Changes weapon models, animations, and sounds. Will work with WinQuake and various engine ports, but not DOS Quake.

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Making a world model using a Doom sprite as reference, and then making a crappy view model from it. I recorded this for future reference in case I forget some part of the process, the videos may be useful to someone out there. First video is making a world model from zero to in game, second is using it to make a simple animated view model, the end result sucks but it shows how it's done. Blender addon that displays key presses doesn't show some presses sometimes, mainly axis buttons when scaling/rotating. I skipped a couple small steps like running the texture through a padding plugin in Gimp, aligning UVs to pixel centers, and small last minute texture cleanups. When there's an important setting I waggle the mouse next to it for a bit.

For some reason embedding doesn't work, first video: Youtube.com



second:

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Arcane Dimensions 1.50 compatibility patch

Arcane Dimensions 1.50 compatibility patch

Patch

Updated Arcane Dimensions compatibility patch for 1.50 release. Should also work with older AD versions, and maybe with future ones.

Arcane Dimensions quick fix

Arcane Dimensions quick fix

Patch 1 comment

Quick fix for Arcane Dimensions. Replaces the original Quake models with the ones I made, also sounds and one animation tweak.

AltGuns4Q.zip

AltGuns4Q.zip

Full Version 5 comments

Changes weapon models, animations, and sounds. Will work with WinQuake and various engine ports, but not DOS Quake.

Comments  (0 - 10 of 24)
mr2meows
mr2meows

is that a doom plasma rifle on the search thumbnail

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EpicGamerMan
EpicGamerMan

I love this mod, but I'm just curious if you're doing anything for the any of the guns in mission pack 2.

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SLeNd3rMaN23
SLeNd3rMaN23

might be a dumb question lol
but does this work with the Xash3D Quake port?

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Alchee66
Alchee66

little late to answer, but Xash3d is for GoldSrc. That's the Half-Life engine.

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Mechanical-Sanity
Mechanical-Sanity

I absolutely love this mod! It puts doom into quake far better than any other mod. The only thing that would make this better is for the lightning gun to have the model and sound like the doom plasma rifle, and the inclusion of the BFG 9000.

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lbscallao
lbscallao

hello friend a question ... can you convert or export the enemies of Quake1 somehow or do a mod for Quake3 ... or do you know where you could get help? I have Quake3 on iPhone and I really like Quake1. to play it on any map

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OrangeNero
OrangeNero

You play Quake 3 on an iPhone?

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loga_m Creator
loga_m

Sorry for late reply!

You want to convert Q1 character models to Q3, right? I haven't done that, but I imagine it would take some extra work before exporting to MD3. If I remember correctly Q3 models are separated into several parts to allow them to rotate freely, but the animation is vertex-based like in Q1. So what you'd likely need to do is import a Q1 model into Blender with the MDL import-export script, duplicate it however many parts a Q3 char has, make separate body parts out of those duplicates by deleting unneeded geometry and filling the holes, and then export it with the MD3 exporter found here:

Wiki.blender.org

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Beyerdynamic_990_PRO
Beyerdynamic_990_PRO

Just tried with Arcane Dimensions. Some weapons haven't changed - as rocket launcher or railgun

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loga_m Creator
loga_m

I guess they've replaced more models in the most recent AD release. I'll test it next week and make a new fix.

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Highest Rated (2 agree) 10/10

Superb and they work really well too.

Sep 2 2018 by Gunship_Mark_II

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