RSS Articles

v4 launched!

News 12 comments

Well here it is. Next version of mod. I actually planed to release it two days ago, but amazing google drive sync app for windows in 2018 dont have option for automatic resuming of importing and when I left it at night to upload it stopped at 61% without a reason and decided that he not gonna resume uploading, but give me just small note: "Could not import file. F you. hahah". So I had to manually upload it via browser that can take ages...

But now its here and its ready to download!



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As I mentioned few times I could not release it as patch for previous version because I made too much changes and size difference between patch and whole mod would be really small, so its better to download whole mod to avoid any problems.


Now for changes...
I made about 20-25 new textures, remade bunch of older bumps that look bad, fix/remake few already made diffuse textures, did some changes in thm files, mostly regarding detail mask and tags. I didnt planed to put latest addon "Poor man detail" in it but in last minute I decidet to use just few of those new texture from it in mod because they looked good durning testing.
I also changed "Tiny Little" version, so now it have less changes in thm files and few more hi-res bumps. It will slightly hit performances compared to old one, but it now it should be more compatible with other mods and look better.
Right now this new version dont contain new loading screen, because it need time to make screenshot for it and I want also make version for other mods like CoM, not only standard CoC/CoP.


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I though that I will get more input and bug reports from you, but I got maybe 5-6 of suggestions and bugs reports... Sadly lots of people mention about some textures or suggestions but nothing specific... I cant read minds, If people dont say specifically what they would like to change/see Im gonna move one with my personal preferences... I have plan to make this mode more polished and unified in terms of colors/contrast, but it need time that I dont have. I decided to publish this version right now because Im not sure if I could upload it later due to personal problems. I have plan to stil work on it, optimize it more and remake remaining textures, but right now I need to distribute that free time to something else.


But enough about that. Here are download links!


Stalker Two-K


"Tiny Little" version
For heavy moded games and slower PC

Stalker Two-K


But before you download anything, please for Mother of Russia, remember that normal version of Stalker Two-K is heavy, its big, its almost 5GB of textures with 2k bumpmaps. Stalker is capable of dealing with such textures, but not if you have heavy modded game or slower PC, You need minimum 2GB of graphic memory and fast disc/RAM.
Im keeping normal version of mod big on purpose. I want it to be big I want it to have hi-res bumpmaps. This version is playable but it was always made mostly for other moders to use them and resize textures as they want. Just keep that in mind. If you are not sure if your pc and modded game can handle it, switch to "Tiny Little" version.


As I know life I probably forgot something to do, so if anyone encounter any bug, please post that in comment section. I tried to fix and test as much as possible but Im alone here, and I dont have time to test it with every game and every setting possible.

Also Im still happy to hear any suggestion regarding replacing textures or fixing anything that was already made. But please be specific, I dont read minds...
From "ToDo" list that people suggested me I didnt do only two things: I didnt replace Zaton ship walls to less shiny, because I found that new bump AFTER I upload mod and I didnt replaced crete_beton_8 to new one, because new one turn out to be ugly, so I just replaced detail mask with new textures to hide a bit blurness of this texture on object that stretch that texture too much... Sorry for such lazy workaround...


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And last thing. Really heavy topic. Because Im always doing that when writing. Sorry -_-

You dont need to read it, its not related to mod.


Donation link that Im posting is really not related to mod. This is more of a test for Stalker community(and to help me with my hobby of ordering weird chocolates from around the world :P )

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You see, people can spend thousands of dollars just watching other players play on twitch or youtube, but when someone spend time creating content that they play... nada, null. 1% of people check that button. Im happy that few people donated, Its amazing and big thanks for that, but sadly some people actually laugh when modder mention donations, as I saw in few forums(and I dont mean my mod, but other stalker mods)
There is lots of mods for stalker that are WAY better than mine and could use some real help. I really dont get it when I see Stalker gameplay stream and people donate in one hour 70$ to a guy, when creator of mod he play get nothing.

Im not complaining about my mod, as I said for me donations are not related to mod it self, but it would be cool if Stalker community would be like others, where people not only demand progress and ask constantly when it will be released, but actually encourage modders and help them.
Please dont feel ofended by that, just remember that lots of people spend free time giving you something and its just sad when you see that some random people playing your mod get in one twitch stream even 300 bucks...

But well life is like it is, we cant change everything.


I hope everyone will have good time playing with this mod.
Other modders are also free to use it. So you know:

LONG LIVE THE MONOLIT!


Comparison of textures

Comparison of textures

News 13 comments

Comparison of textures that I should make long time ago... WARNING: Big GIF files inside, it can take some time before it fully load all graphics.

Update behind the corner...

Update behind the corner...

News 7 comments

Next update is in the work! I also put some screenshots in post so it dont look like boring wall of text :D

Yep, another mod that is in "pause mode"

Yep, another mod that is in "pause mode"

News 2 comments

Exclusive monthly report of what was not made! In this Episode...

Christmas update from the Reich

Christmas update from the Reich

News 2 comments

Ho! ho! ho! Lets gather around and see how reality beat the crap from our plans. And give yet another birth to a small thing called "Tiny Little"...

RSS Files
Asphaltum-Gigantus

Asphaltum-Gigantus

Textures 6 comments

Long lost Daddy of all roads is finally found... and its big... its huge... it uber-ultra!

Stalker Two-K "TinyLittle" v4

Stalker Two-K "TinyLittle" v4

Full Version 3 comments

Fourth version of mod! Its tad smaller. Its tad... thinner? And it actually contain some changes compared to previous version...

"Stalker Two-K" v4

"Stalker Two-K" v4

Full Version 2 comments

Fourth version of mod! Its big. Its fat... And it dont contain that much changes as you think...

Stalker Two-K Grass Pack

Stalker Two-K Grass Pack

Textures 1 comment

Separate pack containing grass for CoP, CoC and CoM

Stalker Two-K 8bit

Stalker Two-K 8bit

Textures 7 comments

Most advanced graphic mod for Stalker. If you though that 2k or 4k have "Ultra Quality"... prepare for 8bit...

[WIP] Poor Man Details

[WIP] Poor Man Details

Textures 1 comment

"Beta Version" New details textures for Stalker(All versions)

Comments  (0 - 10 of 130)
d-hadley
d-hadley

Any point in dropping this into Misery 2.2? And if so, and it will work, can I drop it in on using an existing save?

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paranoiia8 Creator
paranoiia8

Those are just textures, you can put them in any mod based on CoP/CoC.

Only problem will be that you will gonna lost some of that brown/gray style that Misery have because my textures have colors similar to default one :]

I also would recommend using grass pack from CoM instead of normal CoP/CoC because this grass have colors more similar to Misery.

Reply Good karma+1 vote
culprit007
culprit007

Is it comaptible with dead air mod?

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paranoiia8 Creator
paranoiia8

I replayed to the same question few comments back :D

""Technically yes, some models(walls/floors) can get different look(because I thing DA changed few meshes) but most of Textures should fit perfectly to it.

For comparison you can check Anomaly mod that is use my textures and, at least for me, is the same as DA if not better(even if DA have few more cool features) Moddb.com ""

Reply Good karma+1 vote
culprit007
culprit007

Thanks for replied, and sorry for not reading trough the comments

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JohnHighway
JohnHighway

Darn, tried using the full version and it runs out of memory during save load. Ah well, back to TinyLittle I guess. Looks like 4GB of Vram isn't enough to deal with all the addons I use unfortunately.

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paranoiia8 Creator
paranoiia8

I just slowly got back to working on mod. After making few more important textures that are missing, I will finally start serious job on optimizing pack for all major mods.
Right now all textures are at biggest possible resolution with hi-res bumps, I will choose smaller and less visible textures and resize them, keeping 2k only for most visible ones depending on mod. It should help with OOM crashes, but it will take some times due to work on those remaining textures. For now Players should use Tinny Little version in heavy mods leaving original version for less demanding mods.

Reply Good karma+2 votes
JohnHighway
JohnHighway

Glad to hear you're still working on this. Your texture mods are objectively the best. Do you accept any feedback by the way? The one and absolute only issue I have with your mod is the "boring" road textures. I really dislike the way the vanilla roads look, and your mod doesn't change them that much. They look pretty repetitive and lack interesting details, especially when looking at them from afar. Another issue which is probably an issue with the game itself rather than your textures, is the way the ground looks from afar. It loses all detail and looks pretty muddy and detail-less. If there was any attempt to improve this stuff I would certainly appreciate it!

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paranoiia8 Creator
paranoiia8

Well there is Asphaltum-Gigantus: Moddb.com in friking 8k resolution but I need to make new bumpmap for it because current is tad flat.

But Overall I had about 4 road textures(this 8K and those 3: Media.moddb.com)

Its hard to make something "not-boring" when this textures is everywhere repeated over and over on all roads and no matter of resolution it still squeeze them to the same chessboard.
I added to it those fake leafs and those paper scraps but it still look repetitive in game :/

The same goes for ground textures far away. I dont know how to hide that repetition(beside cranking up grass distance to cover it... but its not perfect solution).
It would be cool if Stalker would add some layer on distance ground to cover that repetition and it would blend in with proper texture when you closing to it, but, as they say: "you cant have everything"...

Reply Good karma+2 votes
JohnHighway
JohnHighway

I understand. As for the road/asphalt textures, perhaps you could go for a different art direction? Perhaps make them even more ruined or the opposite, make them look clean and somewhat new. Something to make them look different than vanilla.

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paranoiia8 Creator
paranoiia8

I could probably, first idea was to make it cracked as hell but it was really annoying to watch, because repetition of those cracks was even more visible... I have really limited time to work on mod right now but in some point I will get back to ground textures.

Reply Good karma+2 votes
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Highest Rated (4 agree) 10/10

awesome!

Sep 28 2017 by Mutumba

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