Malice (branded as: Malice: 23rd Century Ultraconversion for Quake) is a total conversion for Quake, developed by Team Epochalypse (Ratloop) and Quantum Axcess, published by Quantum Axcess in November 1997 as a commercial game. Set in the 23rd century in the year 2230, the player assumes the role of a bandana wearing mercenary named Damage. Working for Colonel Bossman and his underground crime syndicate, B.O.S.S., the player is pitted against Bossman's main rival, Takahiro Industries. Takahiro Industries has its own security, too, with an army of guards as well as various sophisticated robots. It is these that Damage has to fight against, going through various futuristic environments in order to assassinate Takahiro himself. Being a total conversion of Quake, Malice features a similar gameplay style to that title. The game includes eighteen new levels, fourteen new enemies, various additional items (known as "Toyz" in the game), a new soundtrack, and new weapons. Unlike in Quake, weapons in Malice can be manually reloaded.

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A collection of desktop icons for Malice for Quake.

MALICEv2 fixed

MALICEv2 fixed

Full Version 12 comments

Malice for Quake - patched, minor model and texture fixes applied, music included for modern Quake engines.

Comments  (0 - 10 of 11)
Aguila.
Aguila.

Keep trying to get through Malice but get "ERROR: Trigger in clipping list" in multiple source ports and even in Vanilla DOS Quake. Anyone know what this could be?

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Quiver_on_modDB
Quiver_on_modDB

I only encountered this bug in the TakaHiro Rider room on "The Lab" (first level) and on the "SHOWDOWN!" (final level). It can crash your game sometimes, but thankfully it's nothing gamebreaking. I didn't encounter this bug on MarkV btw.

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Guest
Guest

works fine for me on QSS

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Guest
Guest

Sorry to bother you, OP, but have you considered writing up a how-to-install guide for this mod / add-on? I don't seem to be able to make it run for the life of me.

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Quiver_on_modDB
Quiver_on_modDB

It's pretty much a standard procedure for (almost) any mod for Quake nowadays. Malice is a total coversion for registered version for Quake, wich basically boils down to it running like a mod. Same goes for SHRAK and X-Men: Ravages of Apocalypse.

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Quiver_on_modDB
Quiver_on_modDB

Unpack the zip, grab the "MALICE" folder and put it in your sourceport's root directory (just use source port at this point, I tested it on MarkV and QuakeSpasm, not sure about the other ports, don't use the original exe files, they're too old). After that, launch it either through an ingame console (-game "insert ur mod's folder name here") or desktop shortcut parameter (-game "insert ur mod's folder name here", same thing basically). Also you can use SQL II (Simple Quake Launcher II).

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Quiver_on_modDB
Quiver_on_modDB

Included an autoexec.cfg file with keybinds, matching ones listed in the original readme and "help" option in the game menu for convenience.

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DOOMMARINE117
DOOMMARINE117

how do you turn on music for quake? i have added music folder to id1 an then add the music of ogg or mp3. im using quakespasm.

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Quiver_on_modDB
Quiver_on_modDB

I included a Tracklist.cfg file in Patched download. Works for me, try it.

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DOOMMARINE117
DOOMMARINE117

gotcha. yeah i went ahead used mark v instead. it works on there.

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