Changes weapon models, animations, and sounds. Will work with WinQuake and various engine ports, but not DOS Quake.

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Making a world model using a Doom sprite as reference, and then making a crappy view model from it. I recorded this for future reference in case I forget some part of the process, the videos may be useful to someone out there. First video is making a world model from zero to in game, second is using it to make a simple animated view model, the end result sucks but it shows how it's done. Blender addon that displays key presses doesn't show some presses sometimes, mainly axis buttons when scaling/rotating. I skipped a couple small steps like running the texture through a padding plugin in Gimp, aligning UVs to pixel centers, and small last minute texture cleanups. When there's an important setting I waggle the mouse next to it for a bit.

For some reason embedding doesn't work, first video: Youtube.com



second:

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Arcane Dimensions 1.50 compatibility patch

Arcane Dimensions 1.50 compatibility patch

Patch 1 comment

Updated Arcane Dimensions compatibility patch for 1.50 release. Should also work with older AD versions, and maybe with future ones.

Arcane Dimensions quick fix

Arcane Dimensions quick fix

Patch 1 comment

Quick fix for Arcane Dimensions. Replaces the original Quake models with the ones I made, also sounds and one animation tweak.

AltGuns4Q.zip

AltGuns4Q.zip

Full Version 9 comments

Changes weapon models, animations, and sounds. Will work with WinQuake and various engine ports, but not DOS Quake.

Comments  (0 - 10 of 29)
lt.fiend
lt.fiend

would it be possible to make the rocket launchers animation be a bit more faithful to vanilla animations? and maybe revert the shotgun animations to quakes? the sped up animations dont quite work here unless you slow the rate of fire down

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xhellxgeistx
xhellxgeistx

This is awesome. I hope you update it to work on the new remastered port one day. I tried to install it on the new port, but it wouldn't work.

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mr2meows
mr2meows

is that a doom plasma rifle on the search thumbnail

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Guest
Guest

Could one ask for a small patch for the Regular pump action shotgun to have the quake animation? the fire rate is way too fast for the current animation and it looks a tiny bit silly :P Love the Double barrel tho! :O

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bak
bak

I second this! Also the animations for nailguns are broken as of AD 1.80

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EpicGamerMan
EpicGamerMan

I love this mod, but I'm just curious if you're doing anything for the any of the guns in mission pack 2.

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SLeNd3rMaN23
SLeNd3rMaN23

might be a dumb question lol
but does this work with the Xash3D Quake port?

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Alchee66
Alchee66

little late to answer, but Xash3d is for GoldSrc. That's the Half-Life engine.

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