Want to play Starcraft Campaign with a friend and give yourselves a challenge? So did we that's why we made this Co-op Campaign mod!

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An overview of all that we have done for the mod, listing key features that have made the cooperative experience an enjoyable one.

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An overview of all that we have done for the mod, listing key features that have made the cooperative experience an enjoyable one.

  • Cooperative
  • Dynamic
  • Difficulty Increase
  • Fully Scripted Dialogue
  • AI Balancing
  • AI Scripting improved
  • Shared units 50/50 for non base missions
  • Thoroughly Tested

Starcraft Co Op mod preview!

Starcraft Cooperative Campaign
Starcraft Cooperative Campaign

Cooperative

We wanted Starcraft to be cooperative from the moment we found out we could gain access to the campaign maps, since then we have been working to achieve a full on cooperative experience. Every single mission from start to end is cooperative, even if you lose all of your unit's the other player still has a chance to get victory for the both of you though unlikely. In a very few select missions you will have to work hard to work together as you start off with bases on opposite sides of the map, these can be very challenging but extremely rewarding as you get the sense of saving your friend from their demise.

Dynamic

We wanted dynamic game play for each and every level, keeping in mind that each level is cooperative and thus every level will be dynamic depending on who you are playing with for example playing Starcraft with your dog will be much harder than playing Starcraft with your friend. In a few missions there is some dynamic events that may occur, for example in Protoss Broodwar mission 8 overlords will spawn units when they go to attack the temple, each time you play the mission regardless of who you are playing with the mission will play out differently as the AI is not scripted to move in and drop things automatically but by chance this means it will give you a dynamic outcome rather than the exact same thing each time, now thats probably going into a bit too much detail on the dynamic elements but just for the sake of it just know its going to be different each time you play.

Difficulty Increase

We believed that the stock AI difficulty was beyond too easy especially with two players, we have increased the difficulty in each and every map so they are all nice and challenging. Once we have completed every campaign mission we will release a second version of all the maps with full insane AI for those who want the ultimate challenge.

Fully Scripted Dialogue

Every level has been scripted entirely for two players, doesn't matter who's in the lead on a non base map who ever gets to the location first will start the triggers. Both players will get victory on every level if the victory conditions are met, same with defeat. All cut-scenes have been scripted to allow two players to watch/hear all dialogue and events, with a few levels with improved scripting to give a much nicer cut scene we don't leave anything out.

AI Balancing

Each level has been tested over and over again to get the best result for AI Balancing, we don't want it to be too easy or too hard, we want the game-play to be challenging and rewarding, i feel that we have accomplished this with all the testing and AI changes we have made throughout the levels.

AI Scripting improved

Various levels have been given improved AI scripting as a result of either bugs or difficulty, for example Original Terran 3 has been given above and beyond the default scripting to the point its almost insane compared the original solo campaign mission, in this map a lot more units will attack from the start to the end, each wave has been designed to attack the right place at the right time and in the end, if you haven't seen it from our youtube videos i wont wreck it for you but things get extremely overwhelming much like an Archon the Zerg will overpower you and push you back, if your defenses aren't up to scratch they will wipe you out.

Shared units 50/50 for non base missions

For all of those operation type game types we wanted players to feel like even if they are falling behind they can catch back up, by default all of the units you gain are set to Rescue-able so if you had a player running full steam ahead they would by default get all of the units, to stop this from happening we have created triggers to give 50/50 units for each player. With our 50/50 triggers in place it means if you do run full steam ahead and lose all of your units, the next group of units that gets rescued, you will get half of them getting you back into the game. With these triggers in play it gives each non base mission a feel of being equal and in the unfortunate event of losing all of your units, the other player can proceed on and eventually get you some new units.

Thoroughly Tested

Every map has been thoroughly tested from start to finish, this includes unit/base/resource placement, AI balancing, resource balancing, dialogue for both players, victory conditions, defeat conditions, triggers, sound, cut-scenes, mission briefing, unit upgrades, units available, special abilities available and everything else i cant think of, we make sure we have found and fixed every bug we can find before releasing each map.I hope you have enjoyed reading this overview of all that we have done for the mod, as always Enjoy!

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Templarfreak
Templarfreak - - 6,721 comments

You should probably try to achieve something like the WarCraft III co-op campaigns do.

Which is allowing to share resources by typing -gold/lumber # or selecting a unit and then typing -exchange

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Guest
Guest - - 688,627 comments

Yes that's a great idea. I often also thought about an enhanced warcraft 3 campaign especially on the hero side. Everyone knows those 10 levels per campaign and 1 level per map are so restrictive and boring:( Enhancing Warcraft III would be fantastic! Co-op to go with that would be unreal!

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Juch
Juch - - 8 comments

The third Terran mission of vanilla is too hard. AI gets tanks and upgrades and player only gets +1 ups. Also medics and other BW units aren't restricted.

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Guest
Guest - - 688,627 comments

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r4z0r84 Author
r4z0r84 - - 63 comments

You need to play the original missions by selecting original when first clicking multilayer it is not intended for broodwar ai or broodwar units.

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r4z0r84 Author
r4z0r84 - - 63 comments

a recent update has removed all brood war units from vanilla missions, regardless of selecting brood war or original when going to multiplayer, the rest of the restrictions on upgrades etc are intended as its an early mission and it is exactly how it is in stock single player.

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Nimostar
Nimostar - - 487 comments

You should have left the brrod war units if you select Brood War, it gives more variation for the people that want it (even harder) and does not impede the use of vainilla as intended

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r4z0r84 Author
r4z0r84 - - 63 comments

you are welcome to modify the maps to your liking, this was changed to keep it as close to the original game as possible and there were quite a few people finding it too hard/incorrect as they were playing through brood war, this was so that it didn't matter if you played through brood war or the original you would still get the original gameplay as intended. if you want even harder try out the "Insane" version, it has full broodwar units and all AI set to Insane difficulty.
the original co-op experience was designed for the average gamer not the starcraft pro's the insane version hasn't been difficulty tested but many people on team liquid have completed a few of the levels. some are just impossible, but yeah feel free to add them back in if you want, we just wanted the co-op experience to feel like the original game but with two people and a bit harder.

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Guest
Guest - - 688,627 comments

this is beautiful

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Guest
Guest - - 688,627 comments

On the final Terran mission I'd tone down the nukes, we gave up after being completely nuked out so many times; even mass going for vultures for the mines and academy for the scanner, it wasn't working too well.

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r4z0r84 Author
r4z0r84 - - 63 comments

Strategywiki.org

This guide might help, keep trying!

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Ketesh
Ketesh - - 291 comments

Superb information. SC:BW is strong even thou sc2 is on the market several years ;p Best games never die!!!

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PIDDI
PIDDI - - 1 comments

Thank you so much! I dreamed of theat for years :D

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Guest
Guest - - 688,627 comments

Can you turn all the gimmicky stuff off? I just want to play the single player game in coop mode, I don't want this dynamic stuff or harder missions.

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tyrz_939 Creator
tyrz_939 - - 48 comments

If you play the raw games with co-op added it's very boring. 2 Players kill the computer very easily in no time at all. All we did was make it a more fun difficulty for 2 players. I don't remember coding any "dynamic" stuff (It's all very rigid scripts with Blizzard coded AI).

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r4z0r84 Author
r4z0r84 - - 63 comments

There is now an EZY Mode which is practically what you are after.

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