm sure there are a lot of errors/bugs and maybe the AI needs to be upped a bit, or the land modified. I'm not an expert with the editor, but I figured it would help get it off the ground. I don't mind if you need to edit it. Like I said a few years back: team effort!

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EMascheG
EMascheG

Are u still doing the 3-player co-op campaign? just starting to relearn the map editor for playing with some friends mostly too.

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TomCatFix
TomCatFix

Hey man. I actually finished the 3-player co-op maps. However, they will require extensive testing, because I'm sure some triggers need tweaked.

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EMascheG
EMascheG

Sorry for late reply, that is good just starting to make my own modifications for a 3-player co-op maps, we can talk in PM for maybe a cooperation of the testing and keep developing that?. i have some mates that can do a good testing ridance.

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TomCatFix
TomCatFix

Hey pal. Hope you are well. I don't know how to use this site much, but my girlfriend and I will be happy to test these maps with you. Like I said, these triggers are going to need some heavy tweaking.

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Sjakal
Sjakal

It sounds like the project is more or less done, focusing on 2 player coop only. But perhaps others could help you? I assume the process is more or less to copy the 2 player coop maps, then edit with ScmDraft 2 to copy triggers/locations/units/buildings onto a third player.

Those other contributors could start from the end of Brood War, working backwards through Zerg episode VI until your missions meet up. Editing terrain would probably be out of scope, and AI is already set to Insane or Campaign Difficult, so there may be limits to how much can be done regarding balance and bug fixes for 3 players.

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Guest
Guest

I managed to squeeze a third player in for the rest of the game. It is complete. However, I'm sure there are glitches and will need a lot of testing/tweaking.

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TomCatFix
TomCatFix

^ This was my post. I forgot to sign in hahaha.

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