SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.90 and, with or without, all DLC. Rated #6 players choice in MOTY 2014. An editors choice in MOTY 2015.

Description

Sins of a Galactic Empire 4.10.0 release for Sins of a Solar Empire: Rebellion 1.82, a Star Wars total conversion mod for Sins of a Solar Empire

Preview
OUTDATED - SoGE 4.10.0 for SOASE Rebellion 1.82
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Idios Creator
Idios - - 391 comments

SooooooGEEEEE! That sneaky release doe.

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Guest
Guest - - 689,376 comments

its sooo fun maybe event better than sta 3

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MISTERdazzling
MISTERdazzling - - 204 comments

Aaaand its here!

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hoho96
hoho96 - - 3,797 comments

It's finally here!!
The best ETA ever XD

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Guest
Guest - - 689,376 comments

Oh yeahhhhhhhhhhhh

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Indrick
Indrick - - 23 comments

Excellent...Can't wait to try it!

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Mister_Vogel
Mister_Vogel - - 892 comments

So,i've encountered a problem:I can't launch the mod with any installed addons.If i launch just the mod,it works fine,but with only one addon it crashes almost instantly,with a runtime error popping up.I used LAA twice already,and it didn't help.Is there some sort of fix for this,that isn't in FAQ ?

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Astartes_Marine
Astartes_Marine - - 146 comments

For me it's the 200% health one that makes it crash even if that's the only one active. The squad size reduction and Imperial Victory 1 work just fine.

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Lavo Author
Lavo - - 2,041 comments

Oh dear, I thought the addons did work. Thanks; will fix and reupload!

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wheelmandan
wheelmandan - - 1,312 comments

hey lavo are you planing on updateing your mod 1.85

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Aenarion_
Aenarion_ - - 1,633 comments

Make sure your Sins install folder isn't a "read only" folder. LAA won't work otherwise.

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mikenike696
mikenike696 - - 195 comments

my laptop broke :(

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tokage
tokage - - 199 comments

sweet moma this just made my day. now if only that group working on the sg1 mod would release a new version (the old one keeps crashing my pc) my week would be set.

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Guest
Guest - - 689,376 comments

Is "Enhanced 4X Mod 1.74" needed for maximum effect of SoaGE?

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GoaFan77
GoaFan77 - - 3,864 comments

No. Star Wars Interregnum is the Star Wars mod that uses E4X. And it is included in the Interregnum downloads anyways.

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GeneralAdrian
GeneralAdrian - - 87 comments

I have followed the installation instructions and done the Large Address Aware like it is supposed to do. Whenever I try to start a new game it crasehs. I get two minidump messages. The first says that there is 90% chance that I have installed the Large Address Aware wrong, then a second minidump message says "C:\Users\MyName\AppData\Local\Temp\Sins Dump\Sins-Rebellion v1.82-2015-09-10-12-17-04-728-1776.dmp

The Addon that I am using is Extremely Reduced Weapon Ranges. Same exact thing happens without using any Addons.

Also a thing that I noticed is that when I try to activate the Large Address Aware it tries to extract a lot of files... Dont know if that is how it is supposed to do.

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GeneralAdrian
GeneralAdrian - - 87 comments

I fixed it, it was a custom map that caused it to crash. The only problem now is that the game begins to lag after some few hours in.

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mmeier86
mmeier86 - - 22 comments

That is a general problem with large Sins mods. At some point, there are simply too many objects on the map for the engine to handle. Remember that the original Sins engine was written quite some years ago. Most importantly: The engine is not multithreaded and can't make use of modern multicore CPUs. Now, SoGE is quite a large mod, with a lot of different ships, a very high supply limit allowing for large fleets, and a lot of fighter squadrons. It does help to activate the Squad Size Reduction Add On, which combines all fighters in a squadron into one superfighter and adjusts anti-fighter weaponry to account for that change. That does not solve the problem of late game lag, but it does keep the game going smoothly longer. Another tip would be to use a smaller number of players and/or a lower supply limit.

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GeneralAdrian
GeneralAdrian - - 87 comments

I see. Well I am glad to know its not my pc (which should really have no problem with running this game). Sad to, this mod is so amazing and the lag really ruins a lot of the fun.

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wheelmandan
wheelmandan - - 1,312 comments

are you going to update 1.85?

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Astartes_Marine
Astartes_Marine - - 146 comments

Found an issue:
New Republic Starbase add-on "Trade Facilities" requires a research item that is no longer present, "BoSS Customs Registry"

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Lavo Author
Lavo - - 2,041 comments

I could have sworn I fixed that... Edit: Actually it's tied to the default trade port unlock research, did you research that yet?

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Lavo Author
Lavo - - 2,041 comments

Or nope, seems you're right; the star base itself is referencing the wrong trade port upgrade. Testers should have caught this after the NR tree was redone. Thanks for the report regardless.

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Guest
Guest - - 689,376 comments

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tristenbigley
tristenbigley - - 11 comments

Got a crash after about 10 minutes, no error or anything. Really disappointing :(

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Lavo Author
Lavo - - 2,041 comments

If you are getting a crash to desktop without warning, please make sure you have read over the installation instructions in their entirety, in particular the section that talks about Large Address Aware.

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tristenbigley
tristenbigley - - 11 comments

Im 100% certain Ive done that before but what the hell, i'll give it a go again.

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tristenbigley
tristenbigley - - 11 comments

Okay so I redid the LAA thing and it works but I've run into a bug now where I can build super caps because as the republic I tried to get the Mantador II and it says I need "1 point of Executor Class S-DN" (I have super caps on, all the research ect, ect.)

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Lavo Author
Lavo - - 2,041 comments

Hello, if you are reading this message, it means that you are asking a question that has already been answered via ingame research/ability/unit descriptions or through one of the following documents included with the download and can also be viewed on the SoGE ModDB forum:
Installation Instructions - SoGE 4.10.0
SoGE How to Build Supercaps
SoGE FAQ
SoGE Known Bugs
Please refer to those, thank you!

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tristenbigley
tristenbigley - - 11 comments

I have just finished reading through all of these. It isnt a listed bug, it's not in the FAQ and I followed the instructions for building Supercaps, but it still doesn't work.

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Lavo Author
Lavo - - 2,041 comments

I'm sorry to state this, but given the pre-requiste you are mentioning, that simply is not the case. I purposely left in a misnomer pre-requiste for those who attempt to build the ship via the regular ship build menu, as that is incorrect method to build supercaps.

As mentioned in "How to Build Supercaps"; "you "build" your supercaps via an ability on the supercap factory, instead of building supercaps like traditional ships". Have you attempted to select the Supercapital Factory and then trigger the construction ability?

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Kuikka88
Kuikka88 - - 80 comments

I fear you might need an auto-reply option for all these "game crashes halp wtf where's my titan" messages. People never read the manual...

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Lavo Author
Lavo - - 2,041 comments

I do in fact have a pre-written copypasta message, though as we saw here, it doesn't always do the trick.

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BrandonPotter
BrandonPotter - - 181 comments

This looks like an interesting mod for SoSE:R but I gotta ask, does it replace all the Regular/Vanilla races as well?

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mmeier86
mmeier86 - - 22 comments

Yes, it does. It has 6 Factions, all of them from Star Wars, it includes no faction (and few other assets) from vanilla Sins. If you like to have the vanilla factions and Star Wars factions, give Interregnum a try.

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BrandonPotter
BrandonPotter - - 181 comments

I did, and it came with the X4 Enhancment. My game seems to crash randomly when the X4 Mod is enabled, so thats a no go for me.

Tis sad that this mod replaces all teh factions...

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Astartes_Marine
Astartes_Marine - - 146 comments

Another issue found but this could just be a limitation of either the game or my system:

As a Republic player, zooming the camera in to any size force of Acclamator mk I or II assault ships will cause severe framerate drops for me. When I shift camera focus to a much larger force of other ships like Venators, Victories, and Stalwarts there is no drop and the game is smooth as anything.

The scenario in question had a group of 3 Acclamator Is and 1 Acclamator 2 while the other group was 12 Jedi Venators, 4 Victory Commands, 5 Procurators, and 20 Stalwarts with their accompanying fighters all launched.

I don't know if it's just the high quality models, something in the model/texture, or if my system just doesn't like me looking at the Accs.

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mmeier86
mmeier86 - - 22 comments

Thanks for the report! We've already heard that there might be a problem with the Acclamator and we're investigating.

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EpsilonEstevan
EpsilonEstevan - - 6 comments

I love the new Texture on the Republic Capital ships and others, but I don't know why when I zoom in close enough on the Acclaimator Class Assault Ship it gets really laggy like, very bad.

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mmeier86
mmeier86 - - 22 comments

Thanks, we're currently investigating the issue.

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America246
America246 - - 10 comments

No matter what I do, I can't get the mods to be enabled and i have followed the instructions completely. I've also had no problems with the old version. Can someone help me?

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Service_Disconnect
Service_Disconnect - - 299 comments

Do other mods work correctly?

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America246
America246 - - 10 comments

This has been the only mod I've used for SoaSE: Rebellion

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Service_Disconnect
Service_Disconnect - - 299 comments

You may want to double and triple check that you installed the mod in the proper directory, as well as correctly set up enabledmods.txt.

Installing mods for sins is very easy but it can be a bit confusing at first if you aren't familiar with this sort of thing. I'm sure if you google "how to install soase rebellion mods" you'll get piles of info to help you.

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America246
America246 - - 10 comments

I put the mods in the Mods folder, and I correctly put in the mods in the enabledmods.txt and also tried using the in-game mod enabler(no crashes or instability). I don't know what I did wrong. I'll look up how to install mods for SoaSE: Rebellion. Thank you

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Lavo Author
Lavo - - 2,041 comments

When you extract the mod from the zip archive, does it create one or two folders? If the former, move the contents of that single folder into the main mod directory.

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America246
America246 - - 10 comments

It created one file when i extracted it

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Service_Disconnect
Service_Disconnect - - 299 comments

That might be the problem - Use the two folders inside the first folder. One should be the primary SOGE folder and the other I think should be the squad size reduction folder.

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America246
America246 - - 10 comments

so all the folders in the full mod folder?

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America246
America246 - - 10 comments

what i meant to say was have the full mod and it's addons in one folder and have the squad size reduction in another separate folder in the mod folder for SoaSE: Rebellion?

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America246
America246 - - 10 comments

Also, I'm sorry if I am causing you guys trouble

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Lavo Author
Lavo - - 2,041 comments

You should have two folders, called "SoGE 4.10.0" and "SoGE Addon - Squad Size Reduction". Both need to be in the "Mods-Rebellion v1.82" folder, if that makes any sense.

No worries! We want to help you get the mod to work so you can play it and enjoy it if you wish to do so.

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America246
America246 - - 10 comments

They are there and still it is not working and have no idea what to do. No matter how hard I try the mod WILL NOT work.

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America246
America246 - - 10 comments

Could it be possible that the encoding (UFT-8) be wrong or is it correct?

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America246
America246 - - 10 comments

O.K never mind, i got it to work. Don't know how, but I did YAY!

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Service_Disconnect
Service_Disconnect - - 299 comments

Just don't ask Lavo why supercaps aren't working :P

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