A partial mod conversion of Command & Conquer: Red Alert 3. This mod tries to improve, fix, and add what Red Alert 3 missed, forgot, or unable to do.
By re-skin, I mean remove any excess house colors, or darken it to reduce bloom reflection.
Tested in a bloom filled environment of beta favorite, Roundhouse Redux.
I did miss a few units though, because I think they are colored enough and there is no need for change. Unless you think they also need repainting.
Should I start with the structures now?
This is just perfect, let the lights and exhuasts stand for the glow ^.^
epic painting jod for the win
Looks like the Mig is chargin' his lazor.
that is awsome!
yeeah! now i see the "red alert 3" instead of "red glowing 3", proceed please!
IMO reskining can give an improvement realistic units, nice.
This is just great!
I am loving it!
The Great Shining is finally over!
I have a question. Can I make so that dead soldiers, broken equipment and debris of destroyed buildings did not disappear from the map? And you can somehow remove the yellow border that appears around the unit when it is isolated.
У меня вопрос. Можно ли сделать так чтоб трупы солдат, разбитая техника и обломки уничтоженных зданий не исчезали с карты? И можно как-нибудь убрать жёлтую рамку которая возникает когда вокруг юнита когда его выделяю.
Highlights around a selected unit are engine based, we can't do anything about it.
And the reason debris and dead infantry gets sucked in by nature is to release model instances and free memory. In short: lessen lag due to the number of model objects present in the screen. You wouldn't like to play in a lag-fest environment, would you?
Agreed, but for some people who has ram over 2gb isn't really a problem
Still I am guessing that most ra3 players have low end pcs.
PsionicAssasin, there is people that doesn't have that low spec computers but just likes spamming conscripts. In a game vs the GriffinZ the casulties can reach over 500 :p
Looks like you're right.
I just wanted to fill up the card with corpses and debris
I can, however, just increase the time before the whole dead unit disappears from the map.
I suddenly remembered the flak from DoW II where the option to retain corpses was not included unlike DoW I.
I want to ask how increase the time before the dead unit disappears from the map. I want to do this in my mod.
Let's discuss this in a pm, ok?
Yay now my eyes won't bleed when I try to play this game.
nice